Agusty, Alifia Ilwi
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Interactive E-Modules with Discovery Learning: Increase Informatics Motivation for Vocational Students Safrida, Neno Fani; Ramadhani, Farah; Agusty, Alifia Ilwi
Letters in Information Technology Education (LITE) Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v6i22023p%p

Abstract

This research aims to develop and determine the feasibility of flipbook-based interactive e-modules in informatics subjects and determine student motivation after using the product. The development model applied is Hannafin and Peck with three stages, including (1) needs analysis, (2) design, and (3) development and implementation. Experts in learning media and material validated the product. Data was collected using a validation questionnaire sheet and distributing questionnaires with product feasibility instruments and learning motivation. The media expert validation assessment results get a 91 percent or very feasible percentage, while the material expert's percentage is 98.4 percent or very feasible. The small group testing was 93.44 percent or very feasible, and the extensive group testing was 88.58 percent or very feasible. Student learning motivation after using the product obtained a percentage of 87.21 percent, or very high. Thus, the interactive e-module product is considered capable of increasing student learning motivation and is very feasible to be used in the learning process at school.
Teaching Global Warming with Millealab Virtual Reality Agusty, Alifia Ilwi; Anggaryani, Mita
Jurnal Pendidikan Fisika Vol. 9 No. 2 (2021): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v9i2.5084

Abstract

Virtual Reality (VR) is a new technology in education applied to the learning process. The development of VR technology in education meets several problems. This research develop a learning media based on virtual reality technology developed by Millealab. Millealab is a platform for developing VR media with more specific features to create a good visualization of reality to support the teaching and learning process. The development of VR media named "GoWarm with Millealab" has been made through researching, creating, validating, and trial. The validation process was assessed by six validators (Physics media lecturers, Physics teachers, and media experts) and got an average score of 87%. It means the media is good and very valid. The trial was limited and conducted online because of the COVID-19 pandemic. The result shows that the media is categorized as very good. Indeed, "GoWarm with Millealab" received positive feedback from the respondents (20 high school students). In brief, "GoWarm with Millealab" is successfully developed to gain attention to Global Warming issues. Further research in VR-based physics learning media needs to be done by improving content and evaluation.