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Boosting Vocabulary Mastery with Quizlet: A Study on Seventh Grade Students Munir, Fairus Suryani; Samad, Pratiwi; Abbas, Moh. Jenli
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3859

Abstract

This research aims to explore the improvement of vocabulary mastery using Quizlet. The method used is quantitative with a pre-experimental research design and data collection using tests and questionnaires. The data analysis technique used is descriptive statistics. The results of the analysis show that the difference in students before and after the application of Quizlet usage is significantly different. The average pre-test score of students in vocabulary was 43.2, rising to 78.5, with a percentage increase of 81.7%. Data collection results were calculated using SPSS. The Wilcoxon signed-rank test analysis showed that Sig. (2-tailed) = 0.00, which is less than α = 0.05. This means that there is a significant difference in students' vocabulary before and after using Quizlet.
Modul Socioecopreuner Cilik Sebagai Inovasi Edukasi untuk Pengembangan Pariwisata Lokal di Kabupaten Pohuwato Abbas, Moh. Jenli; Samad, Pratiwi; Munir, Fairus Suryani
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3860

Abstract

The tourism industry of Pohuwato Regency, Bajo Torosiaje village, Gorontalo Province, particularly in the aspects of social, environmental, and economic sustainability, as well as efforts to improve the quality of human resources as a differentiator from other programs. This research uses a Research and Development (R&D) approach, focusing on the business planning of socioecopreneurship that encompasses entrepreneurship and social activity materials with the instilling of socioecopreneur character values, tailored for elementary school students. The data collection technique uses questionnaires and the data analysis technique involves descriptive statistical analysis. The research results show that the ecopreneurship-based learning approach significantly increases students' entrepreneurial interest and environmental literacy. The interest score increased from 69 to 72, while the percentage of students with low interest decreased from 27% to 3%. A total of 80% of students expressed satisfaction with the implementation of this module. This indicates a stronger understanding of sustainability and students' readiness to become young ecopreneurs who care about the environment.
Gamified interactive English HOTS e-book terintegrasi artificial intelligence: optimalisasi metacognitive, berpikir kritis dan kreatif melalui eksplorasi local wisdom Gorontalo Samad, Pratiwi; Munir, Fairus Suryani
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan (In Press)
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan mengembangkan Gamified Interactive English HOTS E-Book terintegrasi Artificial Intelligence yang berfokus pada optimalisasi kemampuan metakognitif, berpikir kritis, dan kreatif melalui eksplorasi kearifan lokal Gorontalo. Pengembangan dilakukan dengan mengintegrasikan konten budaya lokal, seperti makanan tradisional, tarian, dan destinasi wisata, sebagai konteks pembelajaran bahasa Inggris yang bermakna. E-book ini dilengkapi elemen gamifikasi (Kahoot, Quizizz, Mentimeter) serta dukungan AI untuk menciptakan pengalaman belajar interaktif yang berpusat pada mahasiswa. Subjek penelitian adalah mahasiswa Pendidikan Bahasa Inggris dan Pendidikan Guru Sekolah Dasar Universitas Pohuwato sebanyak 65 orang. Hasil validasi menunjukkan bahwa media memenuhi kriteria valid, praktis, dan efektif, dengan skor rata-rata keseluruhan berada pada kategori “sangat baik” yang menegaskan efektivitas e-book dalam meningkatkan kemampuan berpikir kritis, kreatif, dan metakognitif. Dengan demikian, produk ini berpotensi menjadi inovasi penting dalam pembelajaran bahasa Inggris berbasis budaya lokal sekaligus memberikan kontribusi terhadap pengembangan strategi pendidikan di era digital.
Overcoming the challenges of English vocabulary learning for students with autism spectrum disorder (ASD) through the development of virtual reality technology Munir, Fairus Suryani; Samad, Pratiwi
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan (In Press)
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.9112

Abstract

The use of Virtual Reality for students with special needs, such as ASD, provides a fairer opportunity for them to develop in learning foreign language vocabulary, in this case English. The research method applied was Human-Centered Design, carried out through stages such as: Context of Use Analysis, User Needs Analysis, Solution Design, and Solution Evaluation. The results of the study, after conducting trials with ASD students, produced a product specification in the form of a VR-based English vocabulary learning application for ASD children, featuring basic vocabulary content, simple navigation, ASD-friendly design, and progress tracking support for teachers/therapists. Furthermore, the validation of the developed Virtual Reality technology, based on assessments from media experts, content experts, and therapists, was declared Highly Valid. This conclusion was drawn from the results of the validity questionnaires given to the experts, as well as from the vocabulary mastery of ASD students after learning English using the developed Virtual Reality technology—showing that they were able to pronounce and articulate the vocabulary correctly, as well as recall the English words of the observed objects. Keywords: Virtual Reality, Autism Spectrum Disorder Students, Vocabulary, English
Feminist Perspective of Life’s Struggle: A Literature Review of the Movie Little Woman (2019) Samad, Pratiwi; Paris, Nirma
Innovations in Language Education and Literature Vol 1 No 1 (2024): JUNE 2024
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/ilere.v1i1.3929

Abstract

This study delves into the challenges contemporary women face, particularly in negotiating societal expectations, spiritual support in relationships, and the balance between education, career, and marriage. Through an analysis of the characters Jo and Amy in Greta Gerwig's "Little Women," it aims to explore these complexities and offer insights into modern women's perspectives on life. The research draws on the film "Little Women" (2019) and a range of literary sources, including research papers, journals, and publications. By examining the educational backgrounds, marital experiences, motivations, and thoughts of Jo and Amy, the study investigates the nuanced struggles and aspirations of women in different facets of life. The findings reveal that feminist ideology intersects with various dimensions of women's struggles, encompassing aspirations for freedom, education, marital rights, and happiness. Jo and Amy confront significant obstacles reflective of 19th-century challenges, compounded by societal norms that tethered women's happiness to male support, hindering their pursuit of independence. The study emphasized the continuing relevance of the discourse of feminists by exposing the challenges faced by women in Little Woman. Through an exploration of Jo and Amy's journeys, it emphasizes the ongoing struggle for autonomy and fulfillment in women's lives across historical contexts.
Gamifikasi dan Mentimeter: Mewujudkan English Learning yang Lebih Menarik dan Interaktif Samad, Pratiwi; Abbas, Moh. Jenli
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2130

Abstract

Gamification in English language learning along with the use of Mentimeter is essential for enhancing educational capabilities in English for students at SMP Negeri 1 Duhiadaa. This research aims to improve students' proficiency and engagement in learning English. A qualitative research method was used with interviews as the primary instrument. The third-grade students were the population and 10 students were selected through purposive sampling. The results showed that learners were actively engaged in their English quizzes, enjoying the use of gamification tools like Duolingo and Quizwhizzer. The integration of gamification platfoms, such as Duolingo and Quizwhizzer, combined with Mentimeter, significantly boosts students' engagement and learning capabilities in English. This approach not only engages students in interactive learning but also motivates them with new experience