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Analysis of the Use of Online Learning Media by Teachers at SDN Ciputat Serang City in the Covid-19 Pandemic Sekarini, Niken; Sutarjo, Ajo; Hanif, Muhammad
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (173.539 KB) | DOI: 10.17509/didaktika.v1i3.38162

Abstract

Online learning media is one of the learning and communication tools used by teachers and students during the Covid-19 pandemic. This study aims to determine the online learning media used by teachers, the learning process, mastery of learning media by teachers, and the use of learning media used by teachers at SDN Ciputat Serang City in online learning. The subject of this research is the teacher of SDN Ciputat Serang City in using online learning media. This research method is a case study. The approach in this research is qualitative. Data collection techniques used interviews and literature studies. The findings in this study indicate that the online learning media used by SDN Ciputat teachers are Whatsapp, Google meet, Zoom, Youtube, and Google classroom. The learning process is carried out online, the teacher sends materials and assignments through the online learning media used, the schedule and learning materials are adjusted to the current pandemic. Mastery of digital technology is not all teachers master the existing online learning media. The use of digital technology by teachers is related to student attitudes and responses as well as factors that support and hinder during the online learning process. Therefore, the solution used by teachers for the existing obstacles is to arrange teacher picket schedules at schools, home visits, and learning clinics.
Penggunaan Video Scribe untuk Meningkatkan Keterampilan Literasi Digital dan Menyimak Dongeng Siswa Kelas III Kinanti, Alfathannia; Rohman, Sigmaidah; Sutarjo, Ajo; Hanif, Muhammad
JIIP - Jurnal Ilmiah Ilmu Pendidikan Vol. 5 No. 8 (2022): JIIP (Jurnal Ilmiah Ilmu Pendidikan)
Publisher : STKIP Yapis Dompu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (972.087 KB) | DOI: 10.54371/jiip.v5i8.766

Abstract

Pendidikan di abad 21 ini, penggunaan media pembelajaran akan menjadi menarik bila digunakannya media berbasis digital atau multimedia interaktif. Salah satu multmedia interaktif yang dapat digunakan dalam pembelajaran yaitu media Video Scribe. Video Scribe merupakan program applikasi yang didalamnya berisikan animasi tangan bergerak. Penelitian ini dilakukan di SDN Kedaleman 1 Cilegon. Peneliti menemukan permasalahan pada siswa kelas III yang sebagiannya masih kurang dalam menyimak dan paham tentang literasi digital. Maka solusi yang efektif yaitu dengan menggunakan multimedia interaktif atau video scribe yang diharapkan dapat menjadi salah satu alternatif untuk meningkatkan keterampilan  menyimak dongeng siswa dan dan dapat dihubungkan dengan keterampilan literasi digital siswa dalam mengenalkan media Video Scribe terhadap semua siswa. Penelitian ini merupakan penelitian tindakan kelas (PTK) pada siswa kelas III SDN Kedalaman 1 Cilegon yang berjumlah 24 siswa. Penelitian ini dilakukan 2 siklus yaitu  siklus I dan siklus II. Terdapat empat tahapan di setiap siklusnya diantarnya perencanaan, pelaksanaan tindakan, observasi dan refleksi. Instrumen yang di gunakan peneliti yakni lembar kerja siswa berupa tes, lembar observasi siswa dan guru. Pada saat melakukan penelitian, peneliti melihat siswa sangat antusias saat pembelajaran menggunakan media video scribe. Dan pembelajarannya menjadi lebih baik daripada hanya melakukan metode ceramah. Hal ini terlihat pada presentase nilai siswa sangat naik signifikan. Dari sebelum menggunakan media pembelajaran hasil belajar siswa pada keterampilan menyimak dongeng  hanya 46,7% setelah menggunakan media video scribe menjadi . Begitu juga dengan keterampilan literasi digital yang mengalami peningkatan sebesar 85%.
Penggunaan Model Joyful Learning Berbantuan Media Aplikasi Quizizz Terhadap Motivasi dan Hasil Belajar Saputri, Eka Indah; Sutarjo, Ajo; Hanif, Muhammad
Didaktika Vol 1, No 4 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/didaktika.v1i4.38176

