Mardiana, Adha Dwi
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

The Development of Interactive Learning Media Based Android Application Using Adobe Flash in Conventional Filing System Mardiana, Adha Dwi; Hadromi, Hadromi
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26759

Abstract

This study aims to develop interactive learning media on Android application-based conventional filling systems, find out the level of feasibility and effectiveness of the media as well as knowing the students' responses. This research used development research methods with ADDIE development models and final test results using one group pretest-posttest design. The instruments used are questionnaires and tests. The results of media validation obtained 190 scores from media experts and a score of 339 from material experts. The assessment of media experts and materials experts declared very decent criteria. The research result of students proved to be effective since the average pretest score of 55.2 and the average posttest score of 82.3, the average difference of 27.1 with the completion of the test results achieved 86.7% from 3.3%. The t-test showed the value of tcount = 27.85 > ttable of 2.045. It means there is a significant difference, the results of the gain test get a score of 0.62 with medium improvement criteria. The final product received a very good response from students as users with a percentage of 85.4%.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS APLIKASI ANDROID MENGGUNAKAN ADOBE FLASH PADA MATERI SISTEM PENGISIAN KONVENSIONAL Mardiana, Adha Dwi; Hadromi, Hadromi
Jurnal Pendidikan Teknik Mesin Vol 20, No 2 (2020)
Publisher : Jurusan Teknik Mesin, Fakultas Teknik, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif sistem pengisian konvensional berbasis aplikasi android, mengetahui tingkat kelayakan dan keefektifan media serta mengetahui tanggapan peserta didik terhadap media yang dikembangkan. Penelitian ini menggunakan metode penelitian pengembangan dengan model pengembangan ADDIE dan uji coba produk menggunakan one group pretest-posttest design. Instrumen yang digunakan yaitu angket dan tes. Hasil validasi media memperoleh skor 190 dari ahli media dan skor 339 dari ahli materi. Penilaian dari ahli media dan ahli materi memperoleh kriteria sangat layak. Hasil penelitian pada peserta didik terbukti efektif yaitu nilai rata-rata pretest sebesar 55,2 dan nilai rata-rata posttest sebesar 82,3, selisih rata-rata 27,1 dengan ketuntasan hasil tes 86,7% dari 3,3%. Uji-t menunjukan nilai thitung = 27,85 > ttabel sebesar 2,045, artinya ada perbedaan yang signifikan, hasil uji gain mendapat skor 0,62 dengan kriteria peningkatan sedang. Produk akhir medapat tanggapan sangat baik dari peserta didik sebagai pengguna dengan persentase sebesar 85,4%.