Claim Missing Document
Check
Articles

Found 2 Documents
Search

Variasi Fonem Vokal Bahasa Madura Dialek Sampang dengan Variasi Fonem Vokal Bahasa Jawa Rahayu, Sri; Sudarto, Yoharwan Dwi
Jurnal Pendidikan Bahasa dan Sastra Indonesia Metalingua Vol 8, No 2 (2023): Metalingua, Edisi Oktober 2023
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/metalingua.v8i2.22690

Abstract

Penetilian fonem vokal bahasa Madura ditemukan enam variasi fonem, yaitu [a, e, è, i, o, u]. Penelitian fonem vokal bahasa Jawa ditemukan sepuluh fonem vokal yang digunakan, yakni [i, I, e, ɛ, a, ə, u, U, o, ɔ]. Peneliti menemukan 40 berbedaan fonem. Hasil analisis variasi fonem ditemukan 40 perbedaan dengan rincian: (a) variasi [u] dengan [ɔ] sebanyak 7 glos, (b) variasi [i] dengan [ɛ] sebanyak 6 glos, (c) pelepasan frikatif [h] sebanyak 7 glos, (d) penambahan plosif-velar [k] sebanyak 5 glos, (e) penambahan trill-alveolar [r] sebanyak 2 glos, dan (f) perbandingan silabel sebanyak 13 glos.
Development of a Web-Based Information System Integrated with Artificial Intelligence and Gamification of the Jokotole Folklore to Strengthen Character Education and Multiliteracy of Junior High School Students in Madura Dellia, Prita; Sudarto, Yoharwan Dwi; Amil, Ahmad Jami'ul; Mahendra, Yudha Dwi; Hasan, Muhammad Akmal; Jin, Xie
EDUTIC Vol 12, No 2: 2025
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v12i2.32931

Abstract

Literacy and character education in schools still often use conventional methods that are less appealing to students and do not utilize technology relevant to the local culture. This problem causes students to have low motivation to learn and difficulty understanding material based on folklore. This study aims to develop a Web-Based Information System Integrated with Artificial Intelligence and Gamification of the Jokotole Folklore as an interactive learning medium that is appropriate to the cultural context of Madura. The research method used a waterfall model that included needs analysis, system design, implementation, testing, and maintenance. The resulting product was the "Lakaran Jokotole" platform, which contained folk tale material, an AI chatbot feature, gamified quizzes, mini games, and a teacher dashboard. The results of the expert system validation test showed a functionality percentage of 100% (highly valid), while the user trial results obtained a usability score of 90% (highly feasible). These findings indicate that the system has fulfilled technical and pedagogical aspects and is effective as a medium for multiliteracy learning and character education for junior high school students in Madura.