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SISTEM PENDUKUNG KEPUTUSAN EVALUASI LOKET PEMESANAN TIKET PO MEDAN JAYA MENGGUNAKAN METODE K-MEANS Zakir, Ahmad; Bayudi, M Syahrir; Nurjamiah, Nurjamiah
JURNAL TEKNOLOGI DAN ILMU KOMPUTER PRIMA (JUTIKOMP) Vol. 3 No. 2 (2020): Jutikomp Volume 3 Nomor 2 Oktober 2020
Publisher : Fakultas Teknologi dan Ilmu Komputer Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jutikomp.v3i2.1376

Abstract

Abstrak-Pengambilan keputusan adalah suatu pendekatan yang sistematis pada hakekat suatu masalah, pengumpulan fakta-fakta, penentuan yang matang dari alternatif-alternatif yang dihadapi, dan pengambilan tindakan yang menurut perhitungan merupakan tindakan yang paling tepat. Pembuat keputusan kerap dihadapkan pada kerumitan dan lingkup pengambilan keputusan dengan data yang begitu banyak. PO Medan Jaya mengalami permasalahan dimana masih kurangnya efektifitas dan efesiensi dalam pencarian data dan informasi yang di perlukan untuk melakukan evaluasi penentuan loket yang berpotensi. Untuk menangani permasalahan tersebut maka dibuat sistem pendukung keputusan berbasis website. Dalam penerapan ini, dengan menggunakan metode pengembangan sistem waterfall, serta menggunakan metode clustering k-mens. Dari data yang diolah dengan sampel data yang diambil PO Medan Jaya, maka menghasilkan dua jenis kelompok data yaitu loket yang berpotensi dan kurang berpotensi, sehingga dengan adanya pengelompokkan data ini pihak PO Medan Jaya dapat mengetahui loket mana yang lebih berpotensi. Dengan adanya sistem pendukung keputusan menggunakan k-means, maka sistem dapat memenuhi kebutuhan pengelompokan data pada PO Medan Jaya secara efektif dan efisien memberikan kemudahan menganalisis pengelompokan data. Sehingga pimpinan dapat melakukan evaluasi dengan baik terhadap informasi yang di dapat.
Development of E-Millenial Entrepreneur Learning Model for Entrepreneurs Learning of Vocational School Nurjamiah, Nurjamiah; Sumarno, Sumarno; Gimin, Gimin
Journal of Educational Sciences Vol 4. No. 3. July 2020
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.4.3.p.657-667

Abstract

This study aims to develop an entrepreneurial learning model that can achieve the competencies expected at SMK Negeri 4 Pekanbaru. This research is a Research and Development using the Four D model. The Define phase deals with needs analysis which results in that teachers and students need a learning model that can help students to increase creativity in creating a product. The Design Phase is in the form of developing an initial learning model. The Development Stage is a learning model that has passed the validation test. Disseminate stage is the application of the model carried out in 6 (six) expertise programs in SMK 4 Pekanbaru. The results of the development in the form of learning activities given by the teacher to students to think about the types of products to be made, then students make the initial design for these products. After that students think about the materials needed, students calculate the funds needed, students determine the selling price for each product produced and the product can be promoted through the blog production unit of SMK Negeri 4 Pekanbaru. The results of the implementation carried out in 6 (six) skills programs show that the development of learning models named E-Millennial Entrepreneur Learning can improve the cognitive, affective, and psychomotor aspects of students.
Development of E-Millenial Entrepreneur Learning Model for Entrepreneurs Learning of Vocational School Nurjamiah, Nurjamiah; Sumarno, Sumarno; Gimin, Gimin
Journal of Educational Sciences Vol. 4 No. 3 (2020): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.4.3.p.657-667

Abstract

This study aims to develop an entrepreneurial learning model that can achieve the competencies expected at SMK Negeri 4 Pekanbaru. This research is a Research and Development using the Four D model. The Define phase deals with needs analysis which results in that teachers and students need a learning model that can help students to increase creativity in creating a product. The Design Phase is in the form of developing an initial learning model. The Development Stage is a learning model that has passed the validation test. Disseminate stage is the application of the model carried out in 6 (six) expertise programs in SMK 4 Pekanbaru. The results of the development in the form of learning activities given by the teacher to students to think about the types of products to be made, then students make the initial design for these products. After that students think about the materials needed, students calculate the funds needed, students determine the selling price for each product produced and the product can be promoted through the blog production unit of SMK Negeri 4 Pekanbaru. The results of the implementation carried out in 6 (six) skills programs show that the development of learning models named E-Millennial Entrepreneur Learning can improve the cognitive, affective, and psychomotor aspects of students.