DAVID PURBA
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PERANAN MAHASISWA KPPM DALAM MELAKSAKANAN KEGIATAN TAMBAHAN DI NAGORI PARIKSABUNGAN KECAMATAN DOLOK PARDAMEAN KABUPATEN SIMALUNGUN PROVINSI SUMATERA UTARA Cristhyn Agustina Damanik; Ivanca Christine Rosaline Harahap; Gilbert Togi Silalahi; David Purba; Mardame Pangihutan Sinaga
Abdi Jurnal Publikasi Vol. 3 No. 4 (2025): Maret
Publisher : Abdi Jurnal Publikasi

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The Practice Lecture and Student Service Activity (KPPM) aims to dedicate service to the community and help address various issues faced by society while applying the knowledge acquired through academic education. KPPM Period 4 was conducted from February 10 to March 7, 2025, in Pariksabungan Village, Dolok Pardamean District, Simalungun Regency. During this program, students were expected to assist residents in economic development, cultural preservation, and overall community welfare improvement. The implementation of KPPM Period 4 was based on field observations, interviews, and literature studies. Several activities carried out by students included improving facilities and cleanliness at the Pinus Hills tourist site, reducing waste in natural tourist attractions, cleaning water springs, installing village signboards, teaching and conducting extracurricular activities at SDN 091401 and SDN 095175, and participating in cleanliness activities at the Pariksabungan Village Office. The results of this study include: 1) Improving the facilities and cleanliness of the natural tourist attractions in Pariksabungan Village, 2) Enhancing and expanding students' interest in learning at SDN 091401 Pariksabungan and SDN 095175 Parbungaan, 3) Increasing public awareness of waste reduction in natural tourist attractions, 4) Strengthening collaboration between students and the Pariksabungan Village Government through cleanliness activities at the village office. This study recommends the need for improved coordination between KPPM students, the village government, and the local community in planning and implementing additional activities. Moreover, continuous evaluation of KPPM activities is necessary to ensure their sustainability and positive impact on the community.
PENGARUH MEDIA TUTORIAL 3D DALAM MENINGKATKAN PRESTASI BELAJAR SISWA PADA MATA PELAJARAN PRODUKTIF MENGGAMBAR DENGAN PERANGKAT LUNAK DI SMKN 1 TUBAN DAVID PURBA
Jurnal Kajian Pendidikan Teknik Bangunan Vol. 1 No. 1/JKPTB/15 (2015): Wisuda ke-82 Periode 1 Tahun 2015
Publisher : Jurnal Kajian Pendidikan Teknik Bangunan

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Tujuan dari penelitian ini adalah untuk mengetahui pengaruh prestasi belajar siswa pada mata pelajaran produktif menggambar dengan perangkat lunak. Media yang digunakan adalah Media Tutorial 3D dan penelitian ini dilaksanakan di kelas XII Teknik Gambar Bangunan di SMKN 1 Tuban yang berlokasi di Jl. Mastrip No.02, Tuban. Subjek penelitiannya adalah siswa kelas XII Teknik Gambar Bangunan di SMKN 1 Tuban yang berjumlah 28 siswa.Penelitian ini termasuk jenis penelitian pre-experimental design yang menggunakan one-group pretes-posttest design yang berfokus pada upaya meningkatkan hasil belajar, yaitu lebih baik dari hasil sebelum siswa mendapat perlakuan. Teknik pengumpulan data yang digunakan adalah kuisioner dan tes. serta analisis perangkat pembelajaran meliputi RPP, bahan ajar, soal tes dan penggunaan media tutorial 3D.Hasil penelitian ini menunjukkan bahwa terdapat perbedaan hasil belajar siswa sebelum dan sesudah pembelajaran yang menggunakan metode tutorial 3D, hal ini ditunjukkan dengan memiliki nilai pretest rata-rata (mean)= 62.5 sedangkan nilai posttest memiliki rata-rata (mean) = 76.8 sedangkan nilai thitung pre-test sebesar 7.33 sedangkan thitung post-test sebesar 4.83 dan lebih besar dari t tabel pada taraf signifikansi α 5% (2,00) dengan demikian dapat diambil kesimpulan bahwa terdapat perbedaan hasil belajar siswa sebelum dan sesudah pembelajaran yang menggunakan media tutorial 3D.Kata Kunci: Menggambar Dengan Perangkat Lunak, Media Tutorial 3D, Prestasi Belajar Siswa. The purpose of this study was to determine the influence of student achievement in subjects with productive drawing software. The medium used is Media Tutorials 3D and the research was conducted in class XII Architecture Engineering at SMK 1 Tuban, located on Jl. Mastrip No.02, Tuban. Research subject is class XII Architecture Engineering at SMK 1 Tuban, amounting to 28 students.This study include the type of pre-experimental research design that uses a one-group pretest-posttest design that focuses on improving learning outcomes, which is better than the results before students are treated. Data collection techniques used were questionnaires and tests. as well as the analysis of the learning device includes lesson plans, teaching materials, test questions and the use of media 3D tutorials. The results of this study indicate that there are differences in student learning outcomes before and after learning using 3D tutorials, this is indicated by having the pretest average (mean) = 62.5 while the value of the posttest had an average (mean) = 76.8 while tcount pre-test at 7.33 while Thitung post-test of 4.83 and greater than Ttable at the 5% significance level α (2.00) can thus be concluded that there is a difference in student learning outcomes before and after learning that using 3D tutorials media.Keywords: Drawing With Software, Media Tutorials 3D, Student Achievement