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Students' perception toward gamification applied in English language classroom Putra, Pandu Perdana; Priyatmojo, Arif Suryo
ELT Forum: Journal of English Language Teaching Vol 10 No 1 (2021): ELT Forum: Journal of English Language Teaching
Publisher : English Dapartment, Faculty of Languages and Arts, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v10i1.40558

Abstract

This study aims to find out the students' perception toward gamification applied on English language Classroom. Gamification emerged as an innovation in classroom teaching. The basic concept is to incorporate game elements into teaching, taking advantage of students' interest in games that can be used for the purposes of the teaching process. This study is conducted since there is still limited research that is conducted in Indonesia which analyses the students' perception toward the gamification utilization. This research used qualitative methods as a way to present research results from data collected. Data from this study were collected using two methods, namely online questionnaires, and interviews. This research shared questionnaires to 30 students. The questionnaire was a Likert-style close-ended question. From the research conducted, it was found that the majority of students' perceptions of gamification used in English classes was positive. The students believed that gamification was effective and fun to bring to classroom learning. This teaching method allows students to engage more in-class activities, reduces boredom because it creates a learning atmosphere, and increases learning motivation without disturbing the understanding of the material obtained by students.
Students' perception toward gamification applied in English language classroom Putra, Pandu Perdana; Priyatmojo, Arif Suryo
ELT Forum: Journal of English Language Teaching Vol 10 No 1 (2021): ELT Forum: Journal of English Language Teaching
Publisher : English Dapartment, Faculty of Languages and Arts, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v10i1.40558

Abstract

This study aims to find out the students' perception toward gamification applied on English language Classroom. Gamification emerged as an innovation in classroom teaching. The basic concept is to incorporate game elements into teaching, taking advantage of students' interest in games that can be used for the purposes of the teaching process. This study is conducted since there is still limited research that is conducted in Indonesia which analyses the students' perception toward the gamification utilization. This research used qualitative methods as a way to present research results from data collected. Data from this study were collected using two methods, namely online questionnaires, and interviews. This research shared questionnaires to 30 students. The questionnaire was a Likert-style close-ended question. From the research conducted, it was found that the majority of students' perceptions of gamification used in English classes was positive. The students believed that gamification was effective and fun to bring to classroom learning. This teaching method allows students to engage more in-class activities, reduces boredom because it creates a learning atmosphere, and increases learning motivation without disturbing the understanding of the material obtained by students.
Factors Influencing Language Anxiety Among Indonesian EFL Learners: Student Perspectives Putra, Pandu Perdana; Kariadi, Mustasyfa Thabib
The Proceedings of English Language Teaching, Literature, and Translation (ELTLT) Vol. 13 (2024)
Publisher : The Proceedings of English Language Teaching, Literature, and Translation (ELTLT)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study delves into the multifaceted nature of language anxiety among Indonesian EFL learners, focusing on the intricate interplay of individual, classroom, and socio-cultural factors. Employing a mixed-method approach, data were gathered through comprehensive surveys and in-depth interviews with students from various educational backgrounds. The Foreign Language Classroom Anxiety Scale (FLCAS) by Horwitz et al., (1986) was utilized alongside thematic analysis to identify key anxiety-inducing elements. The findings reveal that individual factors, such as self-esteem, fear of negative evaluation, and previous language learning experiences, significantly impact learners’ anxiety levels. The classroom environment, particularly the quality of teacher-student interactions, peer relationships, and teaching methods, also emerged as critical in shaping language anxiety. Furthermore, socio-cultural influences, including societal expectations, language-related stigma, and the perceived status of the English language in Indonesia, were found to intensify anxiety. This study underscores the necessity of fostering supportive and inclusive learning environments to mitigate anxiety and facilitate effective language acquisition. Ethical considerations were rigorously adhered to, ensuring participant anonymity and confidentiality. These insights offer valuable implications for educators and policymakers in crafting targeted interventions to address language anxiety.