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Pengaruh Media Card Guess Image terhadap Hasil Belajar Siswa pada Materi Peninggalan-Peninggalan Sejarah dari Masa Hindu-Budha Apriyani, Susi
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol 2 (2020): Pedagogia (Edisi Khusus)
Publisher : LPPM STKIP PGRI Bandar Lampung

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Abstract

Based on preliminary study conducted at SDN 1 Srengsem, generally the students are less understanding of learning materials. This is due to the inability of teachers in using learning media, thus causing low student learning outcomes. With this researcher give solution to solve the problem that is by developing media "Card Guess Image". By using the media "Card Guess Image" this student learning outcomes can increase. The Media "Card Guess Image" is in principle a learning medium that uses images and is integrated into quartet games with little change in terms of game rules. This media is inspired by the quartet game that has become one of the favorite games by elementary school children. The purpose of this research is to know whether the influence of media "Card Guess Image" to student learning outcomes and to know the difference of student learning outcomes between control classes in the learning process without using media "Card Guess Image" and experiment class using media "Card Guess Image ". In this study, researchers used a quantitative approach with experimental research methods. Experimental design used is Quasy Experimental Design. The sample used is a sample of the control class and the experimental class. The findings obtained by analyzing and processing the data using SPSS 16.0 states that there is a significant increase seen from the average experiment class is greater than the control class. The average increase of experiment class value is from 52,75 to 81,25, while control class from 54,75 to 66,50, and from effectiveness of learning process when seen from average Normal Gain experiment class higher than control class. The average value of Normal Gain for the experimental class is 0.64 with the category is quite effective, while the average value of Normal Gain for the control class is 0.28 with the category is not effective. So it can be concluded that from this study there are differences in student learning outcomes between control classes and experimental class.
PENGARUH GAYA KEPEMIMPINAN DAN KOMUNIKASI TERHADAP KINERJA PEGAWAI KANTOR KECAMATAN PINANG KOTA TANGERANG Apriyani, Susi; Yuniarti, Maghfiroh
Journal of Research and Publication Innovation Vol 2 No 1 (2024): JANUARY
Publisher : Journal of Research and Publication Innovation

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Abstract

This research aims to determine the effect of leadership style on employee performance, to determine the effect of communication on employee performance, to determine the effect of leadership style and communication simultaneously on employee performance. The method used is associative quantitative. The sampling technique used was saturated using a sample of 92 respondents. Data analysis uses validity tests, reliability tests, classical assumption tests, correlation analysis, multiple linear regression analysis, hypothesis testing. The results of this research are that leadership style has a sig of 0.000 < 0.05, so Ho1 is rejected and Ha1 is accepted, which means that the influence of leadership style is influential and significant on employee performance. communication has a sig of 0.000 < 0.05, then Ho2 is rejected, Ha2 is accepted, which means communication has a significant effect and influences employee performance. F count is 94.267 > 3.10, and sig 0.000 < 0.05, then Ho3 is rejected and Ha3 is accepted, which means that leadership and communication styles have a simultaneous and significant effect on employee performance. An effective leadership style and conducive communication will be able to improve employee performance.