Fibri, Lisanty AD Indira
Universitas Cokroaminoto Palopo

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CLASSROOM INTERACTION PATTERNS IN EFL CLASSROOM AT JAKARTA INTENSIVE LEARNING CENTRE (JILC) Lisanty AD Indira Fibri
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol 6, No 2 (2018): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Litera
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v6i2.509

Abstract

This study aims at revealing what are the interaction patterns, interaction exchanges, and impacts of interaction in EFL Classroom. The samples of this study are the teacher and students of junior high school in one of the courses in Makassar, namely Jakarta Intensive Learning Centre (JILC). The approach employed in this study is qualitative approach. The type of this study belongs to discourse analysis (DA). Data collection of this study was conducted through (1) recording, (2) observation, and (3) interview. The study findings shows that the used of teacher students pattern as the dominant pattern that the teacher applied. The knowledge exchange is the dominant exchange that the teacher applied in classroom, it depends on the material that the teacher transferred for her students. The study finding shows the positive impacts from interaction that the teacher applied in EFL Classroom.
Using Communicative Games to Improve Students’ Speaking Skill at SMPN 2 LAMASI Fibri Indira Lisanty AD; Jumriani DM
INTERACTION: Jurnal Pendidikan Bahasa Vol 8 No 1 (2021): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (528.679 KB) | DOI: 10.36232/jurnalpendidikanbahasa.v8i1.1398

Abstract

This research aims to determine the effectiveness of communicative games that can improve students’ speaking skills in class VIII at SMPN 2 Lamasi. The method that is applied in this research is a pre-experimental design. The population in this research is the seventh-grade students of SMPN 2 Lamasi, and the total sample is 15 students. The research uses a cluster random sampling technique in determining the sample. The instrument of this research is speaking. The results of this research indicated that after using the communicative games to improve students' speaking skills of SMPN 2 La masi increases. This shows that there are significant differences between student scores in pre-tests and post-test. The mean score of the students’ pre-test is 37.47 and 81.47 in the post-test. So, there is significant different between the result of pre-test and post-test after the treatment. Therefore, the researcher concludes that communicative games is effective in teaching speaking at eight grade of SMPN 2 Lamasi.
Integrating Artificial Intelligence to Enhance Students’ English Writing Competence: Evidence from a Quasi-Experimental Study AD, Fibri Indira Lisanty; Sudirman , Andi Mangnguntungi; Khaerat, Nur Ummul
FOSTER: Journal of English Language Teaching Vol. 6 No. 4 (2025): FOSTER JELT
Publisher : Faculty of Education and Teacher Training of UIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/foster-jelt.v6i4.280

Abstract

This research investigates the influence of artificial intelligence (AI) as an interactive learning medium in enhancing students’ English writing skill, with a particular focus on midwifery students at the Pelamonia Institute of Health Sciences. Writing skill is a crucial skill in academic and professional contexts; however, many students face challenges related to grammar, vocabulary, and coherent text organization. To investigate the influence of Artificial Intelligence as interactive learning medium in enhancing students’ writing skill, the researcher employed a quasi-experimental design. It was employed with two groups: an experimental group using AI-based learning media and a control group applying conventional methods. Data were collected through pre-tests, post-tests, questionnaires, and classroom observations. The results reveal that there is a significant influence in the experimental group after implying AI as the medium in writing learning. It is proven by the result of two-way ANOVA analysis confirmed a statistically significant difference between the groups (p < 0.05). In addition to cognitive gains, the integration of AI supported students’ metacognitive development by enabling self-evaluation, independent learning, and strategic awareness during the writing process. Questionnaire findings further indicate that students perceived AI as an effective, motivating, and user-friendly tool, although challenges such as limited technological access and potential overreliance were identified. Overall, the findings concludes that AI integration is highly influence in enhancing English writing skill, offering pedagogical implications for technology-enhanced language learning.
Using Communicative Games to Improve Students’ Speaking Skill at SMPN 2 LAMASI AD, Fibri Indira Lisanty; DM, Jumriani
INTERACTION: Jurnal Pendidikan Bahasa Vol. 8 No. 1 (2021): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to determine the effectiveness of communicative games that can improve students’ speaking skills in class VIII at SMPN 2 Lamasi. The method that is applied in this research is a pre-experimental design. The population in this research is the seventh-grade students of SMPN 2 Lamasi, and the total sample is 15 students. The research uses a cluster random sampling technique in determining the sample. The instrument of this research is speaking. The results of this research indicated that after using the communicative games to improve students' speaking skills of SMPN 2 La masi increases. This shows that there are significant differences between student scores in pre-tests and post-test. The mean score of the students’ pre-test is 37.47 and 81.47 in the post-test. So, there is significant different between the result of pre-test and post-test after the treatment. Therefore, the researcher concludes that communicative games is effective in teaching speaking at eight grade of SMPN 2 Lamasi.