Sulaeman, Ibnu
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Implementasi Platform Digital Artificial Intelligence (AI) sebagai Media Pembelajaran Desain Grafis untuk Mengetahui Respon Siswa Desain Komunikasi Visual di SMKN 1 Japara Sulaeman, Ibnu; Mahpudin, Asep
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1781

Abstract

This study aims to implement Artificial Intelligence (AI) digital platforms as a learning medium for graphic design to foster innovative ideas among students in the Visual Communication Design (DKV) program. The research method employed is qualitative with a descriptive approach, focusing on social reality by examining experiences as the primary data for understanding that reality. The primary focus of this research is to assess students' responses to AI as a learning medium for graphic design. The subjects of the study are 27 students from class XI DKV 1 and 27 students from class XI DKV 2, totaling 54 respondents. The data collected shows an average evaluation score of 80%, which falls into the "good" category across all assessment indicators. These indicators include the usefulness, ease of use, ease of learning the material, and students' satisfaction with the learning process. The results indicate that students' satisfaction with AI-based learning is very high, demonstrating that this method is not only effective but also provides an experience that enhances students' creativity
Implementasi Platform Digital Artificial Intelligence (AI) sebagai Media Pembelajaran Desain Grafis untuk Mengetahui Respon Siswa Desain Komunikasi Visual di SMKN 1 Japara Sulaeman, Ibnu; Mahpudin, Asep
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1781

Abstract

This study aims to implement Artificial Intelligence (AI) digital platforms as a learning medium for graphic design to foster innovative ideas among students in the Visual Communication Design (DKV) program. The research method employed is qualitative with a descriptive approach, focusing on social reality by examining experiences as the primary data for understanding that reality. The primary focus of this research is to assess students' responses to AI as a learning medium for graphic design. The subjects of the study are 27 students from class XI DKV 1 and 27 students from class XI DKV 2, totaling 54 respondents. The data collected shows an average evaluation score of 80%, which falls into the "good" category across all assessment indicators. These indicators include the usefulness, ease of use, ease of learning the material, and students' satisfaction with the learning process. The results indicate that students' satisfaction with AI-based learning is very high, demonstrating that this method is not only effective but also provides an experience that enhances students' creativity
Implementasi Platform Digital Artificial Intelligence (AI) sebagai Media Pembelajaran Desain Grafis untuk Mengetahui Respon Siswa Desain Komunikasi Visual di SMKN 1 Japara Sulaeman, Ibnu; Mahpudin, Asep
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1781

Abstract

This study aims to implement Artificial Intelligence (AI) digital platforms as a learning medium for graphic design to foster innovative ideas among students in the Visual Communication Design (DKV) program. The research method employed is qualitative with a descriptive approach, focusing on social reality by examining experiences as the primary data for understanding that reality. The primary focus of this research is to assess students' responses to AI as a learning medium for graphic design. The subjects of the study are 27 students from class XI DKV 1 and 27 students from class XI DKV 2, totaling 54 respondents. The data collected shows an average evaluation score of 80%, which falls into the "good" category across all assessment indicators. These indicators include the usefulness, ease of use, ease of learning the material, and students' satisfaction with the learning process. The results indicate that students' satisfaction with AI-based learning is very high, demonstrating that this method is not only effective but also provides an experience that enhances students' creativity