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The Effect of Assertive Discipline on Early-Aged Children’s Gadget Addiction Munawar, Muniroh; Nisfah, Nia Lailin
JECCE (Journal of Early Childhood Care and Education) Vol 2, No 2 (2019)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (314.934 KB) | DOI: 10.26555/jecce.v2i2.1002

Abstract

The study aimed to find out the effect of assertive discipline on the children’s gadget addiction in a kindergarten in Semarang City. The present study was categorized into quantitative study. The population of the study was students and their parents in 2018/2019 academic year, there were 60 students and 60 parents, the samples were taken using purposive sampling technique. The data were collected using questionnaire filled by the parents. The analysis result found that the F value was 118,649 and Sig. = 0,000. Sig. value was lower than α = 0,05, meaning that H0 is rejected. It was found that assertive discipline significantly affects the early-aged children's gadget addiction. The study found that assertive discipline affects gadget addiction by 83.8%. While the other 16.2% was affected by other factors. It could be seen that assertive discipline possesses dominant effect on gadget addiction.
Pengembangan Aplikasi Android Matematika Untuk Anak Usia Dini Azro’I, Imam; Putri, Farah Kamelia Ali; Nisfah, Nia Lailin; Anisah, Al Khoridatul; Fitriyanti, Desy
PAUDIA: Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 13 No 2 Desember 2024 : PAUDIA (Jurnal Penelitian Dalam Bidang Pendidikan Anak Usia Dini)
Publisher : Pendidikan Guru PAUD Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v13i2.467

Abstract

Abstract Teachers at Early Childhood Education institutions stated that mathematics lessons for Early Childhood (AUD) only included the introduction of numbers, geometry and measurement. Whereas according to the (National Council of Mathematics Teachers), mathematics for AUD includes 5 standard mathematical processes: problem solving, reasoning and proof, communication of mathematical ideas, mathematical representations, and mathematical connections, and includes 5 content standards which include Numbers and their operations, algebra, geometry , measurement, data analysis and probability. The results of the PISA score show that mathematics needs to be taught from an early age (since in Early Childhood Education institutions) so that students are familiar with mathematical calculations. The purpose of this research is to make mathematics learning media that can be used by early childhood easily and is also accompanied by quizzes. The method in this study is the Research and Development (R&D) method. The research that will be carried out by researchers is the development of information systems, because of that their R&D research uses a special approach to designing information systems. The approach used in the design of information systems will be carried out using the SDLC (System Development Life Cycle) method. Keywords: Early Chilhood Math; Android; SDLC; Mobile Application Abstrak Guru lembaga Pendidikan Anak Usia Dini menyatakan bahwa untuk pelajaran matematika bagi Anak Usia Dini (AUD) hanya meliputi pengenalan angka, geometri dan pengukuran. Padahal menurut (The National Council of Teachers of Mathematics), matematika untuk AUD meliputi ada 5 standar proses matematika: pemecahan masalah, penalaran dan pembuktian, komunikasi gagasan matematika, representasi matematika, dan koneksi matematika, dan meliputi 5 standar isi yang meliputi Angka dan operasionalnya, aljabar, geometri, pengukuran, analisis data dan probabilitas. Hasil skor PISA mengindikasikan bahwa matematika perlu diajarkan sejak dini (sejak di lembaga Pendidikan Anak Usia Dini) agar siswa terbiasa dengan perhitungan matematika. Tujuan Penelitian ini adalah untuk membuat media pembelajaran matematika yang dapat digunakan oleh usia anak usia dini secara mudah dan juga disertai dengan kuis. Metode dalam penelitian ini adalah metode Research and Development (R&D). Penelitian ini menggunakan metode R&D dengan pengembangan sistem informasi, dan menggunakan pendekatan khusus untuk perancangan sistem informasi. Pendekatan yang digunakan dalam perancangan sistem informasi yang dilakukan menggunakan metode SDLC (Sistem Development Life Cycle). Kata kunci: Matematika Anak Usia Dini; Android; SDLC; Aplikasi Seluler