Sudinadji, Muhammad Bagus
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The Influence of Cooperative Game towards Teamwork of 5th grade Students of Elementary Schools in Surakarta Cahayani, Arindiar Kusuma; Sudinadji, Muhammad Bagus; Pratisti, Wiwien Dinar
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2019: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.1307

Abstract

Purpose: School-age is a time when children get the basics of knowledge to successfully adjust to adult life and acquire certain skills. This study aimed to see whether there is an influence of cooperative play on the cooperation of 5th-grade students in elementary school.Methodology: The method used was a pre-experimental design with pretest-posttest one group design. The sampling technique used in this study was purposive sampling with criteria of informants determined by the researchers, a total of 300 subjects are 5-th grade students in 8 elementary schools spread in Surakarta. Then for the method of data collection in this study used observation, collaboration scale, and documentation.Results: The results of this study had no effect on cooperative play on the teamwork of 5th-grade elementary school children. However, when viewed from the results of children’s observation data showed behaviors that included the aspect of teamwork when playing cooperation game. Quantitatively, this research was part of proving the influence of quantitative play on teamwork, however, the results of observations indicated behaviors which were consistent with indicators of teamwork.Applications: The teachers might change the variants of cooperative games itself so it would help the students to improve their teamwork
The Influence of Slamet Riyadi Statue Games on Interactions with Peer Friends of Elementary School Students Masesa, Adwi; Indrawan, Niko; Dyatmiko, Yusril Aryo; Sudinadji, Muhammad Bagus; Pratisti, Wiwien Dinar
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2019: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.1310

Abstract

This research is done to know the presence of the influence of slamet riyadi statue games on interactions with peer friends of elementary school students. The independent variable in this research is slamet riyadi statue games. Whereas, dependent variable in this research is peer friends interactions. The design used in this research is Pre-Post Test One Group Design. The subject of this research is 207 V grade elementary school students and VI-grade in Surakarta. The flow of research used is subject given a pre-test using a scale for ± 10 minutes. Then a treatment of slamet riyadi statue games to the experiment group for ± 35 minutes. As long as the treatment goes, the researcher observed referring to the checklist observation sheet. The final flow is post-test using the same scale with pre-test however the number of items is random. The results of statistical analysis of research showed that there was no significant influence of slamet riyadi statue games on increasing the interactions among students. However, the results of descriptive analysis of data in this research, slamet riyadi statue games can increase the interaction among peer friends students in the category of less in total of 83%, fair 35%, and high 6%.