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Penguatan Ekonomi melalui Produksi APE Kreasi Tiga Tepung dengan Flour Press Cutter dan Optimalisasi Digital Marketing di Desa Karangtanjung, Kecamatan Candi Kabupaten Sidoarjo Listyowati, Anies; Rosidah, Cholifah Tur; Kurniawan, Widiar Onny; Sembodho, Ageng; Febrianti, Triana
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 2 (2026): Abdira
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i2.1422

Abstract

Early Childhood Education (ECE) is a crucial foundation in preparing Indonesia’s Golden Generation 2045. However, limited learning media remains a challenge, including for Ananda Toys MSME in Karangtanjung Village, Sidoarjo, which produces Educational Play Tools (EPT). The main problems include the absence of business legality, limited product innovation, simple marketing practices, and weak financial record-keeping. This community service program aims to empower MSMEs through assistance in obtaining business legality, training in innovative EPT production based on the Flour Press Cutter, strengthening product branding and digital marketing, and training in simple financial recording. The program was implemented using a participatory approach through socialization, training, mentoring, and evaluation, involving 40 participants consisting of business actors, youth organizations (Karang Taruna), PKK members, and PAUD/elementary school teachers. The results show an increase in MSME competitiveness through the acquisition of business legality, product innovation, expanded digital marketing, and more systematic financial management, while also supporting improvements in the quality of early childhood education and community welfare.
PENINGKATAN LITERASI SAINS SISWA SD MELALUI IMPLEMENTASI DEEP LEARNING BERBANTUAN INTERACTIVE DIGITAL STORYBOOK BERBASIS AR Febrianti, Triana; Rosidah, Cholifah Tur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46860

Abstract

This research aims to describe the improvement in science literacy skills of fifth-grade elementary school students through the application of Interactive Digital Storybooks based on Augmented Reality (AR) through deep learning. This research is based on the background of low literacy skills among students, which are influenced by conventional learning methods that lack context and are not yet optimal. The research method used is descriptive quantitative through a one group pretest-posttest design, namely one group of students is given a pretest, then given treatment in the form of the application of interactive digital storybook media based on AR through a deep learning approach, and then given a posttest. The subjects of this study were fifth grade students of SD. Data collection techniques were carried out through science literacy skill tests and questionnaires on student responses to the application of learning media. Data analysis was carried out based on quantitative descriptive by comparing the results of the pretest with the posttest and calculating the percentage increase in science literacy skills. The results of the study proved that there was an increase in students' science literacy skills after the application of the learning media, as evidenced by the posttest scores being higher than the pretest scores. In addition, the students' responses to the use of the media were in the very good category. Thus, it can be concluded that the application of the media.