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Pelaksanaan Webinar Dengan Tema Implementasi Digital Marketing Dalam Menarik Minat Konsumen di Era Pandemi COVID-19 Khususnya di Desa Ketapang Dasmawan, Deris; Afandi, Kevin; Puspitasari, Nusyifa Tassya; Anggrelia, Septy; Damayanti, Krisna; Ningrum, Jeni Astuti; Rahmaniasan, Viera; Nurholifah
Panrannuangku Jurnal Pengabdian Masyarakat Vol. 1 No. 2 (2021)
Publisher : Lembaga Penelitian dan Pengembangan Teknologi dan Rekayasa, Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/panrannuangku521

Abstract

The purpose and objective of holding a training webinar with the theme of implementing digital marketing in attracting consumer interest in the era of the covid-19 pandemic in community service activities in the Ketapang village is to help people who have difficulties in doing marketing for their products in the era of the covid-19 pandemic where they can use social media by using attractive designs to attract consumers. Government policies such as PPKM during the pandemic often make business owners worry about their business. They are afraid that their business will not go well, because it is important to use social media to market their products to attract consumers, even if not directly.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF GOOGLE SLIDES PADA MATERI PENGGOLONGAN HEWAN BERDASARKAN JENIS MAKANANNYA Afandi, Kevin; Hendracipta, Nana; Yandari, Indhira Asih Vivi
Jurnal Gentala Pendidikan Dasar Vol. 9 No. 1 (2024): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop interactive learning media based on Google Slides on material on classifying animals based on type of food and to determine the feasibility of interactive learning media based on Google Slides on material on classifying animals based on type of food. The research was conducted in class V-C at SDN Petir 4, Tangerang City with a total of 40 students. The method used is R&D (research and development) with the 4D research model (define, design, development, disseminate) developed by Thiagarajan. The average percentage obtained from material experts I and II was 91.67% with a very reasonable interpretation. The average percentage obtained from media experts I and II was 90.67% with a very reasonable interpretation. The student response questionnaire obtained an average of 93% with a very decent interpretation. Based on the percentage of research results that have been mentioned, it can be concluded that this research has produced an interactive learning media product based on Google Slides which contains material on classifying animals based on their type of food with categories that are very suitable for use in learning activities in class V elementary schools.