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IMPROVING THE STUDENTS’ SPEAKING ABILITY USING ROLEPLAY AT 11th GRADE OF SMAN 12 MUARA BUNGO Harahap, Rozanita
Journal Of Language Education and Development (JLed) Vol. 3 No. 2 (2021): Vol 3 No 2 July (2021): Journal of Language Education and Development (JLed)
Publisher : Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jled.v3i2.700

Abstract

This Classroom Action Research (CAR) was conducted to improve the students’ speaking ability using the roleplay. It was conducted at SMA N 12 Muara Bungo which involved the 11th grade students as the objects. The reseach found that using role play technique in teaching speaking was success to improve the students’ speaking skill. The criterion of action success is 75% of students could achieve the target score of the minimal mastery level criteria or KKM of English lesson was 76 (seventy six). At the beginning, there were 10 students or 35,71% of students in the class who achieved the standard criterion or KKM in pretest. And then, It was increased in the first cycle, there were 16 or 57,14% of students who achieved the standard criterion or KKM. In cycle 2, there were 24 or 85,71% students in the class who achieved the standard score (KKM). Not only that, based on the observation result showed that the students were braver and more confident in speaking, it is proved that the response of the students toward their interest in learning speaking using role play technique were 75.00% and 80.00% that means it falls into the good and very good category.
PENINGKATAN PEMAHAMAN SISWA MENGENAI RECOUNT TEXT MENGGUNAKAN MEDIA ENGLISH DOMINO DI SMAN 12 MUARA BUNGO harahap, rozanita
Jurnal Tunas Pendidikan Vol. 5 No. 1 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v5i1.940

Abstract

This Classroom action research aims to improve the students’ comprehension toward Recount Text using English Domino Game. This research was conducted in class X Science at SMAN 12 Muara Bungo. To obtain the suitable data, the researcher used students observationsheet and test. Based on the results, it can be concluded that English domino game can improve the students’ comprehension of recount text whether in process or result. The result of students observation shows the increase from 57,5% in the first cycle and increase to be 80% in the second cycle. This is categorized as very good. Meanwhile, the improvement is also showed from the test result from pre cycle to the second cycle.The data in the pre cycle was only 58% students who pass the standard. And then, it was increased at the first cycle to be 67% with the average score 72. Meanwhile, in the second was improved to be 87% dwith the average score 84.