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Faktor Konfirmatori Permainan Trapoly untuk Mengurangi Gangguan Kesehatan Mental Remaja di Makassar Thaha, Irwan; Husna, Asmaul; Yusfitasari, Yusfitasari; Inayah, Nur Aulia; Mawaddah, Arini Ulfa; Ali, Muh.Yusuf
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 7 No. 2 (2024): Menjembatani Matematika dan Pendidikan Matematika menuju Pemanfaatan Berkelanju
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/proximal.v7i2.3738

Abstract

This study aims to analyze the factors that cause adolescent mental health disorders in Makassar City and evaluate the effectiveness of Trapoly games in reducing the rate of mental health disorders among these adolescents. The population of this study consisted of adolescents aged 15-19 years in Makassar City with a sample of 399 randomly selected people. The research phase involved the distribution of questionnaires including the DASS-21 scale as well as instruments for measuring factors causing adolescent mental health disorders and Trapoly playing experience, followed by Exploratory Factor Analysis (EFA), Confirmatory Factor Analysis (CFA) and t-test tests. The results of EFA research show that social interaction factors, product quality factors, emotional intelligence factors, interactive factors, social influence factors and individual characteristic factors affect the effectiveness of Trapoly games. Furthermore, CFA identified the factors that most influence adolescent mental health disorders in Makassar City are school environment factors and peer environment factors and the factors that most affect the effectiveness of Trapoly games are social influence factors. The t-test analysis confirmed a significant difference between the rates of adolescent mental health problems before and after playing Trapoly. The results highlighted that Trapoly game has the potential to reduce the rate of adolescent mental health disorders in Makassar City.
The Use of Jarimatics as a Media in Learning Calculating at Elementary School Mawaddah, Arini Ulfa; Nurjannah, Nurjannah; Kaswar, Andi Baso
Pengabdian: Jurnal Abdimas Vol. 2 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/abdimas.v2i1.329

Abstract

Jarimatics is a way of calculating mathematics for children using the fingers developed due to the difficulty of students counting using all the fingers and toes. The use of these jarimatics aims to facilitate students in learning to count. Using jarimatics can increase students' interest and enthusiasm for learning to count. This study has several obstacles because some students still need help understanding multiplication. Direct practicum methods and lecture methods carry out this implementation method. The training participants were 18 grade 2 students. This coaching occurred in a class 2 at SD Negeri 276 Lemo. Based on the coaching carried out, the desired results are well achieved. Namely, students become more enthusiastic and easy to understand in learning to count. Students become more eager to learn and faster in the calculation process. Therefore, it can be concluded that this training positively impacts students' mathematics learning.
Faktor Konfirmatori Permainan Trapoly untuk Mengurangi Gangguan Kesehatan Mental Remaja di Makassar Thaha, Irwan; Husna, Asmaul; Yusfitasari, Yusfitasari; Inayah, Nur Aulia; Mawaddah, Arini Ulfa; Ali, Muh.Yusuf
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 7 No. 2 (2024): Menjembatani Matematika dan Pendidikan Matematika menuju Pemanfaatan Berkelanju
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/proximal.v7i2.3738

Abstract

This study aims to analyze the factors that cause adolescent mental health disorders in Makassar City and evaluate the effectiveness of Trapoly games in reducing the rate of mental health disorders among these adolescents. The population of this study consisted of adolescents aged 15-19 years in Makassar City with a sample of 399 randomly selected people. The research phase involved the distribution of questionnaires including the DASS-21 scale as well as instruments for measuring factors causing adolescent mental health disorders and Trapoly playing experience, followed by Exploratory Factor Analysis (EFA), Confirmatory Factor Analysis (CFA) and t-test tests. The results of EFA research show that social interaction factors, product quality factors, emotional intelligence factors, interactive factors, social influence factors and individual characteristic factors affect the effectiveness of Trapoly games. Furthermore, CFA identified the factors that most influence adolescent mental health disorders in Makassar City are school environment factors and peer environment factors and the factors that most affect the effectiveness of Trapoly games are social influence factors. The t-test analysis confirmed a significant difference between the rates of adolescent mental health problems before and after playing Trapoly. The results highlighted that Trapoly game has the potential to reduce the rate of adolescent mental health disorders in Makassar City.
Gen Z Job Satisfaction: Leadership, Work Communication, and Collectivism Effects Mawaddah, Arini Ulfa; Linda, Linda; Shiddiq, Dedi Muhammad; Mustofa, Tismazammi; Alang, Tho
Indonesian Interdisciplinary Journal of Sharia Economics (IIJSE) Vol 8 No 3 (2025): Sharia Economics
Publisher : Sharia Economics Department Universitas KH. Abdul Chalim, Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/iijse.v8i3.7603

Abstract

Job satisfaction plays a crucial role in professional settings, particularly as it reflects the effectiveness of individual performance and overall employee well-being. In the context of Generation Z employees working in large manufacturing industries, understanding the factors influencing job satisfaction is essential to improving productivity and retention. This study investigates the relationship between spiritual leadership style, work communication, and organizational collectivism with job satisfaction among Gen Z employees in Cirebon Regency. Specifically, it explores the moderating effect of organizational collectivism on the relationships between spiritual leadership and job satisfaction, and between work communication and job satisfaction. Data were collected through a questionnaire distributed to 200 respondents, with 181 valid responses analyzed using Moderated Regression Analysis (MRA) via SPSS. The findings reveal that both spiritual leadership and work communication significantly and positively affect job satisfaction. Furthermore, organizational collectivism strengthens these relationships, indicating its critical role in enhancing the impact of leadership and communication on job satisfaction. These insights can guide organizations in designing effective leadership and communication strategies while considering cultural dynamics to support Gen Z employee satisfaction.