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Analysis Of The Application Of Recording Methods And Assessment Of Inventories In Accordance With Psak No. 14 At Andrew Smith Urban Lifestyle Supermall Karawaci Dwi Kartinah; Tommy Kuncara
International Journal of Science, Technology & Management Vol. 2 No. 4 (2021): July 2021
Publisher : International Journal of Science, Technology & Management

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46729/ijstm.v2i4.285

Abstract

Inventory is one of the assets that has an important role for the activities of a company. The problem that often occurs in inventory is when recording and evaluating inventory. Generally, recording is not detailed or even manually, thus making inventory reports unclear and not good. This makes the researcher want to compare the inventory treatment of Andrew Smith's Urban Lifestyle Supermall Karawaci store with PSAK No. 14.This research was conducted using a descriptive method with quantitative and qualitative data sourced from primary and secondary data. The data obtained are then processed, analyzed, and interpreted to determine the comparison with PSAK No. 14. Andrew Smith Urban Lifestyle is a manufacturing company engaged in the men's clothing industry such as: jackets, shirts, pants, chinos, sweaters, blazers, ties, accessories, shoes, and sneakers. The result of this research is that the store's inventory recording has not used a method that is in accordance with PSAK No. 14, there is only a partial recording referring to the perpetual method, namely when there is an entry and exit of goods that is directly recorded in a computerized manner. While the inventory valuation is also not in accordance with PSAK no. 14 because it does not use the FIFO method. Using the FIFO method will result in a clearer and better inventory valuation.
STUDY ON THE USE OF DATA MINING TECHNOLOGY FOR ELECTION CAMPAIGNS IN INDONESIA Maulana, Wisnu Sukma; Dwi Kartinah
International Journal Science and Technology Vol. 3 No. 1 (2024): March: International Journal Science and Technology
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/ijst.v3i1.1193

Abstract

Indonesia adheres to democracy with a presidential government format. From the beginning of the reform era in Indonesia, the system of electing government representatives in the realm of council members, regional heads, and heads of state was carried out by looking for direct elections. Direct elections are carried out with several stages starting from registration, campaigning, elections, to the decision to recapitulate the winner's vote. One of the ways that candidates for election participants do is to campaign massively to the public. This campaign is expected to introduce the candidate to be the top choice of the community. The biggest challenge of this massive campaign is how much it costs compared to the reach of socialization to the community. Campaigns in conventional forms such as banners and social assistance do not necessarily make the election participants win an election, especially when the campaign funds have been enlarged to exceed the competitor who won the election. With the existence of social media, which is developing quite rapidly today such as Facebook, Instagram, Twitter (x), TikTok, and so on, election participants have used social media as an alternative and even the main campaign media. The next challenge is how the use of social media can produce significant results in the campaign of election participants. One of the sciences in the world of technology is data mining. Data mining helps in processing data to provide decision references that are in accordance with the sampling conditions of the conditions taken from the data. The purpose of this journal is about the utilization of data mining technology in helping election campaigns with social media to the factors involved in this in the current era of Indonesian democracy.
KONSEP BLOCKCHAIN PYTHON DENGAN PENGGUNAAN FLASK HASHLIB Dwi Kartinah
Jurnal Teknik dan Science Vol. 3 No. 2 (2024): Juni : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v3i2.1550

Abstract

This research focuses on the development and implementation of a blockchain-based transaction system using the waterfall software development method. This research begins with an analysis of literature regarding blockchain technology and hashing systems to gain an in-depth understanding of the concept and application. At the design stage, the genesis block (first block) was created using the hashlib library in Python, then continued with creating an API using the Flask framework. System implementation is carried out by integrating data transaction and user management functions through a designed API. System testing is carried out to evaluate the functionality and effectiveness of the web-based system that has been implemented. The test results show that the system developed is able to carry out transactions safely and efficiently. Evaluation and improvements are carried out based on test results to ensure the system functions according to user needs.
ONLINE LICENSING APPLICATION SYSTEM DESIGN FOR CV. FILADELPHIA TIRTA PERKASA USES CODEIGNITER AND BOOTSTRAP FRAMEWORK Nurdiyanto Yusuf; Dwi Kartinah
International Journal Multidisciplinary Science Vol. 2 No. 3 (2023): October: International Journal Multidisciplinary Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/ijml.v2i3.1136

