Darojat, Latifah
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KEMAMPUAN PEMECAHAN MASALAH SISWA DALAM MENYELESAIKAN SOAL OPEN ENDED BERDASARKAN AQ DENGAN LEARNING CYCLE 7E Darojat, Latifah; Kartono, Kartono
Unnes Journal of Mathematics Education Research Vol 5 No 1 (2016): June 2016
Publisher : Unnes Journal c.q. Pascasarjana Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (386.56 KB)

Abstract

 Tujuan penelitian ini adalah untuk mengetahui kualitas pembelajaran model Learning Cycle 7E dan menemukan pola kemampuan pemecahan masalah siswa kelas VII dalam menyelesaikan soal open ended ditinjau dari AQ. Metode penelitian yang digunakan adalah mixed methods dengan desain concurrent embeded design. Jenis penelitian kuantitatifnya adalah penelitian eksperimen dengan Nonrandomized Control Group, Pretest-Postest Design. Subyek penelitiannya adalah siswa kelas VII. Data kuantitatif diuji dengan uji z dan Independent t-test, sedangkan data kualitatif dianalisis secara deskriptif. Hasil penelitian menunjukkan pembelajaran Learning Cycle 7E berkualitas. Siswa quitter dapat menyelesaikan masalah sampai tahap memahami masalah. Siswa camper dan climber dapat menyelesaikan masalah sampai pada tahap memeriksa kembali.Siswa climber lebih gigih dalam melaksanakan rencana pemecahan masalah daripada siswa camper.
Pengembangan Media dan Bahan Ajar Interaktif “Scan It” Berbasis Geogebra Apriliani, Laely Rohmatin; Irham, Muhammad; Darojat, Latifah
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v11i2.26909

Abstract

Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan media dan bahan ajar interaktif “Scan It” berbasis Geogebra. Penelitian ini merupakan penelitian pengembangan. Model pengembangan yang digunakan adalah model pengembangan ADDIE. Subjek penelitian ini adalah peserta didik kelas XI SMK. Penelitian ini menggunakan tiga kelas  yaitu untuk uji coba, eksperimen, dan kontrol. Desain penelitian ini adalah Desain penelitian Nonrandomized Control Group, Pretest-Postest Desain. Hasil dari penelitian ini adalah media dan bahan ajar interaktif “Scan It” berbasis geogebra valid, praktis, dan efektif. Peserta didik yang menunjukkan respon positif adalah sebanyak 96%. Sebanyak 58,3% peserta didik mengalami peningkatan kemampuan keruangan sedang dan 33,3% peserta didik mengalami peningkatan kemampuan keruangan tinggi.The research aims was to describe the process of developing media and interactive teaching materials "Scan It" based on Geogebra. This research was a development research. The development model used is the ADDIE development model. The subjects of this study were students of class XI SMK. This study used three classes, namely for trials, experiments, and controls. The research design was a nonrandomized control group research design, pretest-posttest design. The results of this research were media and interactive teaching materials "Scan It" based on geogebra, which were valid, practical, and effective. Students who showed a positive response were 96%. As many as 58.3% of students experienced an increase in moderate spatial abilities and 33.3% of students experienced an increase in high spatial abilities.
Pengembangan Media dan Bahan Ajar Interaktif “Scan It” Berbasis Geogebra Apriliani, Laely Rohmatin; Irham, Muhammad; Darojat, Latifah
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v11i2.26909

Abstract

Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan media dan bahan ajar interaktif “Scan It” berbasis Geogebra. Penelitian ini merupakan penelitian pengembangan. Model pengembangan yang digunakan adalah model pengembangan ADDIE. Subjek penelitian ini adalah peserta didik kelas XI SMK. Penelitian ini menggunakan tiga kelas  yaitu untuk uji coba, eksperimen, dan kontrol. Desain penelitian ini adalah Desain penelitian Nonrandomized Control Group, Pretest-Postest Desain. Hasil dari penelitian ini adalah media dan bahan ajar interaktif “Scan It” berbasis geogebra valid, praktis, dan efektif. Peserta didik yang menunjukkan respon positif adalah sebanyak 96%. Sebanyak 58,3% peserta didik mengalami peningkatan kemampuan keruangan sedang dan 33,3% peserta didik mengalami peningkatan kemampuan keruangan tinggi.The research aims was to describe the process of developing media and interactive teaching materials "Scan It" based on Geogebra. This research was a development research. The development model used is the ADDIE development model. The subjects of this study were students of class XI SMK. This study used three classes, namely for trials, experiments, and controls. The research design was a nonrandomized control group research design, pretest-posttest design. The results of this research were media and interactive teaching materials "Scan It" based on geogebra, which were valid, practical, and effective. Students who showed a positive response were 96%. As many as 58.3% of students experienced an increase in moderate spatial abilities and 33.3% of students experienced an increase in high spatial abilities.
Project-based learning implementation with a cooperative approach on the topic of correlation analysis Darojat, Latifah; Pratama, David
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 1 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i1.19161

Abstract

This study aims to explore the implementation of project-based learning (PBL) with a cooperative approach on correlation analysis material in class XII of SMA Al Islam 1 Surakarta.  In studying correlation analysis material, several problems are often found, including the lack of application skills and also the lack of student involvement in the learning process. Therefore, through this project-based learning activity, students carry out collaborative activities in compiling projects based on real data so that they can better understand the concept of correlation in depth. This study uses a qualitative method and involves 30 students who are grouped into five groups. Each group is given the task of designing and implementing a correlation analysis project between two variables using a collaborative project-based learning approach. Data were collected through observation and student project results. Furthermore, the data was analyzed using data reduction, data display, and conclusion drawing/verifying techniques. The results of the study indicate that this method is effective in providing students with an understanding of the concept of correlation analysis, collaboration skills, communication, and problem solving. The average project score is in the category of developing according to expectations to very developed. Evaluation through a questionnaire showed that 72.41% of students gave positive responses to the learning experience, such as understanding the material, the ability to work together, and data processing using Microsoft Excel. These findings support the effectiveness of project-based learning in facilitating 21st century skills. Overall, this research provides a positive contribution to education. The implementation of Project Based Learning with a cooperative approach can be an alternative effective learning models to build conceptual understanding and collaboration skills in the modern education era.
E-module for geometric transformation visualization: A case study on generation Z mathematics education Pratama, David; Darojat, Latifah
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 1 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i1.25875

Abstract

Teaching transformation geometry in schools requires visualization tools to enhance students' conceptual understanding. Therefore, mathematics education students need to be equipped with adequate visualization skills. This study aimed to develop an interactive e-module based on YouTube video tutorials and simple projects to help students, particularly Generation Z, visualize transformation geometry concepts. The development model employed was the ADDIE (Analysis, Design, Development, Implementation, Evaluation). The findings indicated that the developed interactive e-module was valid (88.2%, excellent category), practical (75%, good category), and effective (94.3%) in supporting students in visualizing transformation geometry concepts. Integrating YouTube tutorial videos and simple projects facilitates students in learning and understanding the visualization of transformation geometry effectively and comprehensively. This study has implications for integrating technology-based interactive tools in learning, which can significantly enhance student engagement and mastery of abstract mathematical concepts.