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Tips for Religious Teachers When Implementing Religious Curriculum Kurniatullaila; Albahri, Fauzan Putraga
International Journal Education and Computer Studies (IJECS) Vol. 2 No. 2 (2022): OCTOBER 2022
Publisher : Lembaga KITA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijecs.v2i2.792

Abstract

This study was compiled based on library data and field research. In addition, many books related to the issues discussed are also used as primary and secondary reading material. All data are explored, categorized and analyzed using recursive and interpretive approaches to obtain a more complete understanding. The results of this paper show that tips for teachers in implementing a religious education curriculum in MIN Sabang can help students' parents and students by applying moral values, worship, and other religious precepts to their daily behavior. It shows that reaching out to Then make these values ​​a habit. The curriculum applied to the MIN Sabang is a competency-based curriculum that is designed to be a MIN education process that is conducive to the development of the potential of students. So that they are able to live independently as well as being able to live in the midst of a pluralistic society. The curriculum focuses more on competency targets than material mastery. The lack of quality teachers and the lack of supporting facilities are challenges faced by teachers in implementing the curriculum and because of this, religious teachers at MIN Sabang have not found effective tips as an effort to foster religious education at MIN Sabang.
Perancangan E-Kuisioner menggunakan CodeIgniter dan React-Js sebagai Tools Pendukung Penelitian Ismail, Ismail; AlBahri, Fauzan Putraga
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1130.664 KB) | DOI: 10.30645/j-sakti.v3i2.152

Abstract

The development of questionnaires that can capture usability problems in each case is expected to be more effective and efficient. At present, the use of e-questionnaires has evolved with the use of technologies such as the emergence of monkey surveys, type forms, google forms, Zoho surveys, and gizmo surveys that can be used to facilitate the work of creating, distributing and retrieving survey feedback online. This research tries to build an e-questionnaire model using Codeigniter and react-js which can be used as an alternative while prioritizing the appearance of end-users by adopting the Google form service but having features by being able to add questions in the form of multimedia and also being able to disseminate information on survey results with the concept of sharing datasets to various digital online sources. The methodology used in the research to be carried out is the DSRM (Design Science Research Method) method and at the research, the stage consists of; problem identification, defining objects and solutions, design and development, implementation, evaluation, and conclusion. This research resulted in an e-questionnaire application that can be used as an alternative while prioritizing the appearance of end-users by adopting the Google form service but has features that can add questions in the form of multimedia and can also disseminate survey results with the concept of sharing datasets to various digital sources. online with the use of the Codelnigter and React-Js framework can improve effective appearance while maintaining system security. It is hoped that the e-questionnaire can increase the distribution of research data in the form of electronic datasets and can be fully used as a reference for researchers in Indonesia, especially AMIK Indonesia.
Perancangan E-Kuisioner menggunakan CodeIgniter dan React-Js sebagai Tools Pendukung Penelitian Ismail, Ismail; AlBahri, Fauzan Putraga
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v3i2.152

Abstract

The development of questionnaires that can capture usability problems in each case is expected to be more effective and efficient. At present, the use of e-questionnaires has evolved with the use of technologies such as the emergence of monkey surveys, type forms, google forms, Zoho surveys, and gizmo surveys that can be used to facilitate the work of creating, distributing and retrieving survey feedback online. This research tries to build an e-questionnaire model using Codeigniter and react-js which can be used as an alternative while prioritizing the appearance of end-users by adopting the Google form service but having features by being able to add questions in the form of multimedia and also being able to disseminate information on survey results with the concept of sharing datasets to various digital online sources. The methodology used in the research to be carried out is the DSRM (Design Science Research Method) method and at the research, the stage consists of; problem identification, defining objects and solutions, design and development, implementation, evaluation, and conclusion. This research resulted in an e-questionnaire application that can be used as an alternative while prioritizing the appearance of end-users by adopting the Google form service but has features that can add questions in the form of multimedia and can also disseminate survey results with the concept of sharing datasets to various digital sources. online with the use of the Codelnigter and React-Js framework can improve effective appearance while maintaining system security. It is hoped that the e-questionnaire can increase the distribution of research data in the form of electronic datasets and can be fully used as a reference for researchers in Indonesia, especially AMIK Indonesia.
Letter Archivement Information System in Department Earth Engineering Faculty of Engineering Universitas Syiah Kuala Based on Paperless Office Bakar, Abu; Ismail; Albahri, Fauzan Putraga
Journal Dekstop Application (JDA) Vol. 1 No. 1 (2022): June
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jda.v1i1.101

