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PENGEMBANGAN PERANGKAT PEMBELAJARAN IPA UNTUK MENINGKATKAN HASIL BELAJAR SISWA Ngandoh, Satwika Trianti; Susantini, Endang; Sanjaya, I Gusti Made
JPPS (Jurnal Penelitian Pendidikan Sains) Vol 6, No 1 (2016)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v6n1.p1283-1288

Abstract

This research is the development of the design of the learning materials used a model of Dick and Carey and tested in class VIII SMP Negeri 2 Dlanggu even semester in academic year of 2015/2016. Learning takes place by applying the based of guided inquiry learning materials. The research subjectives are learning materials. The data collections used validation, observation, test, and questionnaires methods. The results showed that: (1) a valid learning materials developed; (2) the learning process took place well; (3) the students were more active in learning; (4) the learning achievement of students has increased by a score of N-gain high category; (5) the students responded positively towards learning. Based on the above results, it can be concluded that the guided inquiry learning based materials that have been developed feasible used to improve student learning achievement. Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran IPA yang layak untuk meningkatkan hasil belajar siswa sekolah menengah pertama. Penelitian ini merupakan penelitian pengembangan dengan desain perangkat pembelajaran menggunakan model Dick and Carey dan diujicobakan di kelas VIII SMP Negeri 2 Dlanggu tahun ajaran 2015/2016.  Pembelajaran dilakukan dengan cara menerapkan perangkat pembelajaran IPA berbasis inkuiri terbimbing. Sasaran penelitian adalah perangkat pembelajaran. Pengumpulan data menggunakan metode validasi, observasi, tes dan angket. Hasil analisis data penelitian menunjukkan bahwa: (1) perangkat pembelajaran yang dikembangkan valid; (2) pembelajaran terlaksana dengan kategori sangat baik; (3) hasil belajar siswa  mengalami peningkatan dengan skor N-gain berkategori tinggi; (4) Siswa memberikan respon positif terhadap pembelajaran. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa perangkat pembelajaran berbasis inkuiri terbimbing yang telah dikembangkan layak digunakan untuk meningkatkan hasil belajar siswa.
PENGEMBANGAN PERANGKAT PEMBELAJARAN IPA UNTUK MENINGKATKAN HASIL BELAJAR SISWA Ngandoh, Satwika Trianti; Susantini, Endang; Sanjaya, I Gusti Made
JPPS (Jurnal Penelitian Pendidikan Sains) Vol 6, No 1 (2016)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v6n1.p1283-1288

Abstract

This research is the development of the design of the learning materials used a model of Dick and Carey and tested in class VIII SMP Negeri 2 Dlanggu even semester in academic year of 2015/2016. Learning takes place by applying the based of guided inquiry learning materials. The research subjectives are learning materials. The data collections used validation, observation, test, and questionnaires methods. The results showed that: (1) a valid learning materials developed; (2) the learning process took place well; (3) the students were more active in learning; (4) the learning achievement of students has increased by a score of N-gain high category; (5) the students responded positively towards learning. Based on the above results, it can be concluded that the guided inquiry learning based materials that have been developed feasible used to improve student learning achievement. Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran IPA yang layak untuk meningkatkan hasil belajar siswa sekolah menengah pertama. Penelitian ini merupakan penelitian pengembangan dengan desain perangkat pembelajaran menggunakan model Dick and Carey dan diujicobakan di kelas VIII SMP Negeri 2 Dlanggu tahun ajaran 2015/2016.  Pembelajaran dilakukan dengan cara menerapkan perangkat pembelajaran IPA berbasis inkuiri terbimbing. Sasaran penelitian adalah perangkat pembelajaran. Pengumpulan data menggunakan metode validasi, observasi, tes dan angket. Hasil analisis data penelitian menunjukkan bahwa: (1) perangkat pembelajaran yang dikembangkan valid; (2) pembelajaran terlaksana dengan kategori sangat baik; (3) hasil belajar siswa  mengalami peningkatan dengan skor N-gain berkategori tinggi; (4) Siswa memberikan respon positif terhadap pembelajaran. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa perangkat pembelajaran berbasis inkuiri terbimbing yang telah dikembangkan layak digunakan untuk meningkatkan hasil belajar siswa.
Penerapan Problem Based Learning dalam Materi Sistem Pencernaan Terhadap Hasil Belajar Peserta Didik Septiyana, Kikie; Khaeruddin, Khaeruddin; Ngandoh, Satwika Trianti
Jurnal Profesi Kependidikan Vol 2, No 2 Okt (2021)
Publisher : Jurnal Profesi Kependidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Hasil identifikasi masalah materi sistem pencernaan terdapat miskonsepsi pada nutrisi, hubungan antara pencernaan mekanik dan kimiawi, peranan enzim dalam proses pencernaan. PBL berpijak pada masalah, mandiri dalam menemukan solusi, menggunakan pendekatan berpikir ilmiah, berkomunikasi, mengolah data, dan membuat kesimpulan. 3 siklus penelitian dengan sasaran kelas VIII A SMP Al Fusha Kedungwuni TP.2020/2021. Hasil penelitian menunjukkan terdapat peningkatan hasil belajar, peserta didik terbiasa orientasi masalah di awal pembelajaran, senang diskusi dan bekerja kelompok. Siklus 1 rerata nilai 75 (68,75%). Siklus 2 rerata nilai 80,6,(81,25%). Siklus 3 rerata nilai 81,25 (93,75%). Maka penerapan PBL meningkatkan hasil belajar peserta didik materi Sistem Pencernaan.Kata kunci: Model Problem Based Learning (PBL), Sistem Pencernaan, Hasil Belajar.
Designing Educational Games with Mastery Learning Strategy to Improve Computational Thinking Skills: A Bibliometric Analysis Candrawati, Emilia; Rohman, Ijang; Sardjono, Ratnaningsih Eko; Prahani, Binar Kurnia; Ngandoh, Satwika Trianti
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 7, No 1 (2025): January 2025
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v7i1.5102

Abstract

Students need computational thinking skills to help them face global challenges with rapid technological development. For this reason, teachers must be able to implement CT in learning by paying attention to students' interest in learning, one of which is using educational games. Designing CT-integrated educational games requires appropriate strategies such as mastery learning. This study aims to analyse the development of educational game design using mastery learning strategies so that it can provide an overview to educators in developing the media to improve students' CT skills. This research uses a qualitative descriptive method. The data obtained was analysed bibliometrically using the VOS Viewer application. The VOS Viewer analysis shows that there is a connection between game design, computational thinking, and mastery learning that began in 2016. The results also show that there are 4 things that become the basis for designing educational games, namely cognitive, motivational, affective, and sociocultural perspectives