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Journal : Indo-MathEdu Intellectuals Journal

Penerapan Pembelajaran Menggunakan Media Animaker untuk Meningkatan Minat Belajar Siswa pada Mata Pelajaran Informatika di SMP Negeri 1 Kramatmulya Agustin, Aulia Magfiro; Lutfi, Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1680

Abstract

Teaching is more varied and not easy to make students feel bored by using learning media can increase the desired students' interest in learning. This research aims to increase interest in learning using Animaker learning media in Informatics subjects. This type of research is quantitative research using a pre-expression research design of one group pretest-posttest design. The subjects in this study are 26 students in grade VII C SMP Negeri 1 Kramatmulya. In data collection, the author used multiple-choice posttest preetes and questionnaire questions. The data was analyzed using the data normality test, validity test and Reality test, and t-test. The results of the analysis that have been carried out show that there is a significant difference in the increase in students' interest in learning, and it is evidenced by the average pretest questionnaire score of 60.23 while the average score of the posttest is 63.61. So that the difference between the pretest and the posttest is 3.38. The data obtained shows that the students' response to the results of the application of animaker learning media is very good or there is an improvement compared to before using animaker media.
Penerapan Media Pembelajaran Interaktif Menggunakan Articulate Storyline untuk Meningkatkan Hasil Belajar Siswa dalam Mata Pelajaran Matematika Kelas X di Madrasah Aliyah Plus Ar Ruhama Hermansyah, Maman; Lutfi, Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1868

Abstract

The purpose of this study is to determine the influence of the application of articulate storyline interactive learning media on student learning outcomes in class X mathematics subjects at Madrasah Aliyah Plus Ar Ruhama. The method in this study is a quantitative method with a type of experimental research in the form of Pre-Experimental Design. The research design is One Group Pretest-Posttest Design. Sampling of this study uses a saturated sampling method, namely all members of the population are used as samples. This research was conducted on 12 students in class X. The data collection technique is carried out through the initial test and the final test. The data analysis technique was carried out through a t-test. The results of the research the average pretest score was 53.33, after the pretest was carried out then it was treated by using articulate storyline interactive learning media in mathematics subjects, after carrying out learning using articulate storyline interactive learning media there was an increase in learning outcomes which was seen from the posttest results where the average score was 76.67. Based on the results of the Paired sample t-test, it was concluded that the application of articulate storyline interactive learning media was influential in improving student learning outcomes in mathematics class X
Efektivitas Project Based Learning (PjBL) Berbantuan Aplikiasi Educaplay untuk Meningkatkan Literasi Siswa pada Mata Pelajaran Bahasa Indonesia di Kelas X SMAN 1 Cigugur Septiana, Cantika; Lutfi, Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3207

Abstract

This research aims to improve student literacy in the Indonesian language subject at SMAN 1 Cigugur by applying the PJBL model assisted by Educaplay. This study uses a quantitative method with a quasi-experimental type and a pretest-posttest control group design. The population in this study consists of 369 students. From that number, 64 students were taken as a sample using purposive sampling technique. The data collection techniques include tests/questions and questionnaires/surveys. This study uses a t-test to compare the results before and after the treatment was given. The results of the hypothesis test show a significant difference in students' literacy scores before and after using the PJBL model. The average pre-test score was 69.63, and the average post-test score was 78.28, resulting in a difference of 8.65 between the two classes. The calculated t-value > table t-value is 5.120 > 2.04, indicating a significant improvement in student literacy in the experimental class
Penerapan Metode Pembelajaran STAD (Student Teams Achivement Division) Berbantuan Aplikasi Filmora untuk Meningkatkan Motivasi Belajar Siswa pada Mata Pelajaran Sejarah Kelas XI di SMAN 1 Cigugur Putri, Keysha Adilla; Lutfi, Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4018

Abstract

This study aims to increase student learning motivation through the application of the STAD (Student Teams Achivement Division) method using the filmora application as a support. This study uses a quantitative method with a Quasi Experimental approach and a Pretest-Posttest Control Design design implemented in SMA Negeri 1 Cigugur with 308 students. The sample of this research was class XI-1 as the experimental class and class XI-3 as the control class. Data were collected using pretest and posttest questionnaires on learning motivation, observation and documentation. Data were analyzed descriptively quantitatively. The results of the study revealed a significant difference in learning motivation between the conventional method and the STAD method assisted by the filmora application, stated through hypothesis testing with a t-test. The average posttest value of the control class was 74,41, while the experimental class was 80,23 with a difference of 5,82. It is known that the calculated t value of 6,380 is greater than the t table of 1,996 (6,380 > 1,996), so H1 is accepted and H0 is rejected.
Penerapan Model Pembelajaran Snowball Throwing Berbantuan Media Ahaslides untuk Meningkatkan Hasil Belajar Siswa pada Materi Desain Grafis Kelas 10 di Smk Negeri 1 Japara Anugrah, Aldi; Lutfi, Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4246

Abstract

This study aims to improve student learning outcomes in Graphic Design subjects through the implementation of the Snowball Throwing learning model assisted by AhaSlides media in Grade X of SMK Negeri 1 Japara in the academic year 2024/2025. The research employed a quantitative approach using a pre-experimental design with the one group pretest-posttest design. The population of this study consisted of 70 students from Grade X of the Visual Communication Design program at SMK Negeri 1 Japara. The sample was determined through purposive sampling, selecting 35 students from class X DKV 1. Data collection techniques included observation and tests, which were administered as pretests and posttests. Data were analyzed using descriptive statistics and inferential tests with the assistance of SPSS version 26. The findings revealed a significant improvement in students’ learning outcomes after applying the Snowball Throwing model assisted by AhaSlides. The mean pretest score of 51.11 increased to 79.43 in the posttest. The paired sample t-test results confirmed a significant difference between the pretest and posttest scores at the 0.05 significance level. Thus, it can be concluded that the implementation of the Snowball Throwing model assisted by AhaSlides is effective in enhancing student learning outcomes in Graphic Design at SMK Negeri 1 Japara.