Malihatul Hawa, Anni
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The Effect of Stad Model (Student Teams Achievement Division) Assisted by Smart Treasure Promotional Tools on Learning Interest of Grade IV Elementary School Students Dwi Cahyani, Intan; Malihatul Hawa, Anni
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 2 (2025): March
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i2.10204

Abstract

This research is motivated by the lack of innovation in the application of learning models and teaching aids which causes low student interest in learning in the learning process in class IV of SD Negeri Wonorejo 03. The purpose of this study was to determine the effect of the STAD learning model assisted by Smart Treasure teaching aids on student interest in learning. The research method uses a quantitative approach with an experimental method type, namely Quasi Experimental Design with a Non-equivalent Control Group design form. Data collection techniques with non-test techniques include pretest and posttest questionnaires, observation, documentation, and interviews. The data analysis techniques used are the Independent Sample T-Test and Simple Linear Regression. The results of the study showed that: (1) There is a difference in the use of the STAD learning model assisted by Smart Treasure teaching aids on student interest in learning between the experimental class and the control class, as evidenced by the results of the Independent Sample t-test which showed a significance value of 0.003 <0.05. (2) There is an influence in the use of the STAD learning model assisted by Smart Treasure teaching aids on student interest in learning, with the results of the simple linear regression test showing a significance value of 0.000 <0.05. Based on the results of the study, it can be concluded that there is a significant difference between the experimental class and the control class, where the experimental class has an average of 82.8 which is greater than the average of the control class which is 75.3. The use of the STAD learning model assisted by Smart Treasure teaching aids has an effect on students' learning interest by (R Square value of 0.708 or 70.8%) the remaining 29.2% is influenced by other factors.
The Effect of the STAD Model Supported by House Game Animal on Elementary School Students' Learning Interest Latifah, Nurul; Malihatul Hawa, Anni
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.108

Abstract

This research aims to determine the effect of using the STAD learning model supported by the House Game Animal on students' learning interest. The sampling technique used is purposive sampling. The data collection techniques used are questionnaires, observation, structured interviews, and documentation. The data analysis techniques used are validity, reliability, difficulty level, distinguishing power, normality, homogeneity, and hypothesis tests consisting of independent sample t-tests and simple linear regression tests. The research results reveal that (1) there is a significant difference in students' learning interest in the STAD learning model supported by the House Game Animal. This is proven by the calculated sig value of 0.003 < 0.05, which indicates rejection of the null hypothesis (H0) and acceptance of the alternative hypothesis (Ha). (2) Using the STAD learning model through the House Game Animal significantly influenced students' interest in learning. This is proven by the obtained significance value of 0.000 < 0.005 and the tcount value of 8,269 > ttable 2.069. As a result, House Game Animal-supported the STAD learning model has significant differences and influence in increasing students' learning interest.
The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity Jannah, Miftahul; Malihatul Hawa, Anni
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.109

Abstract

This study aims to determine the effect of the Game-based Learning model supported by ROMERE teaching aids on student learning activity. This study used a quantitative approach with an experimental method type, namely Quasi-Experimental Design with a Non-equivalent Control Group design form. The research population involved all students at SDN Langensari 02 Ungaran Barat, consisting of class III A students (as a control class) and class III B students (as an experimental class). The data collection technique used was non-test, in the form of questionnaire sheets, observation sheets, unstructured interview sheets, and documentation (photos/pictures). The data analysis techniques used were the Independent Sample T-Test and the Simple Linear Regression Test. The research results revealed an effect of using the Game-Based Learning model supported by the ROMERE teaching aids on student learning activity. This can be proven from the Simple Linear Regression Test with a sig value of less than 0.05, namely 0.001 <0.05. Therefore, it can be concluded that applying the Game-Based Learning model supported by ROMERE teaching aids influences student learning activity. Furthermore, the simple linear regression test revealed an R square R² = 0.401, or 40.1%, indicating that the variable of the Game-Based Learning model supported by ROMERE teaching aids accounts for 40.1% of the variation in learning activity, with the remainder influenced by other variables.
The Effectiveness of the Example and Non-Example Learning Model Incorporating Horseshoeing Tools on the Third-Grade Elementary School Students’ Learning Interest Pekei, Manderika; Malihatul Hawa, Anni
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.110

