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Dental Busy Book Media on Improving Tooth Brushing Skills Aldila, Aldila
Journal Center of Excellent : Health Assistive Technology Vol. 3 No. 1 (2025): Journal Center of Excellent : Health Assistive Technology
Publisher : Center of Excellent (Pusat Unggulan Iptek)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36082/jchat.v3i1.2223

Abstract

Background: Learning while playing is favored by elementary school students to improve student skills, one of which is the dental busy book game. The material in this game is formed in a book presented in the form of pictures and is equipped with a description of the picture. Objective: The purpose of this study was to determine the description of the skills of how to brush teeth before and after counseling with dental busy book media in grade I SDIT Tirta Buaran Serua Ciputat South Tangerang. Methods: This research method is quasi experimental research with a purposive sampling technique of 34 first grade children. Data collection instruments used were pre and post test observation sheets totaling 10 activities and dental busy book counseling media. Results: The results of this study obtained skills before counseling which included the highest category with unskilled criteria as many as 20 people (58.8%) and the lowest category with skilled criteria as many as 14 people (41.2%). While after counseling the results obtained with the highest category with skilled criteria as many as 34 people (100%), and the lowest category did not exist. The average tooth brushing skills of first grade children of SDIT Tirta Buaran Serua Ciputat South Tangerang increased from 7.26 to 9.71 with skilled criteria. Conclusion: It can be concluded that there is an increase in tooth brushing skills with counseling using dental busy book media
PENGARUH PENERAPAN MODEL DISCOVERY LEARNING BERBANTU MEDIA VIDEO TERHADAP HASIL BELAJAR RANAH KOGNITIF Aldila, Aldila; Sumaryati, Sri; Susanti, Asri Diah
Jurnal Pengembangan Pendidikan Akuntansi dan Keuangan (JPPAK) Vol 3, No 1 (2022): JPPAK
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jppak.v3i1.84577

Abstract

Abstract This study aims to determine an effect of the application of the discovery learning model assisted by video media on the learning outcomes of the cognitive domain of accounting students at SMK X. This research is a quantitative quasi experimental with a pretest-posttest control group design. Hypothesis tests are use independent sample t-test, paired sample t-test, and n-gain. The results of this study are the discovery learning model assisted by video media has not a significant effect based on idependent sample t-test and has a significant effect based on paired sample t-test to learning outcomes in the cognitive domain of accounting students at SMK X with a t-count value of 4.998> 2.04227 and an average n-gain of 0.3003. Keywords: Discovery learning, Video media, Cognitive learning outcomes, Accounting Abstrak Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model discovery learning berbantu media video terhadap hasil belajar ranah kognitif siswa akuntansi di SMK X. Penelitian ini merupakan penelitian kuantitatif quasy experimental dengan desain penelitian pretest-posttest control group design. Uji hipotesis menggunakan independent sample t-test, paired sample ttest, dan n-gain. Hasil penelitian ini adalah model discovery learning berbantu media video tidak berpengaruh signifikan menurut uji independent sample t-test dan berpengaruh signifikan menurut uji paired sample t-test terhadap hasil belajar ranah kognitif siswa akuntansi di SMK X dengan nilai t hitung sebesar 4,998>2,04227 dan rata-rata n-gain sebesar 0,3003. Kata kunci: Discovery learning, Media video, Hasil belajar ranah kognitif, Akuntansi