Zarkasi, Much. Sofwan
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THE ELABORATION OF SACRED AND PROFANE IN FINE ART WORK ENTITLED "WHEN HANDS AND FEET ARE TALKING” Zarkasi, Much. Sofwan; Suwasono, Bening Tri
Acintya Vol. 16 No. 1 (2024)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/acy.v16i1.6028

Abstract

The article "Sacred and Profane Elaboration in a Work of Art Titled When Hands and Feet Speak" by Much. Sofwan Zarkasi and Bening Tri Suwasono explores the intersection of sacred and profane elements in art, a convergence rarely seen in modern works that typically separate art and religion. This meeting of sacred and profane is grounded in Islamic prophetic values derived from Quranic knowledge. The authors argue that since the purpose of human life is to worship, and art is a part of human activity, art should also encompass the concept of worship. Thus, art becomes a blend of sacred and profane activities, presenting visual beauty and values that remind humans to protect the world from harm. The method used in creating "When Hands and Feet Speak" follows the stages of creation by L.H. Chapman: a) finding ideas, b) refining, developing, and solidifying initial ideas, and c) visualizing in the medium. This process is enhanced by adding d) the intention to work for worship at the beginning and including evaluation and gratitude at the end. The technique combines printmaking and collage to produce the final artwork. Keywords: Elaboration, Sacred, Profane, Fine Arts
Studi Penciptaan Karya Seni Grafis Dengan Teknik Hot Print Di Atas Kaca Zarkasi, Much. Sofwan
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 1 No. 1 (2009)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3435.284 KB) | DOI: 10.33153/bri.v1i1.231

Abstract

The development of discourse as well as the work process in the fine art realm relates to the contem-porary art spirit bringing pluralism, generates the tendency of art limit loss and daily needs, the fall of barriers between the high and popular cultures, opens the oppor-tunities of exploring form, technique and medium in creating the art work. The art institution and artist are required to attend and to participate actively in the dynamics of art development. A study on art work creation occurring from the observation, trial and creative experimentation is one proper answer for the demand of art development. This study begins from the observation of technique deve-lopment in the fine art work on the glass medium that still open the opportunity to explore the working technique, and it is inspired by the graphical art development beginning to expand to the computer tech-nology. The author wants to produce a fine art work with glass medium that is different from conventional glass pain-ting art and the technique employed was the printing technique in the graphical technique using thermal energy or called Hot Print. The hot print technique it self is a printing technique that utilize thermal energy in this case using the heat conductor plate connected to the electricity during the transfer of image to the drawing medium consti-tuting cloth, ceramic or glass. Mean-while, the experimentation the author stimulates is the picture visualization processing on the glass that later seems to be three dimensions, with the piled layer or glass system. In addition, the author also tries to present the problem, that is, questioning the communal identity of Javanese society amid the global culture, through Panakawan charac-ter, that is Bagong. Keyword: Wayang, Graphic art, Hot Print technique.
Dinamika Kehidupan Sosial, Politik Dan Budaya Sebagai Salah Satu Sebab Munculnya Fungsi Seni Sebagai Media Penyadaran Zarkasi, Much. Sofwan
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 2 No. 1 (2010)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2297.252 KB) | DOI: 10.33153/bri.v2i1.279