Abstract

A website can be interpreted as a document stored on a web server that has a certain type and topic. Websites consist of two types, namely static and dynamic websites. A static website is a website where users cannot change the content of the website directly using a browser. Meanwhile, in a dynamic web, the interactions that occur between users and servers are very complex. One can change the content of a particular page by using a browser. This website application was built with the PHP, CSS, HTML and JavaScript programming languages using the Codeigniter 3.0.6 and Bootstrap 3.3.6 framework. This application was created to make it easier for an employee to get a CV. Filadephia Tirta Perkasa in applying for leave and permission. The research method used is the Waterfall method which consists of planning and needs analysis, design, implementation, testing, installation and maintenance stages. The application is divided into two designs, namely an application for administrators and an application for employees. Based on the implementation and results of trials carried out, it shows that this application can run well and can display all pages.
IMPLEMENTASI KONSEP BLOCKCHAIN MENGGUNAKAN PYTHON DAN INTEGRASI DENGAN APLIKASI WEB: STUDI KASUS FLASK DAN HASHLIB Aulia Intan Shafira; Dwi Kartinah
Jurnal Teknik dan Science Vol. 3 No. 3 (2024): Oktober: Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v3i3.1710

Abstract

**Abstrak** Perkembangan Internet yang pesat telah mempengaruhi berbagai bidang, dari pendidikan hingga bisnis, dengan lebih dari 5 miliar pengguna di seluruh dunia. Evolusi teknologi web, dari Web 1.0 hingga Web 3.0, menunjukkan perubahan signifikan dalam cara informasi disajikan dan bagaimana pengguna berinteraksi dengan data. Web 1.0 hanya memungkinkan akses satu arah terhadap informasi, sedangkan Web 2.0 memungkinkan interaksi dinamis antara pengguna dan konten melalui media sosial dan blog. Saat ini, Web 3.0 membawa konsep desentralisasi dengan memanfaatkan teknologi blockchain yang memungkinkan pengguna memiliki kendali penuh atas data mereka. Penelitian ini bertujuan untuk mengembangkan dan menguji aplikasi berbasis Web 3.0 yang menggunakan teknologi blockchain untuk penyimpanan dan pengelolaan data secara aman, efisien, dan terdesentralisasi. Meski prototipe yang dikembangkan dalam penelitian ini masih menggunakan penyimpanan data terpusat, konsep desentralisasi yang sesungguhnya akan diterapkan pada pengembangan lanjutan. Penyimpanan data dalam blockchain menawarkan keuntungan berupa keamanan dan transparansi yang lebih tinggi, meskipun dengan biaya yang lebih besar. Aplikasi ini diharapkan mampu mengatasi kebutuhan mendesak akan penyimpanan data yang aman dan terdesentralisasi, terutama untuk data yang membutuhkan tingkat kepercayaan dan integritas tinggi, seperti catatan medis, data keuangan, dan persediaan barang di gudang.
PERANCANGAN WEBSITE SEKOLAH PENGOLAAN DATA SISWA Dwi Kartinah
Jurnal Teknik dan Science Vol. 3 No. 3 (2024): Oktober: Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v3i3.1899

Abstract

The rapid development of information and communication technology (ICT) has significantly influenced various aspects of human life, including the education sector. Schools, as educational institutions, require efficient and accurate student data management to support administrative and academic activities. However, many schools still rely on manual methods, which are time-consuming, prone to errors, and inefficient in handling large amounts of data. This research focuses on designing and implementing a web-based Student Data Management System. The application leverages PHP as the server-side programming language, MySQL for database management, and CSS for an attractive and user-friendly interface. The system includes features such as adding, updating, and viewing student data, facilitating centralized and structured data management. The design follows the Software Development Life Cycle (SDLC) method, including planning, design, implementation, and testing stages. The results demonstrate that the system can effectively replace manual data management methods, offering a more efficient and modern solution for schools. However, further development, particularly in responsive design for mobile devices, is suggested to enhance user experience.