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Analisis Dampak Game Online Mobile Legend Pada Anak Usia Sekolah Dasar Di Desa Junjung Kecamatan Sumbergempol Kabupaten Tulungagung Nugrananda Janttaka
INVENTA: Jurnal Pendidikan Guru Sekolah Dasar Vol 4 No 2 (2020): Inventa: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/inventa.4.2.a2683

Abstract

This study aims to describe and analyze the impact of legendary online mobile games on elementary school age children in the village of Junjung, Sumbergempol. To achieve these objectives used educational research with qualitative research types with phenomenological research approaches. The instrument used are document, interview and observation.The results of the analysis of the research data above show that the children who have problems caused by the legendary Mobile online game are BI, BA, FE and NA, they all meet all of these indicators because they are 4 who often play the Mobile Legend online game,has no interaction with peers and neighbours, they have a physchological disorder anad mental illness. The Positive impact of online game are got to know of tecnologhy, understand rules of technologhy, increase motoric and new vocabulary in English.
Analisis Peran Perpustakaan Dalam Menumbuhkan Kemampuan Literasi Informasi Siswa SD Negeri 02 Gendingan Kabupaten Tulungagung Nugrananda Janttaka; Eka Yuliana Sari
INVENTA: Jurnal Pendidikan Guru Sekolah Dasar Vol 6 No 1 (2022): Inventa: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/inventa.6.1.a5337

Abstract

This research purposes to know the role of library in build students information literacy skill at fourth grade of SD Negeri 02 Gendingan.This research uses qualitative research with 30 student at IV, V, And VI grade, 1 librarian and 3 classroom teacher of high grade. The research object is the role of library to build students literacy skill. The data collection of the research uses interview (fourth grade students, one librarian, one classroom teacher) and questionnaire and take documentation during pandemic, once of weeks. The result of research showed that the library has important role in build students literacy skill. The weakness of the role of the library lies in electronic sources such as computers for students that are not available in the library, so that the only sources of information that students get are printed sources. Students information literacy skills are also in accordance with information literacy skills standards that is, accessing information, evaluating information, and using information.
Analisis Dampak Game Online Mobile Legend Pada Anak Usia Sekolah Dasar Di Desa Junjung Kecamatan Sumbergempol Kabupaten Tulungagung Nugrananda Janttaka
INVENTA: Jurnal Pendidikan Guru Sekolah Dasar Vol 4 No 2 (2020): Inventa: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/inventa.4.2.a2683

Abstract

This study aims to describe and analyze the impact of legendary online mobile games on elementary school age children in the village of Junjung, Sumbergempol. To achieve these objectives used educational research with qualitative research types with phenomenological research approaches. The instrument used are document, interview and observation.The results of the analysis of the research data above show that the children who have problems caused by the legendary Mobile online game are BI, BA, FE and NA, they all meet all of these indicators because they are 4 who often play the Mobile Legend online game,has no interaction with peers and neighbours, they have a physchological disorder anad mental illness. The Positive impact of online game are got to know of tecnologhy, understand rules of technologhy, increase motoric and new vocabulary in English.