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Boosting Vocabulary Mastery with Quizlet: A Study on Seventh Grade Students Munir, Fairus Suryani; Samad, Pratiwi; Abbas, Moh. Jenli
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3859

Abstract

This research aims to explore the improvement of vocabulary mastery using Quizlet. The method used is quantitative with a pre-experimental research design and data collection using tests and questionnaires. The data analysis technique used is descriptive statistics. The results of the analysis show that the difference in students before and after the application of Quizlet usage is significantly different. The average pre-test score of students in vocabulary was 43.2, rising to 78.5, with a percentage increase of 81.7%. Data collection results were calculated using SPSS. The Wilcoxon signed-rank test analysis showed that Sig. (2-tailed) = 0.00, which is less than α = 0.05. This means that there is a significant difference in students' vocabulary before and after using Quizlet.
Modul Socioecopreuner Cilik Sebagai Inovasi Edukasi untuk Pengembangan Pariwisata Lokal di Kabupaten Pohuwato Abbas, Moh. Jenli; Samad, Pratiwi; Munir, Fairus Suryani
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3860

Abstract

The tourism industry of Pohuwato Regency, Bajo Torosiaje village, Gorontalo Province, particularly in the aspects of social, environmental, and economic sustainability, as well as efforts to improve the quality of human resources as a differentiator from other programs. This research uses a Research and Development (R&D) approach, focusing on the business planning of socioecopreneurship that encompasses entrepreneurship and social activity materials with the instilling of socioecopreneur character values, tailored for elementary school students. The data collection technique uses questionnaires and the data analysis technique involves descriptive statistical analysis. The research results show that the ecopreneurship-based learning approach significantly increases students' entrepreneurial interest and environmental literacy. The interest score increased from 69 to 72, while the percentage of students with low interest decreased from 27% to 3%. A total of 80% of students expressed satisfaction with the implementation of this module. This indicates a stronger understanding of sustainability and students' readiness to become young ecopreneurs who care about the environment.
Feminist Perspective of Life’s Struggle: A Literature Review of the Movie Little Woman (2019) Samad, Pratiwi; Paris, Nirma
Innovations in Language Education and Literature Vol 1 No 1 (2024): JUNE 2024
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/ilere.v1i1.3929

Abstract

This study delves into the challenges contemporary women face, particularly in negotiating societal expectations, spiritual support in relationships, and the balance between education, career, and marriage. Through an analysis of the characters Jo and Amy in Greta Gerwig's "Little Women," it aims to explore these complexities and offer insights into modern women's perspectives on life. The research draws on the film "Little Women" (2019) and a range of literary sources, including research papers, journals, and publications. By examining the educational backgrounds, marital experiences, motivations, and thoughts of Jo and Amy, the study investigates the nuanced struggles and aspirations of women in different facets of life. The findings reveal that feminist ideology intersects with various dimensions of women's struggles, encompassing aspirations for freedom, education, marital rights, and happiness. Jo and Amy confront significant obstacles reflective of 19th-century challenges, compounded by societal norms that tethered women's happiness to male support, hindering their pursuit of independence. The study emphasized the continuing relevance of the discourse of feminists by exposing the challenges faced by women in Little Woman. Through an exploration of Jo and Amy's journeys, it emphasizes the ongoing struggle for autonomy and fulfillment in women's lives across historical contexts.
Gamifikasi dan Mentimeter: Mewujudkan English Learning yang Lebih Menarik dan Interaktif Samad, Pratiwi; Abbas, Moh. Jenli
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2130