Abstract

Corona virus which has become a pandemic in Indonesia prompted the Minister of Education and Culture to issue a letter that the implementation of education during the COVID-19 emergency on March 24, 2020, was carried out online. Along with implementing the online learning policy at home mandated by the government, the role usually carried out by the education unit has now changed its function in the family unit. Because teaching activities are the core and implementation of learning, the quality of education and graduates are influenced by the teaching and learning process. Therefore, the researcher believes online teaching should get special attention, so students do not feel pressured and frustrated. Teachers can also learn according to their goals with syllabi and lesson plans. Learning that can provide new impetus in the learning process during a pandemic is fun learning, which is the choice, namely the joyful learning model. And so that this fun learning materializes for the learning process, a supportive media is needed, namely Quizizz. This study aims to analyze the motivation and learning outcomes of students who use the writing method of literature study or literature study by analyzing 20 journals, namely 14 national journals and 6 international journals. The analysis results in previous studies found that using the joyful learning model assisted by the Quizizz application potentially could increase students' motivation and learning outcomes during online learning during the covid-19 pandemic
Pengaruh Implementasi Nearpod sebagai Alat Evaluasi pada Pembelajaran dalam Jaringan terhadap Hasil Belajar Kognitif Fajri, Muhammad; Sutarjo, Ajo; Hanif, Muhammad
Didaktika Vol 2, No 2 (2022): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/didaktika.v2i2.38245

Abstract

Implementation of a learning platform that provides digital evaluation features is urgently needed at this time, one of them is Nearpod which provides a digital learning outcome evaluation feature but can provide fun for students. Generally, teachers still do some evaluations in the old way that uses paper and pencil. Even though implementation of digital evaluation will give teachers a lot of profit. The purpose of this research is to determine student cognitive learning outcomes with the implementation of Nearpod as an evaluation tool. The type of research is experimental research with true experimental design. Based on the results of the independent sample t-test, the results showed that there is a significant difference based on the post-test between an experimental class that uses Nearpod and a control class that uses conventional evaluation tools. Besides that, there is a difference between the results of the independent sample t-test on the pre-test and the results of the independent sample t-test on the post-test, this indicates a difference after the implementation of Nearpod as an evaluation tool in the experimental class. This research also shows that there is an increase in average cognitive learning outcomes of experimental classes from 55.56 to 79.52. Based on the results of the research, can be concluded that cognitive learning outcomes with the implementation of Nearpod as an evaluation tool in fifth-grade elementary school students have increased significantly.
Efektivitas Penggunaan Whatsapp Group Oleh Siswa Sebagai Media Pembelajaran Jarak Jauh Juniar, Dian; Sutarjo, Ajo; Hanif, Muhammad
Didaktika Vol 2, No 4 (2022): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/didaktika.v2i4.38197

Abstract

As is known, distance learning (PJJ) has been going on since the emergence of the COVID-19 pandemic in Indonesia. Among the various online learning platforms available, researchers are particularly interested in studying WhatsApp as a learning medium. MI Nurul Huda, Tangerang City, is one of the schools that has used WhatsApp media since the start of PJJ implementation. This study aims to (1) assess the effectiveness of WhatsApp Group as a distance learning medium for class V students, (2) identify the challenges students face when using WhatsApp Group as a learning medium, and (3) identify the strategies employed to overcome these challenges. Learn through a WhatsApp group. We used a qualitative research approach with case studies, utilizing questionnaires, interviews, and document studies as data collection techniques. This study found that the use of WhatsApp Group as a learning medium by fifth grade students at Madrasah Ibtidaiyah Nurul Huda, Tangerang City, was effective, as seen from the results of student questionnaires with an average score (SB) of Very Good. The average value of student report cards has increased both before and after using the WhatsApp Group application as a learning medium. Students face obstacles such as a lack of understanding of their duties and quota barriers, which can lead to undersatisfaction. In the meantime, the teacher is making efforts to communicate with the parents of the students, promote the Internet assistance quota from the ministry, and acknowledge or understand students who have cell phone restrictions by providing them with extended time limits for task completion.
Pelatihan Penulisan Soal Pilihan Ganda Beralasan berbasis Higher Order Thinking Skill (HOTS) sebagai Alternatif Bentuk Evaluasi Hasil Belajar Siswa SD Alfarisa, Fitri; Robiansyah, Firman; Sutarjo, Ajo; Safira, Nurul; Ardianti, Sylvia
Jurnal Pengabdian Masyarakat PGSD Vol 3, No 1 (2023): Jurnal Pengabdian Masyarakat PGSD
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpm.v3i1.52526

