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PENERAPAN MODEL PEMBELAJARAN PANEL DISCUSSION DALAM PEMBELAJARAN KAIWA Firmansyah, Dian Bayu; Rahmawati, Riska Sri
Jurnal Pendidikan Bahasa dan Sastra Vol 20, No 1 (2020): APRIL 2020
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/bs_jpbsp.v20i1.25971

Abstract

This study aimed to enhance learners Japanese speaking skills and to developed a learning model that suitable for kaiwa course in a huge class (number of participants were more than 20 people). This research was conducted with descriptive research method to describe kaiwa class situation conducted with panel discussion model. Data collection conducted with survey questionnaire and some short interview. Research subjects was the final grade students of Prodi Sastra Jepang, Universitas Komputer Indonesia. The result of survey questionnaire showed that panel discussion model gives more opportunity to all kaiwa class participants to speak Japanese and express their own current research idea than the traditional way of kaiwa learning model. In addition, learners also showed a positive attitude after following the kaiwa class conducted with the panel discussion model, in term of the development of their own current research direction. Research subject stated that they gained a lot of valuable information about their current research from their classmates through question answer sessions. Panel discussion learning model also encourages learners to be more active in the classroom and focusing the class into a Students Centered Learning (SCL) situation.
Instructional Media Development for Teaching Japanese Language Firmansyah, Dian Bayu; Rahmawati, Riska Sri; Tanzil, Andini Qodriya
Journal of Education Reseach and Evaluation Vol 2 No 2 (2018): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (830.136 KB) | DOI: 10.23887/jere.v2i2.14453

Abstract

This research aims to develop multimedia teaching materials for teaching Japanese language at the senior high school. Using Adobe Flash CS5 software, this interactive media was technology based and provided some features found in the source book, such as vocabularies or sentence patterns introduction, etc. In addition this media also equipped by Japanese words pronounciation practice using Online Japanese Accent Dictionary (OJAD). This research was conducted with pre-experimental method, survey questionnaire and a short interview. Research subjects were teachers and students of senior high schools majoring Japanese language in Indonesia. Survey questionnaire result showed that this media was high rated as an attractive media and user-friendly media based on the contents and features provided on it. Further, it was found that this media was very useful not only for teachers as a teaching materials, but also for learners who are eager to learn Japanese independently.
PERANCANGAN GAME EDUKASI GOI BERBASISKAN FLASH Lubis, Ditansya; Rahmawati, Riska Sri; Setiana, Soni Mulyawan
Janaru Saja Jurnal Program Studi Sastra Jepang Vol. 6 No. 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.581

Abstract

In learning japanese language, vocabulary is the most important thing in learning a language especially Japanese language. But in the process of learning vocabulary, students sometimes feel bored with the usual methods done in learning. To overcome the saturation, then made an educational game that provides education in the form of basic vocabulary of Japanese language. The design of this game successfully done by using the system development method is waterfall where progress is seen continue to flow down like a waterfall, which passes through the demands definition phase, system & software design, implementation & unit testing, integration & system testing, operation & maintance. This game is implemented by using the programming language actionscript using Adobe Flash CS6 software.