Fitriyani, Aulia
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PERANCANGAN APLIKASI MOBILE EDUKATIF ‘BELAJAR CHORD GITAR UNTUK PEMULA’ BERBASIS ANDROID Fitriyani, Aulia; Putri, Riana Defi Mahadji
Edu Komputika Journal Vol 4 No 2 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v4i2.11215

Abstract

Music is a Voices arrangement in such a way, so it has a tone, rhythm and harmony, especially the resulting sound of musical instruments. The guitar is a most popular musical instrument. learning guitar takes time and cost a lot. As previously with Technology developments, be required a Learning Media is moving. Therefore, The Writer design a guitar chord Learning Media Applications based android because android Operating System is a developing rapidly and many people have it. The purpose of research is to produce mobile application education 'learn the guitar chords for Beginners' Based android.The methods used to build this software is a waterfall, consists of analysis, design, implementation, and testing. Testing process Software is Framework validation. Testing process consists of black-box testing, material testing, and media testing.The results is a Mobile Application Education 'Learning Chord Guitar for Beginners' Based Android. Features From Application is Introduction Parts of the guitar, the techniques playing guitar, introduction of a guitar chord, guitar tuner, chord mayor and minor with tones, video examples chord songs, and chord songs examples. The result of Black-box testing show that functions Application is good, while the materials testing and media testing , learning guitar chords application shows the percentage of Eligibility Application respectively 91.32% and 87.15%, which means that the findings Of Process the validation included category Very decent OR Very Good. Suggestions for a review of research is 1) the must be user testing to review how the applications is effective or not, 2) USE evaluation questions, 3) USE streaming video Database until size of the application is NOT too big and can to publish video more, 4) improvement tuner features.
Penerapan Aplikasi Quizizz sebagai Metode Evaluasi dalam Pembelajaran Digital Marketing Fitriyani, Aulia
Journal of Informatics and Vocational Education Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v5i2.68227

Abstract

Interest is one of the things that can affect a person's learning. A person interested in a subject will naturally feel happy to participate in the study. When a person feels happy, it will be easier to understand the material being taught so that learning outcomes will be maximum. The evaluation of learning determines student learning outcomes. As a facilitator, the teacher must be able to make learning fun. The Quizizz application is a web tool that can be used as an exciting and fun learning evaluation medium. This study aims to know students' perceptions of the application of Quizizz as an evaluation method in creating a pleasant learning atmosphere to increase students' interest in learning, especially in Digital Marketing subjects.