Anthony, Randy
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Intellivent: A Business Intelligence Platform for Event Management Using Gamified Mobile Application and QR Code Adiputra, Wilbert; Purnama, James; Anthony, Randy
Journal of Applied Information, Communication and Technology Vol. 4 No. 2 (2017)
Publisher : Swiss German University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33555/ejaict.v4i2.83

Abstract

One way for a company to communicate to their customer and promote their products is by participating or holding an event, like an exhibition or a seminar. For the event holder and organizer, it will be their best interest to gat her as much data as they can, however for now some of the company may find it hard to find those data. From the visitor perspective, there may be less incentive on the user to interact and engage more in an event. Intellivent is a platform for event manage ment, which features a gamification using gamified QR code. The gamification can be used as a tool for the event organizer to obtain more data regarding on activity in an event, and the visitor will be rewarded when they engage more in an event. A prototyp e has been created and tested on Islamic Book Fair 2019 where it is downloaded by 2000 users from the Play Store. Another version is created to be used in SGU Open House and Patjar Merah Malang 2019, a book bazaar that is predicted to gross around 5 Billion Rupiah. The implementation of the first prototype receive a very positive result from both the Event Organizer and the visitor of the event.
Cross-Platform Analysis and Development of Online Catering Platform (Kunyahku) Swarna, Indra; Purnama, James; Anthony, Randy
Journal of Applied Information, Communication and Technology Vol. 7 No. 2 (2020)
Publisher : Swiss German University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33555/jaict.v7i2.106

Abstract

Kunyahku is an online catering platform that provides catalogs of menus from local caterer near the user and become the distributor that will take the order and deliver them. In developing an application, the most important aspect for small start-up companies is to have a development stack that can deliver the app into multiple platform by using a single code base to reduce the cost of developers, improve efficiency and reduce the time to develop the application itself. To provide the necessity of building an application for Kunyahku, this paper is aimed to find the most suitable cross platform framework for developing the Kunyahku application. This research focuses on comparison between existing popular cross-platform and proving the suitable one to be used in development cycle in the case of Kunyahku requirements. Sets of test and comparison were conducted in order to compare the most suitable cross platform between React Native and Flutter such as render test and comparing each advantage coming out from using each of the cross-platform.After all the requirements are gathered and then the most suitable framework will be chosen which is Flutter. Performance analysis and the benefits of using Flutter framework are elaborated and thus proving it is the most suitable development stack to be used in Kunyahku case and the development time can be reduced since it is a cross-platform technology that output the application into three different platform rather than managing separate platform for each different one. Testing shows that flutter also met all the requirements thus proving flutter address the problems of scalability and faster development compared to developing each native platform one by one.