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Journal : IJISTECH

Utilization of The Generate and Test Algorithm In Shortest Route Search Case S Silvilestari
IJISTECH (International Journal of Information System and Technology) Vol 5, No 5 (2022): February
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i5.177

Abstract

The Gerenete and test algorithm is a very simple method in a heuristic search. The principle of this method is a combination of the depthbforst search method with backtracking because it produces a complete solution before the test process is carried out. If the work process is carried out systematically and follows the procedure, it will find a solution. The problem in this research is that if the problem is broad and large, it will likely take time to find a solution. The main purpose of this research is to test the distance in order to find a solution so as to produce a solution that is fast and saves time. Generate and test work system, namely 1. Generate a possible solution 2. Test each node which is a solution by comparing the node with the end node of a selected path with a set of expected goals. 3. If a solution has been found, then exit the system. If you haven't found a solution, then return to step 1. The final result of the research is the point F(A-B-E-I-L-T) with a heuristic number of 14
Steepest Ascent Hill Climbing Algorithm To Solve Cases In Puzzle Game 8 S Silvilestari
IJISTECH (International Journal of Information System and Technology) Vol 5, No 4 (2021): December
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i4.153

Abstract

The 8th puzzle compiling game is part of searching. Puzzle 8 is an implementation of the steepest ascent hill climbing algorithm by following the established rules. The working process of this algorithm is by looking at the initial position of the puzzle arrangement, after carrying out the process, the results of the shift are seen, whether it is approaching the correct arrangement position. The problem that often occurs is the lack of knowledge in solving game cases quickly so that it takes a long time to obtain the final state. The main purpose of this study is to provide information so that it is easy to solve puzzle game cases using an algorithm. The final result is a puzzle arrangement that is in accordance with the rules by using the concept of an algorithm so as to obtain a decision-making system to complete the puzzle game correctly.
Expert System with Diagnosis of Blood Cancer (Leukaemia) with the Certainty Factor Method S Silvilestari
IJISTECH (International Journal of Information System and Technology) Vol 4, No 1 (2020): November
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v4i1.75

Abstract

Blood cancer or called leukaemia usually affects children with a high risk of death. Lack of knowledge about leukaemia is the cause that affects parents to search for information. By looking at the condition of children who are still unable to think for themselves. Will make a concern for the people around him to help them overcome their problems. Parents or immediate family must supervise the child's development and development for the recovery of their child. To help the process of healing children who have leukaemia, parents must be active in seeking information about the disease. So that if there is a symptom, the parents are more sensitive. They can recognize and immediately prevent the leukaemia disease, in this study an application in the diagnosis of leukaemia is carried out using the help of an expert system which is used to assist in diagnosing leukaemia using certainty methods. Factor. The results of using the certainty factor method based on the symptoms and criteria possessed by patients with leukaemia patients will show a fairly high percentage and accuracy as a tool that shows the conditions experienced by people living with leukaemias.
Decision Support System Promotion Criteria For Increasing Sales of Randang Minang Hj. Fatimah Uses Fuzzy Sugeno S Silvilestari
IJISTECH (International Journal of Information System and Technology) Vol 6, No 1 (2022): June
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v6i1.206

Abstract

Decision support system (DSS) is a system that is able to assist in making decisions from various types of choices that are made accurately and in accordance with the desired goals. Many case problems can be solved using a decision support system including the criteria for increasing sales of Rendang Hj. Fatimah in the Solok City area. The problem that occurs is the lack of promotional criteria in marketing Rendang products so that information is less affordable to consumers. The purpose of this research is to increase the price of lace sales spread throughout Indonesia. Promotion criteria that will be improved such as, Price, Taste, Package, and Size. This research uses the Sugeno method, there are 4 ways the Tsukamoto method works, namely, Fuzification, Formation of Knowledge Base (Rule in the form of IF THEN), inference engine and defuzification, the operator used is the AND operator. Output results are at Rang 1 with Output Increase