Abstract

Gamification in English language learning along with the use of Mentimeter is essential for enhancing educational capabilities in English for students at SMP Negeri 1 Duhiadaa. This research aims to improve students' proficiency and engagement in learning English. A qualitative research method was used with interviews as the primary instrument. The third-grade students were the population and 10 students were selected through purposive sampling. The results showed that learners were actively engaged in their English quizzes, enjoying the use of gamification tools like Duolingo and Quizwhizzer. The integration of gamification platfoms, such as Duolingo and Quizwhizzer, combined with Mentimeter, significantly boosts students' engagement and learning capabilities in English. This approach not only engages students in interactive learning but also motivates them with new experience
Speaking Strategies in Cross Cultural Adaptation: Gorontalo Students’ Perception in Immersion Context of Kampung Inggris Kediri Samad, Pratiwi; Dollah, Syarifuddin
Indo-MathEdu Intellectuals Journal Vol. 6 No. 8 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i8.4726

Abstract

This study aims to investigate how English as a Foreign Language (EFL) learners in Gorontalo adapt their speaking skills in a cross-cultural learning context, focusing on the strategies used and challenges faced during classroom interactions. This research uses a qualitative approach based on a strategic competence framework, in which data is collected through in-depth interviews with EFL students to explore how they negotiate linguistic, interactional, and cultural demands in communication. The results show that students predominantly utilise metacognitive, cognitive, and socio-affective strategies to manage speaking tasks and control their performance, particularly when interacting with peers from diverse linguistic backgrounds. However, despite the application of these strategies, learners still face significant challenges, such as limited vocabulary in situations that require fluency, difficulty understanding accent differences, and anxiety in multicultural interactions. These challenges result in hesitation in spontaneous communication and a tendency to avoid requesting clarification. These findings confirm that cross-cultural speaking adaptation depends not only on linguistic ability, but also on learners' affective readiness and sociocultural competence.
AI-Gamified Model for EFL: Fostering Metacognition, Critical Literary and Creativite Thinking in ELT Design Samad, Pratiwi; Nur, Sahril
Edumaspul: Jurnal Pendidikan Vol 10 No 1 (2026): Edumaspul: Jurnal Pendidikan - In Press
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini menyajikan sebuah model pembelajaran inovatif dan mengimplementasikan umpan balik AI-gamified dengan kolaborasi dan partisipasi yang terintegrasi serta mempromosikan metakognisi mahasiswa, kemampuan berpikir kritis dalam literasi, dan performa kreativitas dalam desain English Language Teaching (ELT). Berlandaskan Taksonomi Bloom dan teori Vygotsky, studi ini tidak hanya bertujuan menggabungkan AI-gamification sebagai alat teknologi, tetapi sebagai pembelajaran terarah yang memediasi keterampilan berpikir tingkat tinggi, menumbuhkan pembelajaran yang teratur secara mandiri, mendorong konstruksi pengetahuan dan pembelajaran bermakna di kelas, serta mempromosikan desain kreatif dalam konteks ELT. Model ini mengusulkan AIG–TriMind Model, sebuah kerangka pembelajaran AI-Gamified yang dirancang untuk mentransformasi pengajaran English as a Foreign Language (EFL) dengan mendorong metakognisi, literasi kritis, dan pemikiran kreatif dalam desain English Language Teaching (ELT). AIG–TriMind Model mengonseptualisasikan bagaimana umpan balik berbasis AI, korporasi pembelajaran gamified, dan desain ELT interaktif dapat bekerja bersama untuk mendorong kemampuan berpikir kritis dan literasi mahasiswa, mempromosikan metakognisi, dan desain bahasa yang kreatif. Model ini menekankan pengalaman belajar yang partisipatif dan adaptif yang didukung oleh pengambilan keputusan yang dimediasi AI dan kreativitas performatif. Studi ini berargumen bahwa mengintegrasikan gamifikasi cerdas ke dalam ELT mampu menempatkan mahasiswa sebagai desainer aktif dalam pembelajaran ELT sekaligus memperkuat metakognisi mereka dalam mengatur rencana, penyelesaian masalah dan mengevaluasi progress pembelajaran. Implikasi teoretis dan praktis menyoroti perlunya pergeseran paradigma dalam pedagogi EFL menuju pengembangan TriMind berbasis AI dan Gmifikasi serta mengusulkan penelitian lanjutan untuk memvalidasi model tersebut dalam konteks pembelajaran lainnya.