Abstract

One of the issues discovered in the learning process of third-grade students at SDN Gendangank 03, Ungaran District, Semarang Regency, is the low level of student knowledge, as reflected in the average learning outcomes, which still require improvement. This academic achievement indicates that the learning process has not effectively captured students' interest, largely due to the teacher-centred approach. To address this issue, the researcher proposes the Example and Non-Example learning model supported by Horseshoeing tools to enhance students' learning interest. The t-test results displayed a t-value of 4.987 with a degree of freedom (df) of 54 and a p-value (both one-sided and two-sided) of less than 0.001. This indicates that the difference in learning interest between the two groups is statistically significant at a 95% confidence level. In other words, the Example and Non-Example learning model incorporating the horseshoeing tools is significantly more effective in increasing students' learning interest. The statistical analysis of both groups revealed differences in the average learning interest between the control and experimental groups. The control group consisted of 26 students with an average learning interest score of 74.42, a standard deviation of 9.091, and a standard error mean of 1.783. This suggests that the learning interest within the control group exhibited considerable variability among students.
The Effect of the Game Based Learning Model Assisted by the Happy Reading Board (Harebo) on Students' Reading Interest Rahmadita Prihandini, Putri; Malihatul Hawa, Anni
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 4 (2025): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i4.295

Abstract

This research is motivated by the lack of innovation in the application of reading models and media which causes a lack of interest in reading among students in learning in class IV of SD Negeri Langensari 04. The purpose of this study was to determine the defference and effect of the Game Based Learning (GBL) learning model assisted by the Happy Reading Board (HAREBO) on students' reading interest. The research method uses a quantitative approach with Collaborative and Competitive Multiplayer Games consisting of 2 classes, namely class IV students of SD Negeri Langensari 04. Data collection techniques with non-test techniques include pre-test and post-test questionnaires, observation, documentation, and interviews. The data analysis techniques used are the Independent Sample T-Test and Simple Linear Regression. The results of the study showed (1) There is a difference in the use of the GBL learning model assisted by the Happy Reading Board (HAREBO) on reading interest between the experimental class and the control class, as evidenced by the results of the Independent Sample T-Test showing a significance value of <0.001 <0.05. (2) There is an influence in the use of the GBL learning model assisted by the Happy Reading Board (HAREBO) on students' reading interest, with the results of the simple linear regression test showing a significance value of 0.001 <0.05. Based on the results of the study, it can be concluded that there is a significant difference between the experimental class and the control class, where the experimental class has an average of 80% while the control class has an average of 75%. These results indicate that the value obtained in the experimental class is higher than the control class. The use of the GBL learning model assisted by the Happy Reading Board (HAREBO) has an effect on students' reading interest by (R Square value 0.878 or 87.8%) the remaining 12.2% is influenced by other factors.
Pengaruh Model Pembelajaran CIRC berbantuan Media Thinker’s Track terhadap Kemampuan Membaca Pemahaman meilia, Irma; Malihatul Hawa, Anni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40592

Abstract

This study aims to determine the effect of the Cooperative Integrated Reading and Composition (CIRC) model assisted by Thinker's Track media on reading comprehension skills. The research method used is a quantitative method with a Non-Equivalent Control Group Design. The population in this study was all students of SDN Candigaron. The research sample was class III of SDN Candigaron 03 as the experimental class and class III of SDN Candigaron 02 as the control class. The data collection techniques used were tests through pre-tests and post-tests as well as non-test techniques including observation questionnaires and documentation. Data analysis was performed using normality tests, homogeneity tests, and independent sample t-tests. The results showed that there was a difference in the use of the Cooperative Integrated Reading and Composition (CIRC) model assisted by Thinker 's Track media on reading comprehension skills. This is indicated by a significance value of 0.000 < 0.05 in the Independent Sample T Test, which shows that there is a difference in the quality of learning between the experimental and control classes. The mean score of the experimental class was 85.75, which was much higher than the mean score of the control class, which was 66.14. Based on the results of the study, it can be concluded that the Cooperative Integrated Reading and Composition (CIRC) model assisted by Thinker's Track media has a positive effect on reading comprehension skills.