Maksum , Hasan
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Embom (E-Module Batik Mangrove Organik) For Vocational High Schools Veronika Yulisna Sinukaban; Lapisa , Remon; Maksum , Hasan; Rahmiati
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 8 No. 3 (2024): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v8i3.80684

Abstract

Schools still rely on textbooks in the batik learning process, so batik learning outcomes do not meet competency standards. Based on this, this research aims to produce a batik learning e-module that is valid, practical and effective. This type of research is development research. This research uses the four-D development model. The research subjects were 2 learning material experts, 2 learning media experts, and 3 teachers. The test subjects were 30 class XI students at SMK. The methods used to collect data are questionnaires and tests. Data collection instruments are questionnaires and questions. The data analysis technique used is descriptive. The research results show that the batik learning E-module produced is valid, practical, and effective in terms of appropriateness of the E-module content, E-module language, E-module presentation, and E-module graphics. The results of assessing the effectiveness of the mangrove organic batik E-module learning media in this research produced an N-Gain score of 0.71 so that the level of effectiveness was categorized as "High" with the interpretation "Effective". It was concluded that the Batik Learning E-module is suitable as an alternative reference material for developing the Batik E-module. The implication of this research is that the E-module developed can be used in learning.
Development of Android-Based Learning Media in Simulation and Digital Communication Subjects Khairani, Nikmatul; Maksum , Hasan
EDUTEC : Journal of Education And Technology Vol. 3 No. 2 (2020): March 2020
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

The research’s aim to get a valid, practical, and effective android-based learning media in the subjects of simulation and digital communication. This android-based learning media is designed to be able to improve the understanding of learners so as to improve learning outcomes. This study uses research and development method (Rand D)with 4-D development procedure (define, design, develop, and desseminate). The research subjects were students of class X Software Engineering at SMK Negeri 1 Sintuk Toboh Gadang consisting of 27 students. Data analysis techniques using N gain test. , as well as effective in improving the understanding of learners obtained from the calculation of the gain score obtained by 0.63 with a moderate category. So it can be concluded that android-based learning media is effective to be used as a media for simulation learning and digital communication.
Development of Android-Based Learning Media in The Subjects of Planning and Installation Video Audio System Andrian, Joni; Maksum , Hasan
EDUTEC : Journal of Education And Technology Vol. 3 No. 2 (2020): March 2020
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

This research aims to produce products in the form of android-based learning media that are valid, practical and effective in the subjects of Planning and Installation of Audio Video Systems. Development of android-based learning media using R&D research method with 4D development procedure (define, design, development and disseminate). The subjects in this study were students of class XII Audio Video Engineering SMK Negeri 1 Batipuh. The results showed the feasibility of android-based learning media with media expert test results obtained an average of 89% with the category "valid". Material expert test results obtained an average of 90% with the category "valid". The results of the teacher practicality questionnaire test were obtained an average of 93.85 with a "very practical" category. The results of the study of practicality questionnaires of learners were obtained an average of 88.67 with a category of "very practical". The N-Gain Score test result for the experimental class was 79.6% with the "High" category while the average N-Gain Score for the control class was 38.9% with the "Low" category. So, android-based learning media developed effectively used as a learning media in the subjects of Planning and Installation System Audio Video.