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ANALISIS KELAYAKAN BUKU TEKS SISWA IPA KURIKULUM 2013 PADA MATERI PENCEMARAN LINGKUNGAN KELAS VII DITINJAU DARI KELENGKAPAN DAN KETEPATAN ISI Yusa, Ilham Widia; Septiana, Eriza Ika; Susanti, Ariska Putri
Eduscience : Jurnal Ilmu Pendidikan Vol 7, No 01 (2021): Eduscience : Jurnal Ilmu Pendidikan
Publisher : Universitas Esa Unggul

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Abstract

This study aims to identify the completeness and accuracy of the contents of the 2013 curriculum science student textbooks on environmental pollution material in grade VII.  The method used in this research is a qualitative approach.  From the results of the analysis, it was found that the completeness of the contents of the 2013 curriculum science student textbook on environmental pollution material for grade VII was considered incomplete, this was due to the fact that there were still some sub-materials that had not been included.  As for the accuracy of the contents of the book, it can be said that it is quite in accordance with the indicators of KD achievement from KI-1, KI-2, KI-3 and KI-4.  This is evidenced by the suitability of the content of the book which is sufficient to meet the KD achievement indicators from KI.  Based on the results of the analysis, it can be said that the student textbook is feasible as teaching material but still requires improvement. Keywords: Student Textbooks, Completeness of Content, Accuracy of Content, Teaching Materials, 2013 Curriculum
APPLICATION OF PROBLEM BASED LEARNING MODELS ON NATURAL SCIENCES TO IMPROVE MOTIVATION AND LEARNING OUTCOMES Yusa, Ilham Widia; Rakhmawan, Aditya; Suwandi, Suwandi
Jurnal Pendidikan Matematika dan IPA Vol 14, No 1 (2023): January 2023
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.051 KB) | DOI: 10.26418/jpmipa.v14i1.51876

Abstract

The purpose of this study is to analyze the motivation and learning outcomes of science after applying the problem based learning (PBL) models. This research is a classroom action research (CAR) which was carried out in 2 cycles, each cycle using the PBL model. The research subjects were 32 students of class VIII E odd semester at SMP Negeri 3 Jombang. The data collection technique used a learning motivation questionnaire which was conducted preconditioning, post-cycle 1 and post-cycle 2, and data on student science learning outcomes obtained from the pretest conducted before PBL was applied and posttest after PBL. The data analysis technique used is descriptive quantitative analysis, analysis of the results of the questionnaire on learning motivation using a Likert scale and analysis of student learning outcomes using the paired sample T test using SPSS 20. The results of this study indicate the average precondition learning motivation is 56.40%, post cycle I 72.81% and post cycle II 83.73%. the increase in precondition-post-cycle I was 16.412% and the increase in post-cycle 1-post-cycle II was 10.918%. The results of the paired sample T test have a significant value of 0.000. This shows that learning using PBL can be effective in increasing students' motivation and learning outcomes in science learning.
Development of Augmented Reality (AR) Learning Media to Increase Student Motivation and Learning Outcomes in Science Yusa, Ilham Widia; Wulandari, Ana Yuniasti Retno; Tamam, Badrud; Rosidi, Irsad; Yasir, Mochammad; Setiawan, Achmad Yusuf Bagus
Jurnal Inovasi Pendidikan IPA Vol. 9 No. 2: Oktober 2023
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v9i2.52208

Abstract

This research aims to 1) develop AR learning media regarding the interaction of living things and the environment, 2) determine the feasibility and response to AR media, and 3) determine differences in students' motivation and science learning outcomes before and after implementing AR media. AR-based mobile application. The study of AR media development uses the Waterfall development model which consists of 5 stages, namely analysis, design, code, testing, and maintenance. In-depth research data collection techniques use observation sheets, interview guides, media expert and material expert validation questionnaires, student response questionnaires as well as science learning motivation questionnaires and cognitive tests. The learning trial used a quasi-experimental design method with a research pattern using a nonequivalent control group pretest and posttest design involving 2 classes, namely class VII-C as the control group and VII-D as the experimental group. The results of the research show that 1) AR-based mobile applications can be used anytime and anywhere, the resulting applications are equipped with animations, games, and 3-dimensional and 2-dimensional images, 2) the product is valid and AR-based AR-based mobile applications are suiTabel for testing and response results in students towards AR-based mobile applications received a very good response from students, 3) learning using AR-based mobile applications can increase learning motivation and student learning outcomes, especially in the subject of interaction between living things and the environment.