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Analisis Dan Pengembangan Sistem Informasi Bisnis Dengan Pemodelan Arsitektur Enterprise Zachman Framework Pada PT. Deliv Tehnologi Indoraya Mukhammad, Zaki
MATICS Vol 13, No 2 (2021): MATICS
Publisher : Department of Informatics Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/mat.v13i2.7573

Abstract

@font-face{ font-family:"Times New Roman"; } @font-face{ font-family:"宋体"; } p.MsoNormal{ mso-style-name:Normal; mso-style-parent:""; margin:0pt; margin-bottom:.0001pt; text-autospace:none; font-family:'Times New Roman'; } p.MsoHeader{ mso-style-name:Header; margin:0pt; margin-bottom:.0001pt; text-autospace:none; font-family:'Times New Roman'; } span.msoIns{ mso-style-type:export-only; mso-style-name:""; text-decoration:underline; text-underline:single; color:blue; } span.msoDel{ mso-style-type:export-only; mso-style-name:""; text-decoration:line-through; color:red; } @page{mso-page-border-surround-header:no; mso-page-border-surround-footer:no;}@page Section0{ } div.Section0{page:Section0;}Arsitektur sistem informasi merupakan permodelan dalam memandang dari komponen-komponen yang terlibat secara keseluruhan di organisasi. Zachman framework adalah salah satu framework untuk arsitektur sistem informasi yang memberikan gambaran hasil dari arsitektur sistem informasi. Pemahaman framework ini berguna dalam menentukan metoda arsitektur sistem informasi yang mana akan dipakai. Enterprise Architecture Zachman Framework merupakan salah satu metode untuk mengembangkan arsitektur sistem informasi. Penelitian ini menjelaskan keterkaitannya dengan artifak-artifak pada Zachman Framework, dalam tahapan pembuatan arsitektur sistem informasi berdasarkan metode Zachman framework. Tempat penelitian studi kasus di PT. Deliv Tehnologi Indoraya. Hasil studi kasus berupa dokumen arsitektur sistem informasi sebagai landasan bagi pengembangan sistem informasi di PT. Deliv Tehnologi Indoraya.
Pengembangan Storyboard Game Sekolah Ramadhani, Rifqi; Mukhammad, Zaki; Pratama, Tegar Aditia; Yaqin, M. Ainul
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 5, No 1 (2020): Edisi Februari
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v5i1.163

Abstract

The school is a very important place of learning for every Indonesian citizen. Receiving education is the right of Indonesian citizens who have been guaranteed by the 1945 Constitution. Therefore, every Indonesian citizen has the right to get an easily accessible and quality education. To go to quality schools, each school must meet National Education Standards. Meeting the quality standards of schools needs to implement rules that are expected to increase the quality of each school. The rule then needs to be tested which sometimes the process is very long and prone to failure in the middle of the rule is applied. In this study, researchers created a school game storyboard that is expected to help the process of testing a rule so that it does not need to take a very long time. From the results of the storyboards that have been made it can be seen that building a quality school must be started and arranged from level 1.