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PENGEMBANGAN GAME BUBBLE MATCH SEBAGAI MEDIA PEMBELAJARAN PEMBAGIAN DALAM BENTUK PENGURANGAN BERULANG UNTUK SISWA KELAS 2 SD Anugrahini, Meinita Yesi
Profesi Pendidikan Dasar Vol. 4, No. 1, Juli 2017
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v1i1.3975

Abstract

This study aims to develop bubble match game as a medium of mathematics learning. This research focuses on the division material as a repeat reduction for grade 2 elementary students. Type of research used is Research and Development (RnD) model of ADDIE. The ADDIE development model has stages of Analysis, Design, Implementation and Evaluation. The subjects of this study are 2nd grade students of Elementary School Pangudi Luhur Ambarawa amounted to 37 students. Data collection techniques used are expert test / expert validation, test(multiple choice questions), non test (student response questionnaire and observation sheet). The effectiveness of this media was analyzed using Paired-Samples T Test conducted with SPSS  program while the prevalence of media was analyzed using expert test. From this research, it can be concluded that bubble match game media can be developed with ADDIE development model and proven effective with the increase of pretest average 81,62 while posttest 83,24. Media game bubble match proved valid based on validator’s judgment from media aspect that got score 4.1 with good category and from material aspect which got average score 3,9 with good category.
Games Contain Computer-Based Teaching Materials As Learning Media Anugrahini, Meinita Yesi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 4 (2021): Social, Humanities, and Educational Studies (SHEs): Conference Series (Special Issue 2
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (535.375 KB) | DOI: 10.20961/shes.v4i6.68607

Abstract

Perkembangan Ilmu pengetahuan dan teknologi dalam pendidikan menuntut guru menjadi kreator dan fasilitator pada proses pembelajaran. Peserta didik pada generasi ini tumbuh bersama teknologi digital yang semakin maju sehingga memiliki gaya belajar serta sikap baru terhadap proses pembelajaran. Oleh karena itu guru yang tidak memaksimalkan semua komponen pembelajaran, salah satunya media pembelajaran dan hanya menggunakan metode ceramah akan merasa kesulitan dalam proses pembelajaran. Media Games Bermuatan Materi Ajar Berbasis Komputer merupakan program pembelajaran berbantuan computer yang menekankan pada penyajian bentuk-bentuk permainan dengan muatan pelajaran di dalamnya. Sehingga penggunaan Media Games Bermuatan Materi Ajar Berbasis Komputer bisa menjadi pilihan guru untuk berinovasi menyajikan materi ke dalam media pembelajaran yang menyenangkan dan bermakna bagi siswa.