Abstract

Incoming and outgoing mail information systems have an important role as a source of information and documentation media. As a source of information, archives are material/data for making the right decisions, so that archives can be said as a system that is interrelated with each other in a unified bond, because archives can support a program of organizational activities, both in terms of planning, implementation and controlling the tasks of the organization concerned, from leading activities to decision-making activities. Archives as documentation media, archives are official evidence that can be accounted for for government activities, therefore it is an obligation for every employee who works in the archives unit in this organization to carry out their duties properly, so that correspondence services can be more effective. and efficient, while the purpose of this study is to analyze the Archives Management System at the Department of Earth Sciences, Faculty of Engineering, Syiah Kuala University. In this study, researchers used descriptive research methods with a qualitative approach. This study aims to develop concepts and facts in depth to answer how the Archives Management System in the Department of Earth Sciences, Faculty of Engineering, Syiah Kuala University. The archive management system at the Department of Earth Sciences, Faculty of Engineering, Syiah Kuala University uses a number system and a dating system that is still less effective but has been running well, because it uses a combined procedure of centralization and decentralization. The Prototyping method is used as a software development model and evaluation activities are also carried out as an assessment of the results of the prototype built. Based on the evaluation of the appearance of the current desktop application. With the prototype design, it is known that each category has increased usability values. Content, Organization and Readability previously had a value of 0.64 and increased to 0.72. The Navigation category was previously 0.69 to 0.71. The previous User Interface Design category was 0.58 to 0.74 and the previous Performance and Effectiveness category was 0.62 to 0.72.
Village Fund Allocation Information System Design Ardiansyah; Fathurrahmad; Albahri, Fauzan Putraga; Bahruni
International Journal Software Engineering and Computer Science (IJSECS) Vol. 2 No. 1 (2022): MAY 2022
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v2i1.764

Abstract

Village development has a very important and strategic role in the context of National Development and Regional Development. In village development, the village government is located as a subsystem of the government administration system in Indonesia, so that the village has the authority, duties and obligations to regulate and manage the interests of its own community. In carrying out the authority, duties, and obligations of the village in the administration of government and development, a source of village income is needed. In the process of managing the Village (Gampong) Fund Allocation, Peukan Bada District, Aceh Besar District, the village government is faced with the condition of the community's education level being still weak. Based on previous research, this research has a purpose, namely to describe and analyze the Management of Village Fund Allocation in empowering rural communities; the driving and inhibiting factors for the management of Village Fund Allocation in empowering rural communities in Peukan Bada District, Aceh Besar District. The objectives to be achieved from this research are; create an online budget data processing information system design, and improve all aspects of data forms or expand the relationship or relationship of each data. The design method used is the waterfall model taking basic activities such as specification, development, validation, and evolution and representing them as phases such as requirements specification, software design, implementation, testing and so on. Based on the results of the analysis and design of the village fund allocation information system, it can be seen that until now it is still done manually. The author can conclude including; the design of the village fund allocation application can provide convenience in carrying out the implementation process of gampong development, and the use of a system that is still manual has limitations in the data storage process, data search and report generation process.
Scratch Quiz Game Development using AppsGeyser Syarifuddin; Albahri, Fauzan Putraga
International Journal Software Engineering and Computer Science (IJSECS) Vol. 2 No. 2 (2022): OCTOBER 2022
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v2i2.797

Abstract

The aim of the research is to develop a Scratch Quiz Game using AppsGeyser. The method used in this research is Design and Creation, which is a research method that describes and creates a new product. The steps in this method are Awareness, Suggestion, Development, Evaluation and Conclusion. It is known that the research results have succeeded in designing a Scratch Quiz game using AppsGeyser. The stages carried out from the initial stages of research, development by applying the GDLC (Game Development Life Cycle) development method starting from the initiation, pre-production, production, testing, beta, and release stages until testing has been carried out. The test results show that 57% can understand the meaning of the game being tested without the need for direction by the game maker, 82% agree that the display is attractive, 64% of every game question has the correct answer, 71% of students agree that the application can replace class exams conventional, but on the question of whether students can make applications similar to AppsGeyser, they answered % stating that students still do not understand in making similar game applications.