Abstract

Evaluation of learning outcomes in the form of multiple choices generally only measures Lower Order Thinking Skill (LOTS) abilities, namely: remembering, knowing and applying. Measuring student learning outcomes is not only LOTS, but also Higher Order Thinking Skill (HOTS). This requires a modified form of multiple-choice instrument. The aim of this service is to provide training in writing reasoned multiple choice questions based on HOTS and to determine the satisfaction of elementary school teachers at the UPI Serang Campus Laboratory after participating in the training activities. The method of this service is training, with two sessions, namely the first session providing material related to HOTS and the second session is a presentation and reflection on the results of HOTS questions made by elementary school teachers. This training activity consists of three stages, namely the preparation, implementation and evaluation stages. The results of the teacher satisfaction questionnaire regarding the training activities carried out showed that teachers gained very good knowledge of the material and satisfaction in terms of training facilities. This training can be used as a reference for increasing teacher capacity in developing HOTS-based questions in the future.
Penggunaan Media Video Berbasis Animaker untuk Meningkatkan Kreativitas Peserta Didik dalam Pembelajaran IPA: Indonesia Yaqin, Ilmi 'Ainul; Hanif, Muhammad; Sutarjo, Ajo
Ibtida'i Vol 10 No 2 (2023): Juli-Desember 2023
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Sultan Maulana Hasanuddin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/ibtidai.v10i2.9384

Abstract

Lemahnya kreativitas peserta didik sekolah dasar menjadi permasalahan yang cukup disoroti dalam dunia pendidikan. Media maupun cara belajar yang monoton memiliki dampak pada kreativitas yang peserta didik. Salah satu solusi yang dapat diterapkan yakni menggunakan media pembelajaran yang dapat memvisualisasikan komponen-komponen materi menjadi lebih jelas, praktis, serta mudah dipahami oleh peserta didik. Media video animasi berbasis Animaker mampu memvisualkan isi materi seperti objek aslinya dalam gambar, tulisan, audio, gerakan bervariasi serta sajian materi yang menarik dan menekan tingkat kebosanan dari peserta didik. Tujuan penelitian ini yakni mengetahui proses penerapan dan hasil peningkatan kreativitas peserta didik penggunaan media video animasi berbasis animaker dalam pembelajaran IPA Tema 5 Ekosistem Subtema 1 Komponen Ekosistem Materi Rantai Makanan. Subjek yang digunakan dalam penelitian ini adalah siswa kelas V SDN 1 Sumurbandung. dengan dengan jumlah siswa 26 orang. Untuk mendapatkan data, peneliti memakai teknik observasi dan tes. Hasil penelitian menunjukan bahwa media video animasi berbasis animaker dapat meningkatkan kreativitas peserta didik meliputi aspek kelancaran, keluwesan, keaslian dan aspek merinci dalam pembelajaran IPA. Pada Siklus I aspek kelancaran memperoleh presentase sebesar 64% dan pada siklus II sebesar 89%. Aspek keluwesan pada siklus I memperoleh presentase sebesar 68% dan pada siklus II sebesar 85%. Aspek keaslian pada siklus I memperoleh presentase sebesar 65% dan pada siklus II diperoleh sebesar 77%. Aspek merinci pada siklus I memperoleh presentase sebesar 69% dan ada siklus II diperoleh presentase sebesar 79%. Hasil penelitian ini pun mengimplikasikan pentingnya pengoptimalan teknologi dalam setiap proses pembelajaran, agar kreativitas peserta didik dapat berkembang secara optimal The weak creativity of elementary school students is a problem that is quite highlighted in the world of education. Monotonous media and learning methods have an impact on students' creativity. One solution that can be implemented is using learning media that can visualize the components of the material to be clearer, more practical and easier for students to understand. Animaker-based animated video media is able to visualize material content such as the original object in images, writing, audio, varied movements as well as presenting material that is interesting and reduces the level of boredom of students. The aim of this research is to determine the implementation process and results of increasing students' creativity using animaker-based animated video media in science learning. Theme 5 Ecosystems Subtheme 1 Ecosystem Components Food Chain Material. The subjects used in this research were class V students at SDN 1 Sumurbandung. with a total of 26 students. To obtain data, researchers used observation and test techniques. The research results show that animaker-based animated video media can increase students' creativity including aspects of fluency, flexibility, authenticity and detailed aspects in science learning. In cycle I, the fluency aspect obtained a percentage of 64% and in cycle II it was 89%. The flexibility aspect in cycle I obtained a percentage of 68% and in cycle II it was 85%. The authenticity aspect in cycle I obtained a percentage of 65% and in cycle II it obtained 77%. The detailing aspect in cycle I obtained a percentage of 69% and in cycle II obtained a percentage of 79%. The results of this research also imply the importance of optimizing technology in every learning process, so that students' creativity can develop optimally.
Meningkatkan kemampuan berbahasa inggris menggunakan metode Roleplay (bermain peran) untuk siswa kelas IV antara Mahasarakham University Demonstration School (Elementary) di Thailand dengan SDS Nurul Huda di Indonesia Widyani, Hanna Nazhifa; Fatihaturosyidah, Fatihaturosyidah; Alfarisa, Fitri; Sutarjo, Ajo; Matwangsaeng, Pennapa
Borobudur Educational Review Vol 4 No 2 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bedr.12064

