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利用游戏教学法“找字比赛”提高 Bumi Khatulistiwa 初中二年级的学生 对汉字的记忆力 Meycafiani, Lyfenia
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

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Abstract

摘要 游戏教学法是以游戏的方式来进行教学。在教学的过程中,游戏充满鼓励性和挑战性。游戏教学法也可以给课堂教学带来许多便利。学生会在娱乐环境中更快速地理解教学内容。笔者使用游戏教学法进行研究,目的是为了了解学生对游戏教学是否能提高学生的汉字记忆力。为了证明游戏教学对记忆汉字的作用,笔者在Bumi Khatulistiwa初中二年级进行了实验。教学实验后,笔者获得的结果是,使用游戏教学明显能提高学生对汉字的记忆力,也能提高学生的测试成绩。学生的后测试成绩比前测试成绩高。学生前测的平均成绩是42.31% ;而使用游戏教学法之后,学生测试的平均成绩是81.54%。笔者采取该校的及格分数作为标准分,就是75分。根据该校的标准分,使用了游戏教学法之后,学生对后测试及格率为80%。这表示游戏教学法能够有效地以便学生很快能了解教学内容并记住汉字。 关键词:汉字,记忆,游戏教学法 Abstract The game method is a using games hold teaching. In teaching process, games full of the spirit and challenge. Using games also provides much convenience in the teaching process. In the pleasant atmosphere of the class, students will more quickly understand the content of teaching. The author uses a game in conducting the research, the goal is to understand whether using the games can improve students memories of the characters mandarin.To prove the effect of the method considering the game in mandarin characters, the author conducted research in Bumi Khatulistiwa junior high school for student grade 2. After the resarch, the results obtained by the author is using a game method can obviously improve students memories of the mandarin characters, but it also can improve student test scores. The post test scores of students is more than the value of the pre test. The average value of pre test  students is 42,31%, after using the game, the average value of the post test  students increased to 81,54%.The author uses the school minimum completeness criteria as the standard value is 75. Based on the school minimum completeness criteria, after using  game, the percentage of students who pass the post test is 80%. This proves game method has the effect that the students quickly understand the content of teaching and also remember the characters mandarin. Keywords: Characters Man darin, Memory,  Game Method Â