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Journal : JOURNAL OF APPLIED INFORMATICS AND COMPUTING

User Interface Evaluation of the Sumber Alam Ekspres Application Using the Heuristic Evaluation Method Frobenius, Arvin Claudy; Kurniawan, Rizki Candra
Journal of Applied Informatics and Computing Vol. 9 No. 3 (2025): June 2025
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v9i3.9285

Abstract

The Sumber Alam Ekspres mobile application is designed to facilitate users in booking bus tickets. Since its launch in December 2020, the app has garnered over 35,000 downloads, averaging 48 downloads per day. Currently, it holds a rating of 4.1 out of 5 on the Google Play Store. User reviews—207 in total—reveal various complaints, particularly regarding mismatched information, malfunctioning features, and unintuitive interface design. To investigate these issues, a usability evaluation was conducted using the Heuristic Evaluation Method with 20 respondents representing different user types and statuses. The evaluation revealed that only one usability principle—Visibility of System Status—achieved a high score (69%). Six heuristics received moderate ratings: Match Between System and the Real World (62.5%), User Control and Freedom (56.5%), Consistency and Standards (53.5%), Error Prevention (52.5%), Recognition Rather Than Recall (59.5%), and Aesthetic and Minimalist Design (63.5%). Meanwhile, three heuristics were rated low: Flexibility and Efficiency of Use (42%), Help Users Recognize, Diagnose, and Recover from Errors (37%), and Help and Documentation (38%). These findings highlight specific areas for improvement in the user interface, particularly in providing adequate guidance, improving efficiency, and ensuring a more intuitive user experience.
Comparative Analysis of BERT and LSTM Models for Sentiment Classification of Mobile Game User Reviews Indriyatmoko, Toto; Rahardi, Majid; Utama, Hastari; Frobenius, Arvin Claudy
Journal of Applied Informatics and Computing Vol. 10 No. 1 (2026): February 2026
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v10i1.12149

Abstract

Sentiment classification of user reviews for mobile games that rely on direct advertising (direct ads) is crucial for understanding player perceptions and improving user experience. This study aims to compare the performance of two deep learning architectures, Long Short-Term Memory (LSTM) and multilingual Bidirectional Encoder Representations from Transformers (BERT) in classifying sentiment in reviews into three categories, positive, negative, and neutral. The dataset used consists of reviews from games employing direct ads, which underwent rule-based labeling and text preprocessing. The LSTM model was built from scratch using a custom embedding layer, while the multilingual BERT model was fine-tuned using a transfer learning approach. Evaluation was conducted based on accuracy, precision, recall, and F1-score metrics. Experimental results show that multilingual BERT achieves superior validation loss compared to LSTM (0.37 vs. 0.44). BERT also outperforms LSTM significantly in terms of F1-score and its ability to understand multilingual linguistic context. However, LSTM demonstrates advantages in computational efficiency and training speed. These findings offer practical recommendations for developers in selecting an appropriate sentiment analysis model based on accuracy requirements and resource availability.