Sarasmayana, Ketut Yoga
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Film Dokumenter Permainan Tradisional “Goak Maling Taluh” Sarasmayana, Ketut Yoga; Sindu, I Gede Partha; Wirawan, I Made Agus
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 8, No 2 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v8i2.18259

Abstract

Penelitian ini bertujuan untuk (1) menghasilkan pengembangan berupa Film Dokumenter Permainan Tradisional “Goak Maling Taluh”. (2) mengetahui respon siswa dan guru Sekolah Dasar terhdap hasil akhir Film Dokumenter Permainan Tradisional “Goak Maling Taluh”. Jenis penelitian yang digunakan adalah penelitian dan pengembangan model cyclic strategy. Cyclic Strategy merupakan sebuah metode yang ada kalanya suatu tahap perlu diulang kembali sebelum tahap berikutnya dilanjutkan. Adapun tahap – tahap dari Cyclic Strategy diantaranya adalah brief, tahap 1, tahap 2, evaluasi 1, tahap 3, evaluasi 2, tahap 4 dan Outcome. Hasil penelitian menunjukan bahwa film dokumenter permainan tradisional “Goak Maling Taluh” dalam kriteria “sangat baik”. Hasil yang diperoleh dari uji ahli isi dan uji ahli media seluruhnya sudah “sesuai”. Sedangkan dari uji respon penonton yang telah disebar ke 30 orang responden didapatkan hasil rata-rata presentase yaitu 91,93% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan yaitu film dokumenter permainan tradisional “Goak Maling Taluh”  sudah “sangat baik” dan bisa digunakan sebagai media pelestari dan promosi permainan tradisional “Goak Maling Taluh” dalam bentuk dokumentasi digital.  Kata kunci: Film Dokumenter, Goak Maling Taluh, Cyclic Strategy.                This research purpose to (1) produces development in the form of Traditional Game Documentary Film “Goak Maling Taluh”. (2) Find out the response from student and Primary School teachers toward the final result of Traditinal Game Documentary Film “Goak Maling Taluh”. Type of research that used is research and development design cyclic strategy. Cyclic Strategy is a method that sometimes has to be repeated before continuing to the further stages. The stages of Cyclic Strategy include briefs, stage 1, stage 2, evaluation 1, stage 3, evaluation 2, stage 4 and Outcome. The result of the study shows that the documentary film of traditional game of “Goak Maling Taluh” is considered "very good". The results obtained from the content expert tests and the media expert tests are all "appropriate". Meanwhile, from the audience response test that has been distributed to 30 respondents, the average percentage is 91.93% with a "very good" achievement level. The conclusions obtained were the documentary film of traditional game of “Goak Maling Taluh” was "very good" and could be used as a preservation media and promotion of traditional games of “Goak Maling Taluh” in the form of digital documentation. Keywords: Documentary Film, Goak Maling Taluh, Cyclic Strategy.
Usability Evaluation Of The Academic Information System Using The Concurrent Think-Aloud, Webuse, And Sus Methods Sarasmayana, Ketut Yoga; Dewi , Luh Joni Erawati; Sunarya, I Made Gede
Journal of Computer Networks, Architecture and High Performance Computing Vol. 6 No. 2 (2024): Articles Research Volume 6 Issue 2, April 2024
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v6i2.3977

Abstract

This research was motivated by the situation that the academic information system (SIAKAD) Universitas Teknologi Indonesia (UTI) had never been tested for usability based on user responses. Apart from that, the flow that occurs in the UTI academic information system is not yet coherent. From the user's side, the information guide feature for using SIAKAD UTI is not yet available. Based on this, the research aimed to: 1) describe the results of Usability evaluation using the Concurrent Think-Aloud and Webuse methods on the Academic Information System of Indonesia Technology University; 2) describe recommendations for usability evaluation of the Concurrent Think-Aloud and Webuse methods on the Academic Information System of the Indonesia Technology University; and 3) create a simulation of SIAKAD UTI development and describe the test results using the System Usability Scale (SUS) method. The research method used a mix of qualitative and quantitative methods, so that data obtained is more comprehensive, valid, reliable, and objective. Usability evaluation data through the Concurrent Think-Aloud method was collected using interviews, usability evaluation through the Webuse method was collected using a questionnaire, and satisfaction data through the SUS method was collected using a questionnaire. The results of the development carried out in this research can be concluded as follows. (1) The SIAKAD UTI evaluation results through the Concurrent Think-Aloud method showed that many navigation buttons did not function, inconsistent button features, disproportionate location/buttons position, and inappropriate color selection. Therefore, the evaluation results through the Concurrent Think-Aloud Method showed that SIAKAD UTI needs to be improved. (2) The SIAKAD UTI evaluation results through the Webuse method obtained an overall mean value of usability points, namely 0.23, in the range 0.2 < x ?0.4 with a usability level category of Poor, which means that it is necessary to improve the development of SIAKAD UTI. (3) Based on the evaluation results, a SIAKAD UTI development simulation was carried out, followed by a satisfaction test using SUS. The average score obtained after processing the assessment scores from respondents with an average value of 97.35, which showed that respondents were very satisfied using the results of the SIAKAD UTI development simulation.
Usability Evaluation Of The Academic Information System Using The Concurrent Think-Aloud, Webuse, And Sus Methods Sarasmayana, Ketut Yoga; Dewi , Luh Joni Erawati; Sunarya, I Made Gede
Journal of Computer Networks, Architecture and High Performance Computing Vol. 6 No. 2 (2024): Articles Research Volume 6 Issue 2, April 2024
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v6i2.3977

Abstract

This research was motivated by the situation that the academic information system (SIAKAD) Universitas Teknologi Indonesia (UTI) had never been tested for usability based on user responses. Apart from that, the flow that occurs in the UTI academic information system is not yet coherent. From the user's side, the information guide feature for using SIAKAD UTI is not yet available. Based on this, the research aimed to: 1) describe the results of Usability evaluation using the Concurrent Think-Aloud and Webuse methods on the Academic Information System of Indonesia Technology University; 2) describe recommendations for usability evaluation of the Concurrent Think-Aloud and Webuse methods on the Academic Information System of the Indonesia Technology University; and 3) create a simulation of SIAKAD UTI development and describe the test results using the System Usability Scale (SUS) method. The research method used a mix of qualitative and quantitative methods, so that data obtained is more comprehensive, valid, reliable, and objective. Usability evaluation data through the Concurrent Think-Aloud method was collected using interviews, usability evaluation through the Webuse method was collected using a questionnaire, and satisfaction data through the SUS method was collected using a questionnaire. The results of the development carried out in this research can be concluded as follows. (1) The SIAKAD UTI evaluation results through the Concurrent Think-Aloud method showed that many navigation buttons did not function, inconsistent button features, disproportionate location/buttons position, and inappropriate color selection. Therefore, the evaluation results through the Concurrent Think-Aloud Method showed that SIAKAD UTI needs to be improved. (2) The SIAKAD UTI evaluation results through the Webuse method obtained an overall mean value of usability points, namely 0.23, in the range 0.2 < x ?0.4 with a usability level category of Poor, which means that it is necessary to improve the development of SIAKAD UTI. (3) Based on the evaluation results, a SIAKAD UTI development simulation was carried out, followed by a satisfaction test using SUS. The average score obtained after processing the assessment scores from respondents with an average value of 97.35, which showed that respondents were very satisfied using the results of the SIAKAD UTI development simulation.