Hamzah Agung
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Power BI and SQL Server Dashboard Data for Monitor Transportation Presence Employees at PT PON Gresik Frayudha, Angga Debby; Agung, Hamzah
MATICS: Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology) Vol 16, No 1 (2024): MATICS
Publisher : Department of Informatics Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/mat.v16i1.24149

Abstract

Employee presence is a crucial aspect in office management. It reflects the way employees work in a company and can impact their productivity. A high level of productivity can indicate achievement of company targets. However, this attendance data is often large and has not been processed. To turn it into valuable information, Business Intelligence (BI) software is needed that is able to visualize employee attendance and transportation data. This research aims to create a dashboard that shows employee attendance data, including entry hours and attendance status, as well as transportation data such as expenditure for each type of vehicle and travel destination code. Microsoft Power BI was used for data visualization, while Microsoft SQL Server Management Studio was used to create the database. Data is collected and processed so that it can become a source of information. The research results include a daily attendance dashboard with peak attendance at 08.00 and 21.00. The trip dashboard shows the highest fare with travel code "7AA0112" exceeding Rp. 12,000,000.00 from PT. PON Gresik. Travel information shows transportation use in Jakarta, Bandung and Surabaya with the largest total fare in Jakarta reaching Rp. 97,761,000.00
Efektivitas Edukasi Cybersecurity dalam Meningkatkan Pengetahuan Siswa tentang Ancaman Digital pada Siswa Menengah Atas Agung, Hamzah
Jurnal Ilmu Komputer (JUIK) Vol 5, No 2 (2025): JUNE 2025
Publisher : Universitas Muhammadiyah Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31314/juik.v5i2.4436

Abstract

The development of information and communication technology has brought new challenges for teenagers, particularly in facing digital threats such as phishing, misuse of personal data, and the dangers of artificial intelligence (AI). This study aims to examine the impact of cybersecurity education on improving the knowledge and awareness of students at SMA Muhammadiyah 9 Surabaya regarding digital literacy in the context of digitalization, social media, and AI. Using a quantitative approach with a quasi-experimental design (one-group pretest-posttest), the study involved 30 students from grades XI and XII as respondents. Data were collected through pretests and posttests, then analyzed using SPSS. The results indicate a significant increase in all measured aspects: internet knowledge (+4.5), data security (+8.33), phishing links (+10), and AI-related risks (+10.17). These findings suggest that cybersecurity education not only enhances technical understanding but also fosters a new awareness of digital risks previously unrecognized by students. Therefore, integrating cybersecurity topics into the school curriculum is highly recommended to develop a digitally literate, critical, and responsible generation.
IMPLEMENTASI STRATEGI SEARCH ENGINE OPTIMIZATION (SEO) DALAM MENINGKATKAN BRAND AWARENESS DAN ENGAGEMENT PADA AKUN TIKTOK GEPREKINAJA TAMBAKRIGADUNG Greslananta Wahyu Ardhana; Hamzah Agung; Angga Debby Frayudha; Totok Mulyono
JOURNAL SAINS STUDENT RESEARCH Vol. 4 No. 6 (2026): Desember : Jurnal Sains Student Research
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v4i6.12907

Abstract

This study aims to implement a Search Engine Optimization (SEO) strategy to improve brand awareness and engagement on the TikTok account of Geprekinaja Tambakrigadung. The research used a mixed-method approach combining quantitative analysis of TikTok Analytics and qualitative interviews. Quantitative indicators included views, likes, comments, shares, followers, profile views, and engagement rate, while qualitative data were obtained from interviews with the account manager and crew. SEO implementation covered keyword selection, relevant hashtags, informative captions, text in videos, profile optimization, and consistent content publication. The results show that account performance increased after SEO implementation. Views increased from 4,566 to 41,500 (808.45%), likes from 48 to 313 (552.08%), comments from 10 to 58 (480%), and shares from 9 to 59 (555.56%). Followers increased from 13 to 94, producing a Follower Growth Rate of 623.08%. Seven published contents generated 41,500 views, 363 likes, 58 comments, and 59 shares, with a total Engagement Rate of 1.16%. Interview findings indicate that SEO made content planning and publication more structured and better aligned with the target audience. The main implementation constraints were keyword selection, changes in the TikTok algorithm, trend adaptation, and upload consistency. Overall, the quantitative and qualitative findings indicate that SEO implementation contributed positively to the visibility, brand awareness, and engagement performance of the Geprekinaja Tambakrigadung TikTok account.
IMPLEMENTASI STRATEGI DIGITAL MARKETING UNTUK MENINGKATKAN PENJUALAN DAN FOLLOWERS PADA SOSIAL MEDIA TIKTOK NQ KOPI TIAM Moch Sandi Eky Mahendra; Hamzah Agung; Angga Debby Frayudha; Totok Mulyono
JOURNAL SAINS STUDENT RESEARCH Vol. 4 No. 6 (2026): Desember : Jurnal Sains Student Research
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v4i6.12910

Abstract

The growth of social media provides opportunities for culinary businesses to use digital marketing as a promotional and relationship-building channel. This study analyzes the implementation of digital marketing strategies through TikTok at NQ Kopi Tiam Lamongan using a mixed-methods approach. Qualitative data were obtained through interviews, observation, and documentation, while quantitative data were collected from TikTok Analytics and analyzed using views, followers, likes, comments, shares, saves, Engagement Rate by Views (ERV), and Engagement Rate by Followers (ERF). Four contents were implemented using visual storytelling, experience marketing, emotional content, and community branding. The first content obtained 5,317 views, while the other contents obtained 1,671–2,342 views. Followers increased from 22 to 31, resulting in a Follower Growth Rate of 40.90%. The detailed ERV calculation produced 5.27%, 2.45%, 4.31%, and 2.13% for contents 1–4, respectively. The findings indicate that content presenting customer experiences and human activities generated stronger reach and engagement than content focused only on place visuals. Sales records for 28–31 July 2026 show active transactions, but the available data do not establish a direct causal relationship between content publication and increased sales.
PERANCANGAN UI/UX WEB TOP UP GAME TEAMFEEDERS BERBASIS WEB UNTUK MENINGKATKAN PENGALAMAN PENGGUNA A. Rifqi Al Faruq; Hamzah Agung; Angga Debby Frayudha; Totok Mulyono
JOURNAL SAINS STUDENT RESEARCH Vol. 4 No. 6 (2026): Desember : Jurnal Sains Student Research
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v4i6.13023

Abstract

The user experience of a game top-up website is influenced not only by visual appearance, but also by the clarity of account input, checkout flow, payment information, and order-status feedback. This study designs the user interface (UI) and user experience (UX) of the TEAMFEEDERS game top-up website using a Research and Development (R&D) approach and the five stages of Design Thinking: empathize, define, ideate, prototype, and test. Initial needs were explored through interviews with 20 active gamers, while the resulting interactive high-fidelity prototype was evaluated by 30 gamers through task scenarios and the System Usability Scale (SUS). The identified issues included uncertainty about delayed transaction status, limited guidance for entering User ID and Server ID, fragmented payment flow, a visually crowded interface, and the absence of bulk purchase. The proposed design includes a responsive dark-mode layout, account-ID visual guidance, quantity controls, a transaction progress indicator, and order history. The SUS mean score was 83.08, corresponding to Acceptable, Excellent, and Grade A under the benchmark adopted in the final project. The result indicates positive perceived usability of the prototype. It does not, by itself, demonstrate improved sales or validate the technical performance of a fully deployed website