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A paper titled dynamicization Social Life, Politics and Culture Play a Role as One For The emergence of Function of Art For the Media Awareness, describes the role of social life which affect the life and artistic development, especially the emergence of bentukl art that serves as a social awareness. Cultural and social development in a community group from the backwards will bring changes to all fields of politics, economics, art and culture itself. Community needs to grow and expand along with the awareness of individuals or the community in understanding life. Art is the one that felt the changes. The products or works of art created as a counterweight and a response will be the condition of the existing reality. The function of art became more varied, according to the understanding and awareness of its presence.This paper concludes; con-clude that a development of cultural, social, political, economic, will affect the dynamic role of art or artistic function. The effect was so strong because of environmental conditions will affect the human mind or society in it. Art as a product of society must be related to the functions of his presence in the environment and the arts have the power or the power transformation can be flexible and meaningful presence in social life. One of them is an art as a medium of awareness, where the presence of works of art based on awareness of partiality on a commitment to humanitarian and mission aware-ness through art rather than as a mouthpiece of propaganda that is not berestetika, but shared learning space for social transformation that contain aesthetic values.This artwork is also a form of expression or the response of the community in this manner can the artist or the general public towards social environmental conditions that may occur injustice, and this fact must be disclosed.  With the presence of works of art that has a function as a medium of awareness is expected to occur active communication related to the social reality which is disclosed in the message works. Creators and connoisseurs of art could be more touched and try to understand social reality or the reality that exists, which eventually is expected to show a change for the better. Keywords: art, Function of Art, Media Awareness
Studi Penciptaan Karya Seni Rupa Wayang Beber Menggunakan Teknik Kolase Dengan Memanfaatkan Koran Bekas Zarkasi, Much. Sofwan
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 3 No. 2 (2011)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2168.352 KB) | DOI: 10.33153/bri.v3i2.315

Abstract

Research the creation of works of art that took the title of the Creation Studies Fine Art Wayang Beber Using Collage Techniques Used by Utilizing newspaper, in 2011 by Much. Sofwan Zarkasi aims to open up wide open opportunities related to creativity in the art tradition in an increasingly globalized environment and create works of art beber puppets using collage techniques using newsprint as an alternative form in viewing works of art beber puppet that had been used paint manufacturer with natural dyes and painting techniques. The basic idea of this research is that there are opportunities that exist related to creativity and experimentation in the tradition-dimensional work of art as the development of an increasingly globalized era, as well as the opportunity to present a stimulus and a new perspective related beber puppet who started rare existence. The creation of art works using puppets beber tekonik collage using old newspapers is an engineering development ever undertaken in the work of art is a collage using feathers (hair painting) and collages using decoration technique that has been there on the puppet beber is using decoration techniques which is a technique attached using glue and old newspapers that has been there and selected according to the color needs. The method is applied in the creation of the work on this research is a method of experimentation is the process of conducting experiments that put forward from design planning, preparation and realization of the work in the media. Keywords : arts, puppet, beber, paper, collages
Perancangan Mainan "Odong-Odong" Sebagai Media Edukasi Tradisi Lokaluntuk Anak Usia 1-5 Tahun Zarkasi, Much. Sofwan
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 4 No. 1 (2012)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2428.28 KB) | DOI: 10.33153/bri.v4i1.351

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This article is a summary of the research that has been conducted by the author, titled “Designing Toys” Odong-odong “As Media Education Local Traiding For Children Aged 1-5 Years”. this study is to reintroduce the children intheir world, which according to the present writer has been captured by the electronic mass media capitalists. Media odong-odong toys are usually only as a medium of entertainment media modified as local tradition based art education game,expected results of this designs is able to inspire people to develop and be differentiation products are much in demand by the children, which will indirectly increase the interest odong0odong to play, and also increase income enterpreneurs and artisans odong-odong. On the other side, the nature of entertainment media education is expected that children will be more familiar with local traditions and art imprint will continue until they later grow up, so they do not visually cultural identity tercaput of local cultural roots. This is important, because the issue is what actually became the main issue in the development of national identity.Keywords : odong-odong, media education, children, traditions.
Pengembangan Souvenir Berbahan Kertas Koran Berupa Lukisan Wayang Beber Di Surakarta Zarkasi, Much. Sofwan
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 5 No. 2 (2013)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (920.757 KB) | DOI: 10.33153/bri.v5i2.411

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Firstly, the basic idea of this study, is an awareness of the presence of associated opportunities creativity and eksperimentation in the handicraft products made from waste newspapers materil collaburated with artwork tradition, that is wayang beber, as a unique selling point that can increase the sale value  of handicraft products. The novelty in this research is twofold : 1) to study this form of visual materials and techniques used in the manufacture of wayang beber image are different than usually the process of working on image wayang beber is using tradition techniques “sungging” that is painting techniques using natural dyes as well as the manufacturer, so in this study, art works of wayang beber made with collage technique, it is a technique using glue stick and newspapers and without any dye. 2) until now the souvenir or craft art with materials such as newspaper products wayang beber artworks using waste newspaper material on canvas has never existed.Keywords : wayangbeber, souvenir, newspaper
PERANCANGAN IDENTITAS VISUAL KELURAHAN BALUWARTI SEBAGAI KAMPUNG WISATA BUDAYA DI SURAKARTA Zarkasi, Much. Sofwan; Panindias, Asmoro Nurhadi
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 7 No. 2 (2015)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1157.908 KB) | DOI: 10.33153/bri.v7i2.1593

