Inarta, Gian Utomo
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Integrating Traditional Games in Learning for Students' Interests and Motor Skills Komaini, Anton; Inarta, Gian Utomo; Kiram, Phil Yanuar; Handayani, Sri Gusti
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.58128

Abstract

This research is motivated by the importance of developing effective learning media in increasing students' interest and motor skills, especially in rural areas. This study aims to test students' responses to e-modules based on local wisdom treasure games, as well as to see the influence of the e-modules on students' interest and motor skills before and after their use. This type of research is development research using the ADDIE model which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study were 35 children in the interior village of Mentawai who were selected using random sampling techniques. The instruments used include observation sheets to measure students' responses to e-modules, as well as observation sheets to measure students' gross motor skills, both using the Likert scale. The data was analyzed with a T test to see the difference before and after the use of the e-module, as well as a correlation test to see the relationship between variables. The results showed that there was a significant difference in students' motor skills before and after using the e-module, as well as a significant difference in students' interest before and after using the e-module. The correlation test showed a very close relationship between students' response to the e-module and their motor skills, and between students' learning interests and motor skills. The conclusion of this study is that e-modules based on local wisdom games are effective in increasing students' interest and motor skills, with the implication that this e-module can be a useful learning medium to be applied more widely in rural areas.
E-Module Development: Frog Jumping Game for Mentawai Inland Tribe Children Based on Local Wisdom Komaini, Anton; Inarta, Gian Utomo; Kiram, Phil Yanuar; Handayani, Sri Gusti
Journal of Education Reseach and Evaluation Vol 7 No 2 (2023): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v7i2.58423

Abstract

Motor development is very important in the stages of child development. Children's motor development is in accordance with the characteristics of children, namely playing so that good motor skills are needed to be able to support children's daily activities. This study aims to analyze the results of e-module development and gross motor skills of students in Mentawai district. This research is a type of development research (R&D). This research was developed using the ADDIE development model. The instruments used were media expert validation questionnaires, material expert validation questionnaires, response questionnaires, and student motor skills observation sheets. The population of this study were students at Mentawai district, selected by purposive sampling technique. In this study, the data analyzed by using descriptive statistics (mean, frequency, percentage, median mode) and inferential statistics (assumption tests and hypothesis testing in the form of tests and correlation tests). The results showed that the electronic modules produced were categorized as good and there were differences in the results of the gross motor skills of the students in Mentawai district before and after the use of e-modules. This can be seen from the significance values obtained, namely 0.000 and 0.030. The conclusion that can be drawn is the creation of an electronic module for the frog jump game with a good category based on the results of media expert validation and material expert validation that can be accessed via a smartphone or laptop.