Claim Missing Document
Check
Articles

Found 4 Documents
Search

UPAYA MENINGKATKAN HASIL BELAJAR IPA MELALUI MODEL PEMBELAJARAN MAKE A MATCH BERBANTUAN MEDIA GAMBAR PADA SISWA KELAS V SDN 3 SUKAJAWA BANDAR LAMPUNG Rohelyati, Rohelyati
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol 2 No 2 (2020): Pedagogia
Publisher : LPPM STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This Classroom Action Research was conducted in January - March at even semester of the 2018/2019 academic year. The background of the problem in this study is the low learning achievement of grade V students of SDN 3 Sukajawa in the 2018/2019 academic year. The formulation of the problem of this research is how to improve the results of science learning through the Make A Match learning model in class V SDN 3 Sukajawa Bandar Lampung in the academic year 2018/2019. The problem solving in this research is to use Make A Match learning model. The purpose of this study was to improve the quality of science learning through the Make A Match model in class V SDN 3 Sukajawa Bandar Lampung. The research design used three cycles, each cycle consisting of four stages, namely planning, implementing, observing, and reflecting. The research subjects were fifth grade students of SDN 3 Sukajawa Bandar Lampung. Data collection techniques using observation and tests. In the first cycle, the average score of teacher skills was 2.8 with good categories, the percentage value of student activity was 58.6%, the average value of student learning achievement was 56.67 and learning completeness was 58.3%. In the second cycle, the average value of teacher skills was 34 with good categories, the percentage value of student activity was 64.8%, the average value of student learning achievement was 67.22 and learning completeness was 72.2%. Whereas in cycle III the average score of teacher skills was 3.9 with good category, the percentage value of student activity was 76.9%, the average value of student learning achievement was 75.28 and learning completeness was 88.89%
Peningkatan Aktivitas dan Hasil Belajar Matematika Siswa Kelas V pada Materi Kelipatan Persekutan Terkecil (KPK) dan Faktor Persekutuan Terbesar (FPB) melalui Pembelajaran Kooperatif Tipe Team Games Tournament (TGT) di SDN 3 Sukajawa Bandar Lampung Rohelyati, Rohelyati
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol 3 No 1 (2021): Pedagogia
Publisher : LPPM STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v3i1.847

Abstract

Based on the results of the reflections of class V teachers at SDN 3 Sukajawa, teachers more often use lecture and assignment methods. Teachers have not used innovative and creative approaches, methods, and learning models. This causes students to be less enthusiastic about learning mathematics because they are only passive learning objects and only do assignments given by the teacher. To improve this, the Team Games Tournamet (TGT) type cooperative learning model was chosen. This research is a classroom action research which consists of 2 cycles, each cycle consisting of 3 meetings. The research subjects were teachers (researchers) and fifth grade students of SDN 3 Sukajawa with a total of 36 students. Research colleagues were selected as observers. The variables of this research are Teacher Skills, Student Activities and Learning Outcomes. Data were collected using test and non-test techniques. Data analysis used quantitative and qualitative descriptive analysis. The results showed that: (1) The skills of the teacher in learning mathematics from the KPK and FPB materials through the application of the Team Game Tournament (TGT) type of cooperative learning model in the first cycle got a score of 27 (good) increased in the second cycle got a score of 31.5 (very good ); (2) Student activities in learning Mathematics on the KPK and FPB material through the application of the Team Game Tournament (TGT) type of cooperative learning model in cycle I got an average score of 17.47 (good) increased in cycle II got a score of 20.29 (good) ; (3) Student learning outcomes in Mathematics learning material KPK and FPB through the application of the Team Game Tournament (TGT) type of cooperative learning model in cycle I got an average score of 68.61 (sufficient) increased in cycle II got a score of 78.06 (good ); (4) Classical completeness of student learning in Mathematics learning material for KPK and FPB through the application of the Team Game Tournament (TGT) type of cooperative learning model in cycle I experienced a classical completeness percentage of 69.4% and in cycle II an increase in the percentage of classical completeness to 83 , 3%. The conclusion of this research is that the quality of learning mathematics material from KPK and FPB through the application of the Team Game Tournament (TGT) type of cooperative learning model in class V SDN 3 Sukajawa has increased. The suggestion from the researcher is that research on the Team Games Tournament (TGT) type of cooperative learning model should not stop here, but can be continued to future research to obtain more accurate results regarding the Team Games Tournament (TGT) type of cooperative learning model.
Peningkatan Aktivitas dan Hasil Belajar Matematika Siswa Kelas V pada Materi Kelipatan Persekutan Terkecil (KPK) dan Faktor Persekutuan Terbesar (FPB) melalui Pembelajaran Kooperatif Tipe Team Games Tournament (TGT) di SDN 3 Sukajawa Bandar Lampung Rohelyati, Rohelyati
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 3 No. 1 (2021): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Based on the results of the reflections of class V teachers at SDN 3 Sukajawa, teachers more often use lecture and assignment methods. Teachers have not used innovative and creative approaches, methods, and learning models. This causes students to be less enthusiastic about learning mathematics. To improve this, the Team Games Tournamet (TGT) type cooperative learning model was chosen. This research is a classroom action research which consists of 2 cycles, each cycle consisting of 3 meetings. The research subjects were teachers (researchers) and fifth grade students of SDN 3 Sukajawa with a total of 36 students. Research colleagues were selected as observers. Data were collected using test and non-test techniques. Data analysis used quantitative and qualitative descriptive analysis. The results showed that the quality of learning mathematics material from KPK and FPB through the application of the Team Game Tournament (TGT) type of cooperative learning model in class V SDN 3 Sukajawa has increased. The suggestion from the researcher is that research on the Team Games Tournament (TGT) type of cooperative learning model should not stop here, but can be continued to future research to obtain more accurate results regarding the Team Games Tournament (TGT) type of cooperative learning model.
UPAYA MENINGKATKAN HASIL BELAJAR IPA MELALUI MODEL EMBELAJARAN MAKE A MATCH BERBANTUAN MEDIA GAMBAR PADA SISWA KELAS V SDN 3 SUKAJAWA BANDAR LAMPUNG TAHUN PELAJARAN 2018/2019 Rohelyati, Rohelyati
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 2 No. 2 (2020): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This Classroom Action Research was conducted in January - March at even semester of the 2018/2019 academic year. The background of the problem in this study is the low learning achievement of grade V students of SDN 3 Sukajawa in the 2018/2019 academic year. The formulation of the problem of this research is how to improve the results of science learning through the Make A Match learning model in class V SDN 3 Sukajawa Bandar Lampung in the academic year 2018/2019. The problem solving in this research is to use Make A Match learning model. The purpose of this study was to improve the quality of science learning through the Make A Match model in class V SDN 3 Sukajawa Bandar Lampung. The research design used three cycles, each cycle consisting of four stages, namely planning, implementing, observing, and reflecting. The research subjects were fifth grade students of SDN 3 Sukajawa Bandar Lampung. Data collection techniques using observation and tests. In the first cycle, the average score of teacher skills was 2.8 with good categories, the percentage value of student activity was 58.6%, the average value of student learning achievement was 56.67 and learning completeness was 58.3%. In the second cycle, the average value of teacher skills was 34 with good categories, the percentage value of student activity was 64.8%, the average value of student learning achievement was 67.22 and learning completeness was 72.2%. Whereas in cycle III the average score of teacher skills was 3.9 with good category, the percentage value of student activity was 76.9%, the average value of student learning achievement was 75.28 and learning completeness was 88.89%