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Enhancing Metro’s creative economy: insights from focus group discussions using the business model canvas Pratama, Yan Aditiya; Wijaya, PG. Wisnu; Putra, Ambar Aditya
PHINISI Vol.2, No.2 (2025): May 2025
Publisher : Indonesia Research and Study Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64282/phi.v2i2.83

Abstract

Nowadays, some of the creative economic potential in Metro, Lampung has not been well-mapped in terms of center, capital, human resources, and marketing, etc. To solve it, the appropriate policies are needed to specify the problems. The purpose of this study is to provide an overview of the human resources potential of the Metro City Creative Industry as initial data for the formation of the Metro Creative Hub and provide references for the form of organization and organization of the Metro Creative Hub. The type of method in this study is qualitative methods using Focus Group Discussions (FGD) and Business Model Canvas. It concluded that respondents wanted an alternative type of creative hub in the form of a coworking space in terms of a creative community network formed from creative actors and the activities they did. From a physical perspective, the creative hub provides a place with spaces to work for creative communities as well as being a business incubator for the creative industry. Physically, the creative hub only covers one place according to its essence as a center.
REVISUALISASI AKSARA KAGANGA SEBAGAI IDENTITAS LAMPUNG Budiman, Arif; Wijaya, PG. Wisnu; Nur, Muhammad Hajid An; Halawa, Maria Veronika; Susyanti, Susi
Jurnal Bahasa Rupa Vol. 2 No. 2 (2019): Jurnal Bahasa Rupa April 2019
Publisher : Institut Bisnis dan Teknologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v2i2.344

Abstract

The research and design of the Kaganga Script Revisualization as Lampung Identity or Had Lampung is an attempt to provide aesthetic value to the conventional letter system. The aesthetic aspects that were given derived from Lampung cultural traditions, icons, and other visual idioms, such as ornaments on tapis cloth, carvings, traditional clothing accessories, and the stylization of Lampung's unique flora and fauna. The research method of the Kaganga script re-visualization is using Creative Thinking Process approach of Bryan Lawson, who applies steps in solving visual communication problems through several stages; (1) initial understanding (2) preparation (3) incubation (4) information (5) verification. Data analysis is done by considering several aesthetics factors; legibility, readability and unity. From several design or prototype alternatives that have been tested, the new Kaganga script using the Jungian (ship) motif was selected. This design uses Lampung traditional idioms to stylize the original script, which are the stylization of the Jung / Ship motif and the motif of Gold Thread Embroidery. Furthermore, this design can be continued on to the public testing and introduce it to Lampung public after it has been digitized.