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Integration of Geolocation and Real-Time Data for Optimizing Boarding House Search in Mobile Applications Ardi, Abdullah; Aufar, Yazid; Syaputra, Aldo Eko; Saputra, Memed
Sistemasi: Jurnal Sistem Informasi Vol 14, No 3 (2025): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v14i3.4530

Abstract

This study focuses on the development and evaluation of a mobile-based boarding house search application that integrates geolocation technology and real-time data, with implementation in the Banjarmasin area. The application is designed to help users easily find boarding houses based on their current location, while providing up-to-date information on room availability, pricing, and facilities. Testing showed that the application performs optimally across various devices, with an average response time of 2.5 seconds and efficient resource usage. A survey involving 100 users in Banjarmasin revealed that 94% of respondents were satisfied with the ease of navigation and the accuracy of the information provided. The implementation of real-time data significantly increased user trust by up to 90%, while the location-based search feature accelerated the boarding house search process by 40%. In addition, the application contributed to a 20% increase in boarding house occupancy rates in Banjarmasin after three months of use by property owners. This research offers a significant contribution to the development of mobile applications in the housing sector.
User Experience Design Tes Berbasis Mobile sebagai Link and Match Lowongan Kerja Industri dengan Politeknik di Kalimantan Selatan Ridhoni, Wahyu; Aufar, Yazid; Aurum, Emma Valensia
Journal of Practical Computer Science Vol. 4 No. 1 (2024): Mei 2024
Publisher : DPPM Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/jpcs.v4i1.4634

Abstract

Link and Match antara Perguruan Tinggi Vokasi dengan Industri di Kalimantan Selatan dinilai masih jauh dari harapan. Terdapat kesenjangan karena standar capaian pembelajaran belum sesuai dengan standar yang diinginkan dari industri. Selain itu serapan lulusan untuk bekerja masih rendah. Penelitian ini bertujuan membangun Platform tes lowongan kerja berbasis mobile dalam rangka mempererat sinergi antar Politeknik dengan industri di Kalimantan Selatan. Berfokus pada User Experience Design dengan membangun prototipe dan mengujinya. Perusahaan tinggal memilih program studi apa saja yang bisa mengikuti tes suatu lowongan pekerjaan dan secara langsung informasi diterima oleh masing-masing lulusan Program Studi. Platform mobile merupakan pilihan yang paling memungkinkan karena di Indonesia perangkat mobile lebih banyak digunakan. Selain itu tidak seperti website dan program desktop, pada aplikasi mobile dapat dilakukan pembatasan untuk keperluan yang spesifik agar tes berlangsung bebas dari kecurangan. User Experience Design dilaksanakan dengan kerangka kerja UXD FLIP dan menggunakan tool desain Figma. Hasil pengujian User Experience Design menunjukkan bahwa prototipe yang sudah dikembangkan telah valid dengan nilai 80,5, sehingga dinyatakan telah fix dan dapat dijadikan acuan dalam proses coding.
Mobile Application for Vocational Job Vacancies Innovation: Applying Creative Critical Canvas Ridhoni, Wahyu; Aufar, Yazid; Aurum, Emma Valensia
Edutechnium Journal of Educational Technology Vol. 3 No. 1 (2025): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v3i1.95

Abstract

This research aims to improve the connection between vocational universities and industries in South Kalimantan through the development of a job vacancy test platform. By applying the concept of “link and match”, this research identifies the needs of vocational universities and industry. The method used is Creative Critical Canvas, which includes six stages: parse, deviate, modify, verify, compare, and conclude. The results showed that current job vacancy announcements still face problems in terms of information dissemination and complicated application procedures. The innovative solution in the form of an automation system and user experience validation was successfully tested by involving 66 respondents, resulting in validation scores that showed a good interface but required minor revisions at the ease of use and user friendly before continuing development at the coding stage. This research also concluded that Creative Critical Canvas is effective as a framework in creating innovation and can be used for digital product development.