Eko Suharyanto, Cosmas
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SISTEM DETEKSI PLAGIASI MENGGUNAKAN ALGORITME FREQUENCY BASED HASHING-S PADA FILE PDF Auliya, Thamrin; Eko Suharyanto, Cosmas
Computer Science and Industrial Engineering Vol 7 No 4 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Di era komputasi digital sekarang ini, telah terjadi pertumbuhan produksi data digital yang sangat tinggi. Dikutip dari laman forbes.com, ada 2,5 quintillion bytes data yang diproduksi setiap hari. Salah satu data digital tersebut adalah tugas mahasiswa yang dikumpulkan melalui media Google Classroom. Dari data mahasiswa yang dikumpulkan tersebut, banyak tugas yang terindikasi plagiasi dengan tugas mahasiswa yang lainnya. Jika dilakukan anilisis secara manual, maka akan memakan waktu yang lama dan sangat melelahkan. Untuk efisiensi pemanfaatan waktu dan sumber daya, dibutuhkan proses penyaringan yang memiliki kemampuan untuk menghitung tingkat plagiasi dari setiap tugas mahasiswa. Metode Approximate Matching merupakan metode yang paling sering digunakan untuk menemukan kesamaan diantara data yang dibandingkan dengan menetapkan skor kesamaan. Pada penelitian ini algoritme Approximate Matching yang digunakan adalah algoritme Frequency Based Hashing-S. Kelebihan algoritme ini adalah aman terhadap serangan aktif dan memiliki tingkat akurasi 98% untuk format data terkompresi. Aplikasi ini bermanfaat bagi dosen yang akan memeriksa tugas mahasiswa yang banyak. Dengan adanya aplikasi ini, dosen hanya perlu memeriksa tugas mahasiswa yang tidak plagiasi saja sehingga mengurangi jumlah tugas mahasiswa yang akan diperiksa secara manual.
IMPLEMENTASI BACKUP KONEKSI UJIAN BERBASIS KOMPUTER DI SMK PUTRA JAYA CENTRE BATAM pragasiwi, galih; Eko Suharyanto, Cosmas
Computer Science and Industrial Engineering Vol 7 No 4 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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ABSTRACT The use of information and communication technology, especially the use of computer networks as a means of delivering data and information, continues to increase. Technology and computer network systems are needed to share useful information to improve the learning of each student and teacher. The purpose of this research is to have a system that backs up the network so that it is always stable and can reduce the risk of breaking the internet connection when conducting computer-based exams at school. The method used in this study uses observation of data collection at the Putra Jaya Centre Vocational High School, as well as analyzing the data obtained from the school and the question and answer method, namely taking data from the supervisor of the Putra Jaya Centre Vocational High School and analyzing the data obtained. In this study, the failover system configuration applied to the mikrotik router can run well, namely when accessing internet connection data ISP 1 (Telkom) goes offline, ISP 2 (Mifi smartfren) will automatically act as a backup to access the internet connection. All users or clients can be backed up by the Mifi Smartfren modem which acts as ISP 2 (Mifi Smartfren) when ISP 1 (Telkom) is offline.
AUGMENTED REALITY PENGENALAN ALAT-ALAT GYM DI VITKA FITNESS DENGAN MENGGUNAKAN METODE MARKLESS BASED TRACKING Leny Magdalena Lumban Gaol, Untung Paska Lumban Gaol; Eko Suharyanto, Cosmas
Computer Science and Industrial Engineering Vol 8 No 2 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

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PERANCANGAN APLIKASI PENGENALAN ADAT KARO MENGGUNAKAN METODE AUGMENTED REALITY 3 DIMENSI Teofilus Sitepu, Ray; Eko Suharyanto, Cosmas
Computer Science and Industrial Engineering Vol 8 No 3 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

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North Sumatra is a province on the island of Sumatra which has several districts with various ethnicities, the Toba Batak, Mandailing, Pesisir, Nias, Simalungun, Fak-fak/Dairi, Malay, and Karo Batak. At present there are quite a number of Tanah Karo people who have chosen to move to other areas, live their lives in other areas because the condition of the mountains in Tanah Karo is getting older so that it becomes a concern for people who live close to the mountains and some of their descendants. Those who were born outside the Karo Land are somewhat forgotten about the traditional houses, musical instruments, clothing, regional dances originating from the Karo Land. Augmented Reality is part of the Virtual Environment technology or more commonly referred to as Virtual Reality (VR). Android is a Linux-based operating system for mobile phones that provides an open platform for developers to create their own applications so that they can be used by a variety of mobile devices. With the introduction of the Karo Indigenous application, it is hoped that it will be able to help in learning about the preservation of Karo Indigenous culture.
Digital Marketing Dalam Kewirausahaan Pada Masa Pandemi Covid 19 Simanjuntak, Pastima; Handoko, Koko; Elisa, Erlin; Eko Suharyanto, Cosmas
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol. 6 No. 4 (2023): Oktober 2023
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v6i4.2092

Abstract

Abstract: Because of the presence of the 4.0 Industrial Revolution, digital technology and the internet have become the backbone of technology, one of which is social media. Different types of popular social media, such as Twitter, Facebook, and instagram, serve different functions and serve different purposes. The Marketplace is a social media platform that has many advantages when used properly. Traders can sell their goods online on the marketplace by providing clear photos and descriptions. Furthermore, the payment method is made on the marketplace, on average, after the goods arrive, they pay or many call it COD (cash on delivery). Everything has changed, however, as a result of the Covid 19 pandemic. The government's health protocol restrictions have resulted in a decrease in income. The purpose of this service is to provide guidance to the Hang Nadim Batam School. The method used is by conducting a survey, then training and finally an evaluation. The results of this service showed that 80% of students could understand digital marketing technology          Keywords: digital marketing; entrepreneurship; social media; pandemic covid  Abstrak: Dengan hadirnya Revolusi Industri 4.0, teknologi digital dan internet menjadi tulang punggung teknologi, salah satunya media sosial. Berbagai jenis media sosial populer, seperti Twitter, Facebook, dan instagram, memiliki fungsi dan tujuan yang berbeda. Marketplace adalah platform media sosial yang memiliki banyak keuntungan jika digunakan dengan benar. Pedagang dapat menjual barangnya secara online di marketplace dengan memberikan foto dan deskripsi yang jelas. Selain itu metode pembayaran yang dilakukan di marketplace rata-rata setelah barang sampai mereka membayar atau banyak yang menyebutnya COD (cash on delivery). Namun, semuanya berubah akibat pandemi Covid-19. Pembatasan protokol kesehatan yang dilakukan pemerintah berdampak pada penurunan pendapatan. Tujuan pengabdian ini adalah untuk memberikan pembinaan pada Sekolah Hang Nadim Batam. Metode yang dilakukan dengan melakukan survey selanjutnya pelatihan dan terakhir evaluasi. Hasil dari pengbadian ini didapat bahwa siswa-siswa 80% bisa mengerti dengan teknologi digital marketing. Kata kunci: digital marketing; kewirausahaan; media sosial; pandemi covid