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Untuk mencapai tujuan sebagai kampung wisata budaya, dibutuhkan branding agar Baluwarti tertata dan terarah, memiliki satu tujuan, satu gaya, satu visual sehingga memiliki brand image atau citra di benak target konsumen. Tujuan dari kekaryaan seni ini adalah untuk memecahkan masalah dalam merancang destination branding identitas visual Baluwarti sebagai Kampung Wisata Budaya dengan menguatkan image tradisional dan klasik melalui media komunikasi visual. Perancangan ini menggunakan pendekatan A-A Procedure sebagai pentahapan komunikasi persuasif mulai dari usaha membangkitkan perhatian (attention) kemudian berusaha mempengaruhi orang untuk melakukan kegiatan (action) seperti yang diharapkan. Kemudian dalam mendapatkan data karakter kawasan Baluwarti    digunakan teori dari Kevin Lynch yang menyebutkan 5 elemen yang membentuk kawasan yaitu Path (jalur), Edge ( tepian ), District (kawasan), Nodes (simpul), Landmark (Tetenger) dan selain itu juga data dari Consumers journey (pengamatan kunjungan konsumen). Produk perancangan yang dihasilkan, berupa prototype pedoman sistem identitas termasuk eksplorasi dalam perancangan nama, logo, warna, tipografi berupa logo Baluwarti dan nama kampung di kawasan Baluwarti yang menjadi bagian rangkaian sistem identitas. Penguatan image tradisional menjadi acuan utama dalam perancangan ini mengingat Baluwarti masuk dalam kawasan Kraton Kasunanan Surakarta yang masih menjunjung tinggi nilai tradisi, diharapkan akan menunjukan keunikan, kekhasan dan kekuatan dari Baluwarti. Kata kunci : Identitas visual, destination branding, Baluwarti
SENI RUPA "BIASA-BIASA SAJA" KARYA HERMAN "BENG" HANDOKO Zarkasi, Much. Sofwan
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 9 No. 2 (2017)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (745.42 KB) | DOI: 10.33153/bri.v9i2.2165

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ABSTRACTThe aim of the article entitled Seni Rupa “Biasa-Biasa Saja” Karya Herman “Beng” Handoko", is to understand creative and interpret the work of art aesthetics from Herman" Beng "Handoko or often called Beng Herman. This article is the result of qualitative research using Deteritorial theory Gilles Deleuze to understand Beng Herman's creative process. To understand the aesthetics of Beng Herman's work using the aesthetics of Clive Bell, inform art as a personal experience that presents a form of significance. Findings from this research are: (1) Beng Herman's art is present from a routine of feeling and thinking that frees himself from the boundaries outside himself so that his work is present from pure feelings from within him, (2) through liberation makes routine art activities become "mediocre" activities which are all responded to become a desire to produce aesthetic work, a depth of individual processes that display honesty without judgment on other individuals and (3) the aesthetics of Beng Herman's work is present from the unity of the line, fields that are coordinated freely, which sometimes appear repetitive by displaying dynamic rhythms. An ordinary thing that becomes extraordinary when something becomes a deep personal experience and presents diverse possibilities and meanings according to each individual's aesthetic experience. Keywords: Art, creative, Aesthetics, Beng Herman
ABSTRAKSI FIGUR PUNOKAWANDENGAN TEKNIK STENLING (Menggabungkan Teknik StencilDan Teknik Marbling) Zarkasi, Much. Sofwan; Sukirno, S.,
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 10 No. 1 (2018)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1688.654 KB) | DOI: 10.33153/bri.v10i1.2174

