Claim Missing Document
Check
Articles

Found 3 Documents
Search

Peran Teknologi Dimer pada Proses Manipulasi Lingkungan Hidup Tanaman Bunga Krisan Fitrianto, Dwiki; Laksono, Ridam Dwi
ELECTRA : Electrical Engineering Articles Vol. 1 No. 2 (2021)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/electra.v1i2.8958

Abstract

Peran teknologi untuk menunjang pertumbuhan dan budidaya tanaman dapat dilakukan dengan memanipulasi kondisi lingkungan tanaman. Proses manipulasi kondisi lingkungan tanaman dapat dilakukan dengan teknologi dimmer berbasis mikrokontroller arduino. Teknologi dimmer menggunakan sensor suhu maupun sensor cahaya untuk mengatur suhu dan pencahayaan ruangan tempat budidaya tanaman. Sehingga tanaman dapat tumbuh dan berkembang dengan baik tanpa ada pengaruh perubahan iklim maupun cuaca. Dalam hal ini, teknologi dimmer akan diterapkan untuk budidaya tanaman bunga krisan. Tanaman bunga krisan termasuk jenis tanaman hias dengan waktu pendek yang membutuhkan suhu dan pencahayaan tertentu. Dengan penerapan teknologi dimmer, diharapkan bunga krisan dapat tumbuh segar dan indah sepanjang waktu serta dapat dikembangbiakkan dalam jumlah yang banyak.
The Implementation of H5P in Interactive Games for Cyber Security Awareness Learning Facilities for Elementary and Junior High School Students Mat Din, Mazura Binti; Mansor, Shaifizat; Muhamat Dawam, Siti Rafidah; Andria, Andria; Laksono, Ridam Dwi; Sussolaikah, Kelik
Jurnal Ilmiah Teknik Elektro Komputer dan Informatika Vol. 9 No. 3 (2023): September
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jiteki.v9i3.26547

Abstract

The importance of digital security awareness is not only related to privacy protection but also includes responsible use, protection from cyberbullying, and understanding the consequences of online actions. In primary and secondary schools, understanding regarding cyber security awareness is still lacking; students must realize that what they do in the digital world can have long-term impacts on their real lives. An introduction and understanding of digital security awareness need to be given to elementary and junior high school students. This study intended to provide a vehicle (learning tool) and introduce cyber security awareness using interactive games. By using the Moodle platform and the H5P plugin to make games more interactive, interesting, effective, and efficient. This activity was carried out using the RnD method. With the RnD method, the development of awareness and the many ways to protect oneself on the internet can be developed significantly, according to the level of understanding of students Game platform development uses a Moodle-based learning management system. Then do the customization using H5P. Meanwhile, games are developed by taking into account cyber security awareness indicators. Game applications that are compiled can run well. The trial was conducted on 4 elementary schools and 4 junior high schools. During the trial, the platform's reliability can run smoothly when accessed by users. There were no obstacles in using games by the user during the trial. User features related to achievement badges, as an indication of the level of play each player can achieve responsively. Interactive games about cyber security awareness can be formed and run according to the design set. The contribution of this research is to increase students' understanding of internet safety awareness through interactive games and to increase students' knowledge about how to protect themselves while surfing the internet through interactive games.
Optimalisasi Peran Pemberdayaan dan Kesejahteraan Keluarga (PKK) dalam Peningkatan Nilai Tambah Produk Anyaman Perca melalui Pendampingan Pembuatan Keset dan Taplak Meja Kusuma, Yudha Adi; Laksono, Ridam Dwi; Zakaya, Annasaqina Imma
ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2025): ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat
Publisher : UPT Publikasi dan Penerbitan Universitas San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/abdiunisap.v3i2.446

Abstract

Industri kreatif berperan penting dalam meningkatkan kesejahteraan masyarakat, termasuk melalui pemanfaatan kain perca yang sering dianggap limbah. Program Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memberdayakan anggota PKK Desa Babadan dengan keterampilan mengolah kain perca menjadi produk bernilai jual, khususnya keset dan taplak meja. Metode yang digunakan meliputi survei pendahuluan untuk identifikasi masalah, pengurusan perizinan, pelaksanaan pelatihan berbasis demonstrasi dan praktik, serta evaluasi hasil melalui penilaian produk. Kegiatan diikuti oleh 20 anggota PKK selama empat minggu. Hasil evaluasi menunjukkan peningkatan keterampilan dengan nilai tertinggi 84,03% pada produk keset (kategori sangat baik), sedangkan produk taplak meja memperoleh skor 55,86% (kategori baik). Selain itu, terjadi pengurangan limbah kain perca di lingkungan desa. Program ini terbukti efektif meningkatkan keterampilan anggota PKK dan mendorong tumbuhnya jiwa kewirausahaan berbasis industri kreatif lokal.