Violy, Agita
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Enhancing STEAM Skills in Early Childhood through Contextual Learning Violy, Agita
Akademika Vol 13 No 02 (2024): Vol 13 No 01 (2024): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/ak.v13i02.4303

Abstract

This research focuses on enhancing Science, Technology, Engineering, Art, Mathematics (STEAM) skills in early childhood education through contextual learning by incorporating field trips to automotive workshops. The aim is to address the problem of how to effectively enhance STEAM skills in young children by utilizing contextual learning through study visits to automotive workshops. The study adopts a qualitative descriptive approach with a case study method, focusing on 20 children aged 5–6 years at Raudhatul Athfal Muslimat, Mustikajaya, Bekasi. Data were collected through observation, interviews, and documentation to provide an in-depth understanding of the learning process and outcomes by having children complete worksheets and create a simple car automotive workshop project using loose parts. The results indicate that contextual learning in an automotive workshop significantly enhances children's STEAM skills through 7 sub-elements of learning outcomes based on the Merdeka Curriculum in the Foundation Phase, which aligns with Bloom's Taxonomy. This approach fosters critical 21st-century skills, including communication, collaboration, and problem-solving, by engaging children in real-world activities that connect theory with practice. The study concludes that integrating contextual learning into STEAM education provides a practical, effective, and innovative framework for fostering holistic child development, ensuring that children are better prepared to face future challenges in an increasingly complex world.
Development of STEAM-Based Video Learning Media for Early Childhood Education with the Inclusion of Religious and Moral Values Khasanah; Violy, Agita; Eka Yunita Yustantina; Moh. Fahri Yasin
Tafkir: Interdisciplinary Journal of Islamic Education Vol. 5 No. 1 (2024): Integrative Islamic Education
Publisher : Pascasarjana Universitas KH. Abdul Chalim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/tijie.v5i1.717

Abstract

This article aims to develop video learning media specifically crafted to assist educators in presenting learning materials more tangibly and understandably, particularly within early childhood education. Guided by the Research and Development (R&D) process, the study focuses on two primary objectives: (1) elucidating the intricacies of developing STEAM-based video learning media for Early Childhood Education, incorporating Religious and Moral Values, and (2) evaluating the appropriateness and effectiveness of such media in the educational context. Adopting the ADDIE development model, the research encompasses five pivotal stages: Analysis, Design, Development, Implementation, and Evaluation. The validation process for the developed product entails collaboration with media, material, and design experts, complemented by feedback from colleagues. One-to-one tests, Small Group Tests, and Field Test methods are employed to assess the effectiveness of the media. Validation results from these experts affirm that the developed media aligns seamlessly with the criteria for successful application in educational settings. During the product implementation phase involving 15 students, it became evident that this development was an effective learning tool. The post-test scores surpassing the pre-test scores indicate the product's efficacy in enhancing the understanding of morning phenomena, instilling religious and moral values, and fostering STEAM creativity in early childhood education.