Context: Massively Multiplayer Online Games (MMOGs) are three dimensional games played on personalcomputers, mobile phones & video games. Millions of people of all ages worldwide participate in gamingand it has become most popular leisure activity for them which sometimes appear to develop problems asa result of excessive gaming, most commonly among young adults/young adults/ students. Aim: The aimis to assess the relationship between gaming addiction to Massively Multiplayer Online Games (MMOGs)and quality of life among young adults. Setting and Design: Data collection for the present study wasconducted at Private University of Punjab, India in April, 2019. A quantitative research approach withdescriptive research design was adopted to assess the relationship between gaming addiction to MassivelyMultiplayer Online Games (MMOGs) and quality of life among young adults. Subjects and Methods: Bypurposive sampling technique, 100 samples (18-21yrs) meeting the inclusion and exclusion criteria wereselected. Statistical analysis used: Descriptive and inferential statistics were used. Results: Findings of thestudy revealed that 61% young adults/ students were non addicted and 39% were addicted to gaming andquality of life was good among addicted and non addicted young adults/ students & there is no significantrelationship between gaming addiction to Massively Multiplayer Online Games (MMOGs) and Quality oflife at p<0.05.Conclusion: MMOGs can improve quality of life and playing these online games for long hours may havelong term ill effects on various components of health.