Eddie, Sukiswo Supeni
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Analisis Tingkat Kepuasan Siswa terhadap Media Pembelajaran PowerPoint Interaktif Berbasis RPE pada Materi Listrik Searah Zarkasyi, Achmad; Eddie, Sukiswo Supeni
UPEJ Unnes Physics Education Journal Vol 10 No 2 (2021)
Publisher : UPEJ Unnes Physics Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/upej.v10i2.54179

Abstract

Creativity is one of the important competencies that must be possessed by humans in the 21st century. Creativity can be viewed from four approaches, namely personal, driver, process and product. According to Peter Nilsson product creativity can be assessed in terms of quality and product form. Based on Nilsson's Taxonomy design creativity the product form can be distinguished in five aspects namely imitation, variety, combination, transformation and original creation. This research focuses on product creativity of variation aspects conducted on physics education students class of 2017. Students are required to redesign pascal legal props and then assessed using expertly validated instruments. Data analysis techniques use a descriptive quantitative approach. The results of the data analysis showed the level of creativity of student product design variations fall into the high category with a score of 5.9 in the range of scales 1-7.
Analalisis Aspek Kombinasi Tingkat Kreaktivitas Desain Produk Mahasiswa Fisika pada Pembelajaran Fisika Dasar Krismonika, Zuliana; Eddie, Sukiswo Supeni
UPEJ Unnes Physics Education Journal Vol 10 No 3 (2021)
Publisher : UPEJ Unnes Physics Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/upej.v10i3.55695

Abstract

The 21st Century skills that need to be reached at the top of the learning process according to the revised Bloom Taxonomy is creativity. According to Rhode’s creativity can be reviewed through the 4P approach of Person, Press, Process, and Product. Peter Nilsson divides the analysis of product creativity into; imitation, variation, combination, transformation, and original creation. Combination is taking two existing works and then combining them. The research was conducted by giving an assignment to design Contest of Wits Buzzer (LCC) products by applying the creativity of the combination aspects. Then the product design was assessed by all college students who are competent in their fields and researchers uses instruments that have been validated by expert. The assessment results are then analyzed using simple descriptive statistics in the form of means, median, and mode. Based on the results of descriptive statistical analysis, it was found that the combination of creativity products design of students is included in the group of a very high score with an assessment score of 5.7 on a scale range 1-7.