Ismail, Rafki Nasuha
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Optimizing students' mathematical critical and creative thinking skills through the flip-a-team model with e-learning Arnellis, Arnellis; Syarifuddin, Hendra; Ismail, Rafki Nasuha
Al-Jabar: Jurnal Pendidikan Matematika Vol 14 No 1 (2023): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v14i1.16904

Abstract

In the present digital age, the utilization of e-learning platforms in education is becoming increasingly significant. This is especially true in the field of Mathematics Education, where there exists a challenge to enhance students' critical and creative thinking abilities. This research aimed to investigate the improvement in students' critical and creative mathematical thinking abilities through the implementation of a team project-based model, Flip-a-Team, within UNP's e-learning platform. A quasi-experimental research design was used, applying a post-test control group approach. The sample involved 64 students from a mathematics study program who were enrolled in the July - December 2022 semester. These students were divided into two groups: 32 students in the experimental group (Class A) that was instructed through the Flip-a-team model, and 32 students in the control group (Class B) that experienced problem-based learning. Based on an independent t-test, the results demonstrated that the mathematical learning process incorporating the Flip-a-Team model had a positive and significant impact on the students' critical and creative mathematical thinking abilities. The Flip-a-Team model is recommended for implementation in mathematics instruction. The UNP e-learning platform could serve as a feasible solution for digitally based mathematics education, particularly in fostering students' critical and creative thinking abilities in mathematics.
Pengembangan Hypothetical Learning Trajectory Berbasis Realistics Mathematics Education Geometri Transformasi pada Topik Rotasi Ismail, Rafki Nasuha; Fauzan, Ahmad; Arnawa, Made; Armiati, Armiati
Lattice Journal : Journal of Mathematics Education and Applied Vol. 1 No. 1 (2021): Juni 2021
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/lattice.v1i1.4651

Abstract

The purpose of this research is to produce a Hypothetical Learning Trajectory for geometric transformation material on the topic of rotation using the context of batik motifs and the Ferris wheel game. The research method used is design research. The learning approach used is Realistic Mathematics Education Indonesia (RME). Hypothetical Learning Trajectory (HLT) was developed from learning activities using the context of batik motifs and the Ferris wheel game. The research subjects were three students of class IX SMPN 7 Bukittinggi. Theoretical development was carried out through designing learning activities with HLT design at the preliminary stage, carrying out one to one activities in teaching experiments and retrospective analysis. Data was collected by observation, interviews, and documentation. After the observations were made, the results of the LKPD work were collected which were given to students, interviewed students. The results obtained from the interview process, students can use the HLT design that was developed because it has a systematic guide sequence to teach the topic of geometric transformation about rotation in the one to one implementation. what is predicted and what is anticipated. So the results of the HLT design for geometric transformation materials on the topic of rotation using the context of batik motifs and the Ferris wheel game are obtained.Tujuan penelitian menghasilkan Hypothetical Learning Trajectory materi transformasi geometri pada topik rotasi menggunakan konteks motif batik dan permainan bianglala. Metode penelitian yang digunakan adalah design research Pendekatan pembelajaran yang digunakan adalah Realisticcs Mathematics Education Indonesia (RME). Hypothetical Learning Trajectory (HLT) dikembangkan dari aktivitas pembelajaran menggunakan konteks motif batik dan permainan bianglala. Subjek penelitian adalah tiga peserta didik kelas IX SMPN 7 Bukittinggi, Pengembangan secara teoritis dilaksanakan melalui perancangan aktivitas pembelajaran dengan desain HLT pada tahap preliminary, melaksanakan kegiatan one to one pada teaching experiment dan restrospective analysis. Pengumpulan data dilakukan dengan observasi, wawancara, dan dokumentasi. Setelah observasi dilakukan maka dikumpulkan hasil pengerjaan LKPD yang diberikan pada peserta didik, mewawancarai peserta didik. Hasil penelitian diperoleh proses wawancara, peserta didik dapat menggunakan desain HLT yang dikembangkan karena memiliki urutan panduan yang sistematis untuk mengajarkan topik transformasi geometri tentang Rotasi pada  pelaksanaan one to one menunjukkan bahwa penggunaan konteks motif batik dan permainan bianglala pada desain HLT transformasi geometri tentang Rotasi sesuai antara apa yang diprediksi dan antipasi yang dilakukan. Jadi  diperoleh hasil rancangan HLT materi transformasi geometri pada topik rotasi menggunakan konteks motif batik dan permainan bianglala.