Putri, Ermira Nilansari
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Teacher and Student Responses to Educational Games Based on the Fisher-Yates Shuffle Algorithm in Learning Advertising Texts, Slogans, and Posters Putri, Ermira Nilansari; Rahmawati, Laili Etika; Sufanti, Main; Mansoor, Hafiza Sana
KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Vol. 10 No. 1 (2024): April
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kembara.v10i1.29715

Abstract

The suitability of games as an effective learning medium provides deep insight into the interactions between teachers and students in innovative learning contexts. The purpose of this research is to (1) describe students' active responses to the “TISTER” application as an Android-based learning media and (2) describe teachers' responses to the “TISTER” application as an Android-based learning media. Qualitative descriptive method with a case study model. The research subjects in this study were VIIIC students and Indonesian language teachers at SMP Negeri 2 Jatisrono. The research object includes student and teacher responses to educational games. Research data is information and facts. Primary data sources are direct observations, interviews, and questionnaire instruments. Data was collected through in-depth interviews with teachers, classroom observations when the application was used, and questionnaire analysis of class VIIIC student responses. Testing the validity of this data was carried out using source triangulation techniques. Data analysis method by Miles and Huberman. The results of research on student responses showed that there was an increase in activity of 87%, while 13% felt that they had not experienced an increase in activity. The results of the research on teacher responses were the suitability of the aspects assessed (material content, learning objectives, targets, completeness, and relevance of the content). The percentage of assessments from teacher 1's responses to indicators 1-5 (V1-V5), namely 80%, 82%, 80%, 86% and 82%. Teacher responses in terms of material and media aspects in educational games were reviewed by two teachers each against five performance indicators (V1-V5).
Anomali Bahasa Tulis pada Teks Deskripsi Siswa SMP Negeri 2 Jatisrono Putri, Ermira Nilansari; Sabardila, Atiqa
DISASTRA: PENDIDIKAN BAHASA DAN SASTRA INDONESIA Vol 4, No 1 (2022): JANUARI
Publisher : Universitas Islam Negeri Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/disastra.v4i1.3169

Abstract

Penelitian ini dilatarbelakangi oleh pengimplementasian bahasa Indonesia yang belum sesuai kaidah. Secara universal penelitian ini bertujuan untuk mendeskripsikan kekeliruan bahasa pada karangan teks deskripsi siswa kelas VII C dan VII E SMP Negeri 2 Jatisrono. Memanfaatkan pendekatan kualitatif dengan metode deskriptif, serta sumber data berupa karangan teks deskripsi. Teknik pengumpulan data berupa teknik sadap dan teknik lanjutan simak bebas libat cakap. Menerapkan metode analisis data padan dengan teknik analisis berupa referensial. Referensi yang terapkan berupa KBBI, PUEBI dan pemikiran ahli. Persentase kesalahan pada karangan pertama, yakni pada ranah ejaan 74%, fonologi 9%, morfologi 9%, sintaksis 6% dan semantik 2%. Karangan kedua, yaitu ejaan 91%, fonologi 4% dan semantik 5%. Dalam karangan ketiga, ditemukan persentase ejaan 30%, fonologi 46%, morfologi 6%, sintaksis 14% dan semantik 4%. Karangan keempat, terdapat persentase kesalahan berbahasa sebesar ejaan 84%, fonologi 8% dan sintaksis 8%. Karangan kelima, persentase kesalahan berbahasa pada ranah ejaan 30%, fonologi 54%, morfologi 12%, sintaksis 2% dan semantik 2%.