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ABSTRACTCreation of Mono PrintGraphic Art Work with Abstraction of Punokawan Figure Use STENLING Technique (Combining Stencil Technique and Marbling Technique), based on opportunities related to creativity and experimentation in graphic arts that have two-dimensional printing art character. One of them is creating mono print graphic artwork with the process of combining stencil techniques and marbling techniques. The purpose of this creation is to open opportunities as wide as possible regarding creativity in graphic art works that have been seen as having occupied the position of the second art in fine arts after painting. The method applied in the creation of this work is the method of experimentation which is the incorporation of stencil techniques and marbling techniques. The creation of monoprint graphic artwork by combining these two techniques produces monoprint graphic artwork with visuals in the form of Punokawan figure characters abstraction. It is hoped that the results of the creation of this work can be one of the innovations in graphic art both in technical and form forms so that it can elevate the prestige of the graphic artwork itself.Keywords: monoprint, combined stencil & marbling
CETAK TELAPAK TANGAN SEBAGAI STRATEGI KREATIF PENCIPTAAN KARYA SENI RUPA POTRET TOKOH WAYANG Zarkasi, Much. Sofwan; Suwasono, Bening Tri
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 12 No. 1 (2020)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v12i1.3305

Abstract

Artistic research which took the title of Printing the Palm as a Creative Strategy in the Creation of Portrait of Wayang Figure, in 2019 by Much. Sofwan Zarkasi and Bening Tri Suwasono, based on the existing opportunities related to creativity and experimentation in fine art that utilizes print printing techniques. One of them is creating mono print graphic art with primitive printing process utilizing the palm of the hand, to bring up images of wayang figures on the surface of canvas or paper. So this research aims to open up opportunities as wide as possible related to creativity in print art print. The method applied in artistic research in the form of the creation of this work is the creation method of L.H. Chapman who divided the three stages in the process of creation, namely 1) Finding Ideas, 2) Perfecting, developing and consolidating initial ideas, 3) visualization of the media. Experimentation in this creation process is the technique of printing the palm of the hand on the surface of the canvas or paper, the result of which is a monoprint of graphic artwork in the form of a picture that has a unique character, namely the appearance of a handprint shape in which there is a portrait picture of a puppet character.It is hoped that the Printing of Palm as a Creative Strategy for the Creation of a Portrait of Puppet Art which has a dimension of tradition can provide a diversity of innovations, both techniques and forms, in the development of visual arts, especially printing. AbstrakPenelitian artistik yang mengambil judul Cetak Telapak Tangan Sebagai Strategi Kreatif Penciptaan Karya Seni Rupa Potret Tokoh Wayang, tahun 2019 oleh Much. Sofwan Zarkasi dan Bening Tri Suwasono ini, didasari adanya peluang yang ada terkait kreatifitas dan eksperimentasi pada karya seni rupa yang memanfaatkan teknik cetak mencetak. Salah satunya adalah menciptakan karya seni grafis mono print dengan proses cetak primitive memanfaatkan telapak tangan, untuk memunculkan gambar tokoh wayang pada permukaan kanvas atau kertas. Maka penelitian ini bertujuan untuk membuka peluang selebar-lebarnya terkait kreatifitas pada karya seni rupa cetak mencetak.Metode yang diterapkan dalam penelitian artistik berupa penciptaan karya ini adalah metode penciptaan dari L.H. Chapman yang membagi tiga tahapan dalam proses penciptaan, yaitu 1) Menemukan Gagasan, 2) Menyempurnakan, mengembangkan dan memantapkan gagasan awal, 3) visualisasi pada media. Eksperimentasi pada proses penciptaan ini adalah teknik cetak telapak tangan pada permukaan kanvas atau kertas, yang hasilnya adalah karya seni garfis monoprint berupa cetakan gambar yang memiliki karakter unik yaitu munculnya bentuk cetakan tangan yang di dalamnya terdapat gambar potret tokoh wayang.Diharapkan Cetak Telapak Tangan Sebagai Strategi Kreatif Penciptaan Karya Seni Rupa Potret Tokoh Wayang yang berdimensi tradisi ini bisa memberi keragaman inovasi baik teknik maupun bentuk pada perkembangan karya seni rupa terutama seni cetak mencetak