Abstract

Humans will use these language skills to develop communication skills that will be used in interacting with other people. One communication skill that is no less important is speaking skills. In addition to students' lack of vocabulary, their lack of confidence in speaking and assessing English as a difficult subject makes speaking a difficult language skill. It is hoped that this research can make a contribution to the world of education, especially in designing learning plans that are tailored to the characteristics and abilities of each student. This research uses the PTK (Classroom Action Research) method. This research will use 2 classes, namely class 4/1 ESC MUDS Thailand and class 4A SDS Nurul Arafah. From this research it was found that the English communication skills of Thai students were 80%, while Indonesian students were still less than 50%. From the application of this role play method, students become accustomed to role playing activities using English. The effects that occur on students are student courage, student self-confidence, student voice volume, vocabulary, understanding, fluency and other aspects of students increase. , the sense of cooperation with group friends was more visible in the second cycle compared to the first cycle because students were getting used to working in groups. This can be seen from the results of observations by researchers and observers in each cycle.
Implementasi Kurikulum Merdeka Dalam Pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan di Sekolah Dasar Putri, Rika Sahdian; Sutarjo, Ajo
PROSIDING SENADIKA : Seminar Nasional Akademik Vol 1 No 1 (2024): PROSIDING SEMINAR NASIONAL AKADEMIK (SENADIKA) 2024
Publisher : PROSIDING SENADIKA : Seminar Nasional Akademik

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menganalisis implementasi Kurikulum Merdeka dalam pembelejaran PJOK di Sekolah Dasar, serta mengidentifikasi dampaknya terhadap proses pembelajaran dan perekembangan siswa. Metode penelitian yang digunakan dalam penelitian ini adalah studi literatur dengan pengumpulan data menggunakan referensi online, artikel, dan jurnal mengenai pembelajaran PJOK dalam pembelajaran Kurikulum Merdeka. Adapun artikel dan jurnal yang digunakan dalam melengkapi penelitian ini harus sesuai dengan kriteria judul penelitian yang kemudian akan dianalisis lebih lanjut. Berdasarkan hasil pembahasan maka dapat diperoleh bahwa implementasi Kurikulum Merdeka dalam pembelajaran PJOK dapat memberikan dampak positif dimana kurikulum ini tidak hanya berfokus pada kebugaran jasmani, tetapi juga mengintegrasikan aspek-aspek kesehatan mental dan sosial. Namun, meskipun memiliki banyak potensi positif, implementasi Kurikulum Merdeka harus tetap memperhatikan aspek pelatihan dan kesiapan fasilitas sekolah, agar tujuan dari kurikulum ini benar-benar dapat tercapai dengan optimal.