Hidayanti, Wahyu
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PENGGUNAAN METODE THINK PAIR SHARE DALAM MENINGKATKAN HASIL BELAJAR PPKn TENTANG KEBEBASAN BERORGANISASI PESERTA DIDIK KELAS V Hidayanti, Wahyu
JURNAL SINEKTIK Vol 3, No 2 (2020): JURNAL SINEKTIK:DESEMBER-2020
Publisher : Elementary School Teacher and Education (PGSD), Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/js.v3i2.3992

Abstract

The purpose of this study was to describe the use of Think Pair Share (TPS) Method in PPKn learning and analyze the use of TPS method to improve PPKn learning outcomes about Freedom of Organization of Class V students of SDN Tlogomojo in Semester II of Lesson Year 2017/2018. The results of this study are 1) The use of Think Pair Share method in PPKn learning about Freedom of Organization begins with interactive and interesting opening activities, 2) The use of Think Pair Share method in PPKn learning is continued with group tasks with a number of questions comparable to the number of members, 3) The use of TPS PPKn method on Freedom of Organization with the same group composition, 4) The use of TPS method in PPKn increases the learning activities of learners in answering questions from teachers and friends, asking questions, and arguing to teachers, 5) The use of TPS methods improves ppkn learning outcomes on Freedom of Organization satisfactory with an average of 88.82 and completeness of 88.23%.
Improving Student Learning Outcomes in Mathematics Learning through Role Playing Method at MI Negeri 3 Banjarnegara Hidayanti, Wahyu
Jurnal Cendekia Islam Indonesia Vol. 1 No. 1 (2025): JANUARY 2025
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/jcii.v1i1.71

Abstract

Implementation of Role Playing Method to Improve Student Learning Outcomes in Mathematics Subjects About Addition Story Problems for Class 2 of State Elementary School 3 Banjarnegara in the 2021-2022 academic year. The purpose of this study is as an effort to improve student learning outcomes that are still far from the learning success rate of at least 80%. In addition, this study was conducted as a Strengthening of Professional Skills as a Teacher. Based on the results achieved in the initial learning, only 63% of students were declared to have passed the learning process, while other students felt bored because the learning process with the lecture method turned out to be very monotonous and did not involve students, making them uninterested in understanding the lesson, which made the grades they achieved below the Minimum Completion Criteria (KKM). In the process of improving learning in the first cycle with the classical demonstration method, there was an increase in success, although the increase was not optimal, reaching 74%, but in the second cycle learning process with the Role Playing method in groups, success increased sharply to 85%. Thus, it can be ascertained that the way to teach students is by involving students directly, namely through the Role Playing method, this makes students motivated to improve their understanding, so that the learning outcomes achieved by students are at a level that meets the KKM.